Dodalem pierwsza mozliwosc poruszania sie w gore za pomoca klawisza "w", niestety na razie z enterem, ale pozniej do tego wroce. Teraz bede musial dodac osobny increment do Playera1 i wymyslic jakis mechanizm bym mogl isc do gory, oczywiscie bedzie tez potrzebna blokada.

This commit is contained in:
knmarcin 2018-11-15 18:03:37 +01:00
parent 42f84de695
commit ed85c1ca11
2 changed files with 15 additions and 14 deletions

BIN
Pong

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29
Pong.go
View File

@ -12,14 +12,15 @@ var Player2 [10]string
var Ball [10][30]string var Ball [10][30]string
var BallDirection [10][30]string var BallDirection [10][30]string
var BallSpeed int var BallSpeed int
var GameOver bool var GameOver bool = false
var LastPressedKey byte var LastPressedKey string
func main() { func main() {
fmt.Println("hello world!")
CreateBoard() CreateBoard()
SpawnPlayers() SpawnPlayers()
SpawnBall() SpawnBall()
PrintBoard() PrintBoard()
Loop()
} }
@ -64,17 +65,17 @@ func SpawnPlayers() {
gameBoard[i][0] = Player1[i] gameBoard[i][0] = Player1[i]
gameBoard[i][29] = Player2[i] gameBoard[i][29] = Player2[i]
} }
func TestingGit() {
fmt.Print("Sprawdzam")
} }
func Loop() { func Loop() {
GameOver = false i = 5
for GameOver = false { for GameOver == false {
if _,err:= fmt.Scan(&LastPressedKey); fmt.Scanf("%s", &LastPressedKey)
if LastPressedKey == "w" if LastPressedKey == "w" {
} gameBoard[2][0] = "|"
gameBoard[5][0] = " "
i=i-1
PrintBoard()
}
}
PrintBoard()
} }