package main import ( "fmt" ) var gameBoard [10][30]string var x, y int var i, j int var Player1 [10]string var Player2 [10]string var Ball [10][30]string var BallDirection [10][30]string var BallSpeed int var GameOver bool var LastPressedKey byte func main() { fmt.Println("hello world!") CreateBoard() SpawnPlayers() SpawnBall() PrintBoard() } func SpawnEverything() { } func CreateBoard() { for i = 0; i < 10; i++ { for j = 0; j < 30; j++ { gameBoard[i][j] = " " } } } func PrintBoard() { for i = 0; i < 10; i++ { for j = 0; j < 30; j++ { fmt.Printf("%s", gameBoard[i][j]) } fmt.Printf("\n") } } func SpawnBall() { x = 4 y = 14 gameBoard[x][y] = "o" } func SpawnPlayers() { for i = 0; i < 10; i++ { Player1[i] = " " Player2[i] = " " } for i = 3; i < 6; i++ { Player1[i] = "|" Player2[i] = "|" j = 0 gameBoard[i][0] = Player1[i] gameBoard[i][29] = Player2[i] } func TestingGit() { fmt.Print("Sprawdzam") } func Loop() { GameOver = false for GameOver = false { if _,err:= fmt.Scan(&LastPressedKey); if LastPressedKey == "w" } }