Pong/Pong.go

250 lines
4.5 KiB
Go

package main
import (
"fmt"
"os"
"os/exec"
"bytes"
"github.com/pkg/term"
"sync"
"time"
)
var gameBoard [10][30]string
var x, y int
var i, j int
var Player1 [10]string
var Player2 [10]string
var P1index int
var P2index int
var BallDirection [10][30]string
var BallSpeed int
var GameOver bool = false
var LastPressedKey rune
var BallX, BallY int
var BallDirX, BallDirY int
func main() {
SpawnEverything()
for !GameOver {
Ball()
}
}
func SpawnEverything() {
CreateBoard()
SpawnPlayers()
SpawnBall()
PrintBoard()
}
func getch() []byte {
t, _ := term.Open("/dev/tty")
term.RawMode(t)
bytes := make([]byte, 3)
numRead, err := t.Read(bytes)
t.Restore()
t.Close()
if err != nil {
return nil
}
return bytes[0:numRead]
}
func CreateBoard() {
for i = 0; i < 10; i++ {
for j = 0; j < 30; j++ {
gameBoard[i][j] = " "
}
}
}
func PrintBoard() {
c:=exec.Command("clear")
c.Stdout = os.Stdout
c.Run()
for i = 0; i < 10; i++ {
for j = 0; j < 30; j++ {
fmt.Printf("%s", gameBoard[i][j])
}
fmt.Print("\n")
}
}
func SpawnBall() {
x = 4
y = 14
gameBoard[x][y] = " "
}
func SpawnPlayers() {
for i = 0; i < 10; i++ {
Player1[i] = " "
Player2[i] = " "
}
for i = 3; i < 6; i++ {
Player1[i] = "|"
Player2[i] = "|"
j = 0
gameBoard[i][0] = Player1[i]
gameBoard[i][29] = Player2[i]
}
}
func Loop() {
i = 5
j = 5
P1index=3
P2index=3
for !GameOver {
c:=getch()
switch {
case bytes.Equal(c, []byte{3}):
return
case bytes.Equal(c, []byte{119}):
// "W" Key
if P1index != 0 {
P1index--
gameBoard[P1index][0] = "|"
gameBoard[P1index + 3][0] = " "
PrintBoard()
}
case bytes.Equal(c, []byte{115}):
// "S" Key
if P1index!=7 {
gameBoard[P1index][0] = " "
P1index++
gameBoard[P1index + 2][0] = "|"
PrintBoard()
}
case bytes.Equal(c, []byte{105}):
// "I" Key
if P2index!=0 {
P2index--
gameBoard[P2index][29] = "|"
gameBoard[P2index + 3][29] = " "
PrintBoard()
}
case bytes.Equal(c, []byte{107}):
// "K" Key)
if P2index!=7 {
gameBoard[P2index][29] = " "
P2index++
gameBoard[P2index + 2][29] = "|"
PrintBoard()
}
default:
GameOver = true
}
}
}
func Ball() {
BallX = 7
BallY = 14
BallDirX = 8
BallDirY = 1
for BallX!=BallDirX || BallY!=BallDirY {
if BallX>BallDirX {
gameBoard[BallX][BallY] = " "
BallX--
gameBoard[BallX][BallY] = "o"
PrintBoard()
}
if BallY>BallDirY {
gameBoard[BallX][BallY] = " "
BallY--
gameBoard[BallX][BallY] = "o"
PrintBoard()
time.Sleep(1 * time.Second)
}
if BallY<BallDirY {
gameBoard[BallX][BallY] = " "
BallY++
gameBoard[BallX][BallY] = "o"
PrintBoard()
time.Sleep(1 * time.Second)
}
if BallX < BallDirX {
gameBoard[BallX][BallY] = " "
BallX++
gameBoard[BallX][BallY] = "o"
PrintBoard()
time.Sleep(1 * time.Second)
}
if BallX==BallDirX {
if BallY < BallDirY {
gameBoard[BallX][BallY] = " "
BallY++
gameBoard[BallX][BallY] = "o"
PrintBoard()
time.Sleep(1 * time.Second)
}
if BallY > BallDirY {
gameBoard[BallX][BallY] = " "
BallY--
gameBoard[BallX][BallY] = "o"
PrintBoard()
time.Sleep(1 * time.Second)
}
}
if gameBoard[BallX][BallY-1] == " " {
GameOver = true
fmt.Print("Game Over!\n")
}
}
}
func TickBall() {
BallX = 4
BallY = 14
for !GameOver {
if GoesUP {
if BallX < 9 {
BallX++
if GoesLEFT {
BallY--
}
if Bally == 9 {
GoesUP = false
}
}
if !GoesUP {
if BallX > 1 {
BallX--
if GoesLeft {
BallY++
}
}
}
}
}
}
func Parallelize(functions ...func()) {
var waitGroup sync.WaitGroup
waitGroup.Add(len(functions))
defer waitGroup.Wait()
for _, function := range functions {
go func(copy func()) {
defer waitGroup.Done()
copy()
}(function)
}
}