MWS/unity_artifitial_world-st/Assets/Scripts/Turtle3D.cs

35 lines
2.2 KiB
C#
Raw Normal View History

2021-09-16 19:37:05 +02:00
krypusing System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using ConsoleLSystem;
using System;
public class Turtle3D : TurtleLSystem {
public GameObject obj;
public float angle;
protected override void initLiteralInterpretation() {
turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
//turtleInterpretation
//loading required objects
var path = "Assets/Models/{0}.fbx";
var L = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "leaf"), typeof(GameObject));
var F = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "Flower"), typeof(GameObject));
turtleInterpretation.Add("+", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, -angle))));
turtleInterpretation.Add("-", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, 0, angle))));
turtleInterpretation.Add("&", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(-angle, 0, 0))));
turtleInterpretation.Add("^", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(angle, 0, 0))));
turtleInterpretation.Add("\\", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, -angle, 0))));
turtleInterpretation.Add("/", (float[] args) => new Tuple<GameObject, Matrix4x4>(null, Matrix4x4.Rotate(Quaternion.Euler(0, angle, 0))));
//Wildcard how to represent any other symbol
turtleInterpretation.Add("*.*", (float[] args) => new Tuple<GameObject, Matrix4x4>(obj, Matrix4x4.Translate(new Vector3(0.0f, 0.3f, 0)) * Matrix4x4.Scale(new Vector3(0.05f, 0.3f, 0.05f))));
turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(L, Matrix4x4.Translate(new Vector3(0.0f, 0.0f, -0.05f)) * Matrix4x4.Scale(new Vector3(1.5f, 1.0f, 1.0f))));
turtleInterpretation.Add("F", (float[] args) => new Tuple<GameObject, Matrix4x4>(F, Matrix4x4.Translate(new Vector3(0.0f, 0.0f, 0)) * Matrix4x4.Scale(new Vector3(0.3f, 0.5f, 0.3f))));
}
}