This commit is contained in:
Hubert Sitarski 2021-09-16 19:40:48 +02:00
parent ee9bb93245
commit 67388c4cca
4644 changed files with 405907 additions and 0 deletions

71
Unity Project/.gitignore vendored Normal file
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

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Unity Project/.vsconfig Normal file
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{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(TurtleLSystem),true)]
public class TurtleEditor : Editor
{
TurtleLSystem turtleLSystem;
public override void OnInspectorGUI() {
DrawDefaultInspector();
if (GUILayout.Button("Load file")) {
turtleLSystem.loadFile();
}
if (GUILayout.Button("Evaluate")) {
turtleLSystem.evaluateAndPresent();
}
}
void OnEnable() {
turtleLSystem = (TurtleLSystem)target;
Tools.hidden = true;
}
void OnDisable() {
Tools.hidden = false;
}
}

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#axiom
L
#rules
L->lR
R->Lr
l->L
r->R
#end rules

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#ignore + -
#axiom
F[A]B
#rules
F > [A]B -> FF
#F > B -> FF

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#ignore + -
#axiom
F[-A]B
#rules
F > [A]B -> FF

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#ignore + -
#axiom
F[-[A]-C]B
#rules
F > [A][C]B -> FF

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#axiom
#rules
#end rules

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#ignore + - \ / ^ &
#axiom
C(1,3)F(0,1)G
#rules
C(a,b) > F(x,w) : b<3 -> C(a,b+1)
C(a,b) > F(x,w) : b>=3 -> #stochastic
p=2 C(1,0)
p=1 C(2,0)
p=0.5 C(3,0)
#stochastic end
C(a,b) < F(x,w) : b>=3 -> F(a,w)
F(x,w) < F(y,w1) : x>0 -> F(x,w1)
F(x,w) : x>0 -> F(0,w)
F(x,w) < G : x==1 -> F(0,1)[+B]\(137.5)G
F(x,w) < B : x==2 -> #stochastic
p=3 B
p=1 G
#stochastic end
F(x,w) < G : x==3 -> F(x,1)W
F(x,w) > [F(x1,w1)]F(x2,w2) -> F(x,(w1^2+w2^2)^(0.5))
F(x,w) > [F(x1,w1)][F(x2,w2)]F(x3,w3) -> F(x,(w1^2+w2^2+w3^2)^(0.5))
F(x,w) > F(x1,w1) -> F(x,w1)
F(x,w) > [B]F(x1,w1) -> F(x,w1)
#end rules

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#axiom
X
#rules
X->F[+X]F[-X]+X
F->FF
#end rules

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#ignore + - ^ &
#axiom
C(1,3)F(0,1)G
#rules
C(a,b) : a>=15 -> C(1,3)
C(a,b) > F(x,w) : b<3 -> C(a,b+1)
C(a,b) > F(x,w) : b>=3 -> C(a+1,0)
C(a,b) < F(x,w) : b>=3 -> F(a,w)
F(x,w) : x>0 -> F(0, w)
F(x,w) < F(y,w1) : x>0 -> F(x,w1)
F(x,w) < G : x<=3 -> #stochastic
p=1 ^G
p=1 &G
p=1 F(0,1)[+B]G
p=1 F(0,1)[+B]G
p=4 G
#stochastic end
F(x,w) < N : x>=1 ; x<3-> #stochastic
p=1 G
#stochastic end
F(x,w) < G : x>=3 ; x<5-> #stochastic
p=1 ^G
p=1 &G
p=1 F(0,1)[+B]G
p=1 F(0,1)[+B]G
p=1 F(0,1)[+F(0,1)G]G
p=1 F(0,1)[-F(0,1)G]G
p=4 G
#stochastic end
F(x,w) < G : x>=5 ; x<9-> #stochastic
p=1 F(0,1)W
#stochastic end
F(x,w) < W : x>=6 ; x<9-> #stochastic
p=1 N
#stochastic end
F(x,w) < G : x>=9 ; x<12-> #stochastic
p=1 N
#stochastic end
F(x,w) < B : x>=12 ; x<15-> #stochastic
p=1 N
#stochastic end
F(x,w) > [F(x1,w1)]F(x2,w2) -> F(x,(w1^2+w2^2)^(0.5))
F(x,w) > [F(x1,w1)][F(x2,w2)]F(x3,w3) -> F(x,(w1^2+w2^2+w3^2)^(0.5))
F(x,w) > F(x1,w1) -> F(x,w1)
F(x,w) > [B]F(x1,w1) -> F(x,w1)
#end rules

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#axiom
A
#rules
#komentarz
#podstawowe przekształcenie
X-> AX
# instrukcja z rozgałęzieniem
Y->A[A]A
#parametryczne symbola są rozpoznawane po literze i liczbie argumentów czyli B, B(0) i B(0,0) to różne symbole
#w regułach dla parametrycznych symboli w poprzedniku definiuje się nazwę parametru. ta instrukcja zamieni C(1) na C(1.1) a C(2) na C(2.1)
C(a) -> C(a+0.1)
# ta instrukcja wykona się, jeżeli a>1 i a<2 średnik oznacza iloczyn logiczny
B(a) : a>1;a<2 -> C(a)B(0)
# ta instrukcja wykona się, jeżeli poprzednia się nie wykonała i gdy a<=1
B(a) : a<=1 -> B(2*a)
# ta instrukcja się wykona, jeżeli poprzednie 2 się nie wykonają
B(a) -> B(0)
# instrukcja się wykona, jeżeli następnikiem A jest B(a) i a>0
A > B(a) : a>0 -> B(a)[A]
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a) i a>0 (i jeżeli poprzednia się nie wykonała)
B(a) < A a>0 -> B(a)[A]
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a), następnikiem jest C(b) oraz a+b>0 (i jeżeli poprzednia się nie wykonała)
B(a) < A > C(b) a+b>0 -> CC
# wykona się jedna z trzech opcji z wagami odpowiednio 0.2, 0.6 i 0.3 - wagi nie muszą się sumować do 1. można stochastyczność łączyć z powyższymi rozszerzeniami.
C(a) -> #stochastic
p=0.2 AB(1)
p=0.6 B(1)A
p=0.3 AA
#stochastic end
#rules end

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#axiom
L
#rules
L->R+L+R
R->L-R-L
#end rules

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#axiom
XA
#rules
A -> [&(90)f(0.5)S]f(0.0353)/(137.5)A
#end rules

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#axiom
B
#rules
B -> #stochastic
p=3 FB
p=1 [+FB]FB
p=1 [-FB]FB
p=1 F
#stochastic end
#rules end

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