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71
Unity Project/.gitignore
vendored
Normal file
71
Unity Project/.gitignore
vendored
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|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
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||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
6
Unity Project/.vsconfig
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6
Unity Project/.vsconfig
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|
||||
{
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||||
"version": "1.0",
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||||
"components": [
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||||
"Microsoft.VisualStudio.Workload.ManagedGame"
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||||
]
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||||
}
|
8
Unity Project/Assets/Editor.meta
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8
Unity Project/Assets/Editor.meta
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|
||||
fileFormatVersion: 2
|
||||
guid: 329ec9409c534054d896e1b927a1b71c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
31
Unity Project/Assets/Editor/TurtleEditor.cs
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31
Unity Project/Assets/Editor/TurtleEditor.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(TurtleLSystem),true)]
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||||
public class TurtleEditor : Editor
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||||
{
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||||
TurtleLSystem turtleLSystem;
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||||
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||||
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||||
public override void OnInspectorGUI() {
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||||
DrawDefaultInspector();
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||||
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||||
if (GUILayout.Button("Load file")) {
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turtleLSystem.loadFile();
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||||
}
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||||
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||||
if (GUILayout.Button("Evaluate")) {
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turtleLSystem.evaluateAndPresent();
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||||
}
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||||
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||||
}
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||||
void OnEnable() {
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turtleLSystem = (TurtleLSystem)target;
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Tools.hidden = true;
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||||
}
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||||
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||||
void OnDisable() {
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||||
Tools.hidden = false;
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||||
}
|
||||
}
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11
Unity Project/Assets/Editor/TurtleEditor.cs.meta
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11
Unity Project/Assets/Editor/TurtleEditor.cs.meta
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@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5805e7212a5b20b4da42e342c1edaf04
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Unity Project/Assets/LSystem.meta
Normal file
8
Unity Project/Assets/LSystem.meta
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@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53a6756541318784f8b822a4dd8564c2
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||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Unity Project/Assets/LSystem/Anabaena.txt
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8
Unity Project/Assets/LSystem/Anabaena.txt
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@ -0,0 +1,8 @@
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#axiom
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||||
L
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#rules
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||||
L->lR
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R->Lr
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l->L
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r->R
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#end rules
|
7
Unity Project/Assets/LSystem/Anabaena.txt.meta
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7
Unity Project/Assets/LSystem/Anabaena.txt.meta
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@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da39d102803271748a23bdcc7d8431f8
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||||
TextScriptImporter:
|
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
6
Unity Project/Assets/LSystem/ContextTest1.txt
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6
Unity Project/Assets/LSystem/ContextTest1.txt
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@ -0,0 +1,6 @@
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#ignore + -
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#axiom
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||||
F[A]B
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#rules
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||||
F > [A]B -> FF
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#F > B -> FF
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7
Unity Project/Assets/LSystem/ContextTest1.txt.meta
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7
Unity Project/Assets/LSystem/ContextTest1.txt.meta
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@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7c961644c7f6d084f87b7483d0a4adab
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TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
5
Unity Project/Assets/LSystem/ContextTest2.txt
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5
Unity Project/Assets/LSystem/ContextTest2.txt
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@ -0,0 +1,5 @@
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#ignore + -
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#axiom
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F[-A]B
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#rules
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F > [A]B -> FF
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7
Unity Project/Assets/LSystem/ContextTest2.txt.meta
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7
Unity Project/Assets/LSystem/ContextTest2.txt.meta
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@ -0,0 +1,7 @@
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||||
fileFormatVersion: 2
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||||
guid: cefe06321a65fbf46b3640efc97745ff
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||||
TextScriptImporter:
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
5
Unity Project/Assets/LSystem/ContextTest3.txt
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5
Unity Project/Assets/LSystem/ContextTest3.txt
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@ -0,0 +1,5 @@
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#ignore + -
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#axiom
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F[-[A]-C]B
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#rules
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||||
F > [A][C]B -> FF
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7
Unity Project/Assets/LSystem/ContextTest3.txt.meta
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7
Unity Project/Assets/LSystem/ContextTest3.txt.meta
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@ -0,0 +1,7 @@
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||||
fileFormatVersion: 2
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||||
guid: 7980f93484f996b41a99e27179a1aab4
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||||
TextScriptImporter:
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externalObjects: {}
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
5
Unity Project/Assets/LSystem/Koch.txt
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5
Unity Project/Assets/LSystem/Koch.txt
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@ -0,0 +1,5 @@
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#axiom
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||||
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#rules
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||||
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||||
#end rules
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7
Unity Project/Assets/LSystem/Koch.txt.meta
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7
Unity Project/Assets/LSystem/Koch.txt.meta
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@ -0,0 +1,7 @@
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||||
fileFormatVersion: 2
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||||
guid: 951913a6e45d3664092bc8a3c1760fdc
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||||
TextScriptImporter:
|
||||
externalObjects: {}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
25
Unity Project/Assets/LSystem/PipeModel.txt
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25
Unity Project/Assets/LSystem/PipeModel.txt
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#ignore + - \ / ^ &
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#axiom
|
||||
C(1,3)F(0,1)G
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#rules
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C(a,b) > F(x,w) : b<3 -> C(a,b+1)
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C(a,b) > F(x,w) : b>=3 -> #stochastic
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p=2 C(1,0)
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p=1 C(2,0)
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p=0.5 C(3,0)
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#stochastic end
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C(a,b) < F(x,w) : b>=3 -> F(a,w)
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F(x,w) < F(y,w1) : x>0 -> F(x,w1)
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F(x,w) : x>0 -> F(0,w)
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F(x,w) < G : x==1 -> F(0,1)[+B]\(137.5)G
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F(x,w) < B : x==2 -> #stochastic
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p=3 B
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p=1 G
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#stochastic end
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F(x,w) < G : x==3 -> F(x,1)W
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F(x,w) > [F(x1,w1)]F(x2,w2) -> F(x,(w1^2+w2^2)^(0.5))
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F(x,w) > [F(x1,w1)][F(x2,w2)]F(x3,w3) -> F(x,(w1^2+w2^2+w3^2)^(0.5))
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F(x,w) > F(x1,w1) -> F(x,w1)
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F(x,w) > [B]F(x1,w1) -> F(x,w1)
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||||
#end rules
|
7
Unity Project/Assets/LSystem/PipeModel.txt.meta
Normal file
7
Unity Project/Assets/LSystem/PipeModel.txt.meta
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@ -0,0 +1,7 @@
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||||
fileFormatVersion: 2
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||||
guid: 5184744759401dd439e7501c149f48fa
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||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
6
Unity Project/Assets/LSystem/Plant.txt
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6
Unity Project/Assets/LSystem/Plant.txt
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||||
#axiom
|
||||
X
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||||
#rules
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||||
X->F[+X]F[-X]+X
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F->FF
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||||
#end rules
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7
Unity Project/Assets/LSystem/Plant.txt.meta
Normal file
7
Unity Project/Assets/LSystem/Plant.txt.meta
Normal file
@ -0,0 +1,7 @@
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||||
fileFormatVersion: 2
|
||||
guid: c4604d19f702cfe4cbe8779ea593c44e
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
46
Unity Project/Assets/LSystem/Rose.txt
Normal file
46
Unity Project/Assets/LSystem/Rose.txt
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||||
#ignore + - ^ &
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||||
#axiom
|
||||
C(1,3)F(0,1)G
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||||
#rules
|
||||
C(a,b) : a>=15 -> C(1,3)
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||||
C(a,b) > F(x,w) : b<3 -> C(a,b+1)
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||||
C(a,b) > F(x,w) : b>=3 -> C(a+1,0)
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||||
C(a,b) < F(x,w) : b>=3 -> F(a,w)
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||||
F(x,w) : x>0 -> F(0, w)
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||||
F(x,w) < F(y,w1) : x>0 -> F(x,w1)
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||||
F(x,w) < G : x<=3 -> #stochastic
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||||
p=1 ^G
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p=1 &G
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||||
p=1 F(0,1)[+B]G
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p=1 F(0,1)[+B]G
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p=4 G
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||||
#stochastic end
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||||
F(x,w) < N : x>=1 ; x<3-> #stochastic
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p=1 G
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#stochastic end
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||||
F(x,w) < G : x>=3 ; x<5-> #stochastic
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||||
p=1 ^G
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||||
p=1 &G
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||||
p=1 F(0,1)[+B]G
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||||
p=1 F(0,1)[+B]G
|
||||
p=1 F(0,1)[+F(0,1)G]G
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||||
p=1 F(0,1)[-F(0,1)G]G
|
||||
p=4 G
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||||
#stochastic end
|
||||
F(x,w) < G : x>=5 ; x<9-> #stochastic
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||||
p=1 F(0,1)W
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||||
#stochastic end
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||||
F(x,w) < W : x>=6 ; x<9-> #stochastic
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p=1 N
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||||
#stochastic end
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||||
F(x,w) < G : x>=9 ; x<12-> #stochastic
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p=1 N
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#stochastic end
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||||
F(x,w) < B : x>=12 ; x<15-> #stochastic
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p=1 N
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||||
#stochastic end
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||||
F(x,w) > [F(x1,w1)]F(x2,w2) -> F(x,(w1^2+w2^2)^(0.5))
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F(x,w) > [F(x1,w1)][F(x2,w2)]F(x3,w3) -> F(x,(w1^2+w2^2+w3^2)^(0.5))
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F(x,w) > F(x1,w1) -> F(x,w1)
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F(x,w) > [B]F(x1,w1) -> F(x,w1)
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#end rules
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7
Unity Project/Assets/LSystem/Rose.txt.meta
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7
Unity Project/Assets/LSystem/Rose.txt.meta
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||||
fileFormatVersion: 2
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||||
guid: 66436a0a88b33bb48ac4d5bd97c7fd1d
|
||||
TextScriptImporter:
|
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externalObjects: {}
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
|
32
Unity Project/Assets/LSystem/SampleLSystem.txt
Normal file
32
Unity Project/Assets/LSystem/SampleLSystem.txt
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#axiom
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||||
A
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#rules
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||||
#komentarz
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||||
#podstawowe przekształcenie
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X-> AX
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# instrukcja z rozgałęzieniem
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Y->A[A]A
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||||
#parametryczne symbola są rozpoznawane po literze i liczbie argumentów czyli B, B(0) i B(0,0) to różne symbole
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#w regułach dla parametrycznych symboli w poprzedniku definiuje się nazwę parametru. ta instrukcja zamieni C(1) na C(1.1) a C(2) na C(2.1)
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C(a) -> C(a+0.1)
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# ta instrukcja wykona się, jeżeli a>1 i a<2 średnik oznacza iloczyn logiczny
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B(a) : a>1;a<2 -> C(a)B(0)
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# ta instrukcja wykona się, jeżeli poprzednia się nie wykonała i gdy a<=1
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B(a) : a<=1 -> B(2*a)
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||||
# ta instrukcja się wykona, jeżeli poprzednie 2 się nie wykonają
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||||
B(a) -> B(0)
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||||
# instrukcja się wykona, jeżeli następnikiem A jest B(a) i a>0
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||||
A > B(a) : a>0 -> B(a)[A]
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||||
|
||||
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a) i a>0 (i jeżeli poprzednia się nie wykonała)
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||||
B(a) < A a>0 -> B(a)[A]
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||||
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a), następnikiem jest C(b) oraz a+b>0 (i jeżeli poprzednia się nie wykonała)
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||||
B(a) < A > C(b) a+b>0 -> CC
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||||
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||||
# wykona się jedna z trzech opcji z wagami odpowiednio 0.2, 0.6 i 0.3 - wagi nie muszą się sumować do 1. można stochastyczność łączyć z powyższymi rozszerzeniami.
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C(a) -> #stochastic
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p=0.2 AB(1)
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||||
p=0.6 B(1)A
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||||
p=0.3 AA
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||||
#stochastic end
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||||
#rules end
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7
Unity Project/Assets/LSystem/SampleLSystem.txt.meta
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7
Unity Project/Assets/LSystem/SampleLSystem.txt.meta
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fileFormatVersion: 2
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guid: cc28e59818768ff4ab9acdef983dcc01
|
||||
TextScriptImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
6
Unity Project/Assets/LSystem/Sierpinski.txt
Normal file
6
Unity Project/Assets/LSystem/Sierpinski.txt
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||||
#axiom
|
||||
L
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||||
#rules
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||||
L->R+L+R
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||||
R->L-R-L
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||||
#end rules
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7
Unity Project/Assets/LSystem/Sierpinski.txt.meta
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7
Unity Project/Assets/LSystem/Sierpinski.txt.meta
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fileFormatVersion: 2
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||||
guid: d9bea09810f87e84b8b3546d47d5dd31
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||||
TextScriptImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
5
Unity Project/Assets/LSystem/VanIterson.txt
Normal file
5
Unity Project/Assets/LSystem/VanIterson.txt
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||||
#axiom
|
||||
XA
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||||
#rules
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||||
A -> [&(90)f(0.5)S]f(0.0353)/(137.5)A
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||||
#end rules
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7
Unity Project/Assets/LSystem/VanIterson.txt.meta
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7
Unity Project/Assets/LSystem/VanIterson.txt.meta
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||||
fileFormatVersion: 2
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||||
guid: fd09fbaf9088cfb4aaf82cf05584624b
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||||
TextScriptImporter:
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
10
Unity Project/Assets/LSystem/stochastic.txt
Normal file
10
Unity Project/Assets/LSystem/stochastic.txt
Normal file
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|
||||
#axiom
|
||||
B
|
||||
#rules
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||||
B -> #stochastic
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||||
p=3 FB
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||||
p=1 [+FB]FB
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||||
p=1 [-FB]FB
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||||
p=1 F
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||||
#stochastic end
|
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Block a user