using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class SettingsMenu : MonoBehaviour { public static Settings settings; public Text description; // Start is called before the first frame update void Start() { settings = new Settings(); } public void doExitGame() { Application.Quit(); } public void setX(float a) { settings.sizeX = (int)a; } public void setY(float a) { settings.sizeY = (int)a; } public void setAnts(float a) { settings.antsCount = (int)a; } public void setFps(float a) { settings.fps = (int)a; } public void setRefreshFood(float a) { settings.refreshFood = (int)a; } public void setWeakenPheromones(float a) { settings.weakenPheromones = (int)a; } public void start() { SceneManager.LoadScene (sceneName:"theAntsAreMarching"); } // Update is called once per frame void Update() { if(description!=null) { var textall = ""; textall += "sizeX = " + settings.sizeX + "\n\n"; textall += "sizeY = " + settings.sizeY + "\n\n"; textall += "antsCount"+" = " + settings.antsCount + "\n\n"; textall += "fps"+" = " + settings.fps + "\n\n"; textall += "refreshFood"+" = " + settings.refreshFood + "\n\n"; textall += "weakenPheromones"+" = " + settings.weakenPheromones + "\n\n"; description.text = textall; } } }