using System.Collections; using System.Collections.Generic; using UnityEngine; public class voxelNames : MonoBehaviour { public GameObject wsp; int frame = 0; // Start is called before the first frame update void Start() { frame = 0; } // Update is called once per frame void Update() { int i = 0; int y = 0; if(frame > 120 && frame < 460) { foreach(Transform level in gameObject.transform) { int xz = 0; foreach(Transform cube in level.transform) { if(i == (frame-120)*5) { int x = xz%4; int z = (int)(xz/4); int randName = (int)UnityEngine.Random.Range(0,10); GameObject opis = Instantiate(wsp); opis.transform.parent = cube; opis.transform.localPosition = new Vector3(0,0,0); opis.GetComponent().text = "("+x+","+y+","+z+")\n"+randName; } xz++; i++; } y++; } } frame++; } }