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71
Unity Project/.gitignore
vendored
71
Unity Project/.gitignore
vendored
@ -1,71 +0,0 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
@ -1,6 +0,0 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.VisualStudio.Workload.ManagedGame"
|
||||
]
|
||||
}
|
BIN
Unity Project/Assets/.DS_Store
vendored
BIN
Unity Project/Assets/.DS_Store
vendored
Binary file not shown.
@ -1,8 +0,0 @@
|
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fileFormatVersion: 2
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guid: 329ec9409c534054d896e1b927a1b71c
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,31 +0,0 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
[CustomEditor(typeof(TurtleLSystem),true)]
|
||||
public class TurtleEditor : Editor
|
||||
{
|
||||
TurtleLSystem turtleLSystem;
|
||||
|
||||
|
||||
public override void OnInspectorGUI() {
|
||||
DrawDefaultInspector();
|
||||
|
||||
if (GUILayout.Button("Load file")) {
|
||||
turtleLSystem.loadFile();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Evaluate")) {
|
||||
turtleLSystem.evaluateAndPresent();
|
||||
}
|
||||
|
||||
}
|
||||
void OnEnable() {
|
||||
turtleLSystem = (TurtleLSystem)target;
|
||||
Tools.hidden = true;
|
||||
}
|
||||
|
||||
void OnDisable() {
|
||||
Tools.hidden = false;
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
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guid: 5805e7212a5b20b4da42e342c1edaf04
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 53a6756541318784f8b822a4dd8564c2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
#axiom
|
||||
L
|
||||
#rules
|
||||
L->lR
|
||||
R->Lr
|
||||
l->L
|
||||
r->R
|
||||
#end rules
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
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guid: da39d102803271748a23bdcc7d8431f8
|
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TextScriptImporter:
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userData:
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assetBundleVariant:
|
@ -1,6 +0,0 @@
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||||
#ignore + -
|
||||
#axiom
|
||||
F[A]B
|
||||
#rules
|
||||
F > [A]B -> FF
|
||||
#F > B -> FF
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
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guid: 7c961644c7f6d084f87b7483d0a4adab
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TextScriptImporter:
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assetBundleVariant:
|
@ -1,5 +0,0 @@
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||||
#ignore + -
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||||
#axiom
|
||||
F[-A]B
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||||
#rules
|
||||
F > [A]B -> FF
|
@ -1,7 +0,0 @@
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||||
fileFormatVersion: 2
|
||||
guid: cefe06321a65fbf46b3640efc97745ff
|
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
|
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assetBundleVariant:
|
@ -1,5 +0,0 @@
|
||||
#ignore + -
|
||||
#axiom
|
||||
F[-[A]-C]B
|
||||
#rules
|
||||
F > [A][C]B -> FF
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
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guid: 7980f93484f996b41a99e27179a1aab4
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TextScriptImporter:
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externalObjects: {}
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assetBundleName:
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|
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#axiom
|
||||
|
||||
#rules
|
||||
|
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#end rules
|
@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 951913a6e45d3664092bc8a3c1760fdc
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assetBundleVariant:
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@ -1,20 +0,0 @@
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||||
#ignore + - \ / ^ &
|
||||
#axiom
|
||||
C(1,3)F(0)G
|
||||
#rules
|
||||
C(a,b) > F(x) : b<3 -> C(a,b+1)
|
||||
C(a,b) > F(x) : b>=3 -> #stochastic
|
||||
p=2 C(1,0)
|
||||
p=1 C(2,0)
|
||||
p=0.5 C(3,0)
|
||||
#stochastic end
|
||||
C(a,b) < F(x) : b>=3 -> F(a)
|
||||
F(x) < F(y) : x>0 -> F(x)
|
||||
F(x) : x>0 -> F(0)
|
||||
F(x) < G : x==1 -> F(0)[+B]\(137.5)G
|
||||
F(x) < B : x==2 -> #stochastic
|
||||
p=3 B
|
||||
p=1 G
|
||||
#stochastic end
|
||||
F(x) < G : x==3 -> F(x)W
|
||||
#end rules
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
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@ -1,6 +0,0 @@
|
||||
#axiom
|
||||
X
|
||||
#rules
|
||||
X->F[+X]F[-X]+X
|
||||
F->FF
|
||||
#end rules
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
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guid: c4604d19f702cfe4cbe8779ea593c44e
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@ -1,32 +0,0 @@
|
||||
#axiom
|
||||
A
|
||||
#rules
|
||||
#komentarz
|
||||
#podstawowe przekształcenie
|
||||
X-> AX
|
||||
# instrukcja z rozgałęzieniem
|
||||
Y->A[A]A
|
||||
#parametryczne symbola są rozpoznawane po literze i liczbie argumentów czyli B, B(0) i B(0,0) to różne symbole
|
||||
#w regułach dla parametrycznych symboli w poprzedniku definiuje się nazwę parametru. ta instrukcja zamieni C(1) na C(1.1) a C(2) na C(2.1)
|
||||
C(a) -> C(a+0.1)
|
||||
# ta instrukcja wykona się, jeżeli a>1 i a<2 średnik oznacza iloczyn logiczny
|
||||
B(a) : a>1;a<2 -> C(a)B(0)
|
||||
# ta instrukcja wykona się, jeżeli poprzednia się nie wykonała i gdy a<=1
|
||||
B(a) : a<=1 -> B(2*a)
|
||||
# ta instrukcja się wykona, jeżeli poprzednie 2 się nie wykonają
|
||||
B(a) -> B(0)
|
||||
# instrukcja się wykona, jeżeli następnikiem A jest B(a) i a>0
|
||||
A > B(a) : a>0 -> B(a)[A]
|
||||
|
||||
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a) i a>0 (i jeżeli poprzednia się nie wykonała)
|
||||
B(a) < A a>0 -> B(a)[A]
|
||||
# instrukcja się wykona, jeżeli poprzednikiem A jest B(a), następnikiem jest C(b) oraz a+b>0 (i jeżeli poprzednia się nie wykonała)
|
||||
B(a) < A > C(b) a+b>0 -> CC
|
||||
|
||||
# wykona się jedna z trzech opcji z wagami odpowiednio 0.2, 0.6 i 0.3 - wagi nie muszą się sumować do 1. można stochastyczność łączyć z powyższymi rozszerzeniami.
|
||||
C(a) -> #stochastic
|
||||
p=0.2 AB(1)
|
||||
p=0.6 B(1)A
|
||||
p=0.3 AA
|
||||
#stochastic end
|
||||
#rules end
|
@ -1,7 +0,0 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,6 +0,0 @@
|
||||
#axiom
|
||||
L
|
||||
#rules
|
||||
L->R+L+R
|
||||
R->L-R-L
|
||||
#end rules
|
@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
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guid: d9bea09810f87e84b8b3546d47d5dd31
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assetBundleVariant:
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@ -1,5 +0,0 @@
|
||||
#axiom
|
||||
XA
|
||||
#rules
|
||||
A -> [&(90)f(0.5)S]f(0.0353)/(137.5)A
|
||||
#end rules
|
@ -1,7 +0,0 @@
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fileFormatVersion: 2
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@ -1,10 +0,0 @@
|
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#axiom
|
||||
B
|
||||
#rules
|
||||
B -> #stochastic
|
||||
p=3 FB
|
||||
p=1 [+FB]FB
|
||||
p=1 [-FB]FB
|
||||
p=1 F
|
||||
#stochastic end
|
||||
#rules end
|
@ -1,7 +0,0 @@
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@ -1,29 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using ConsoleLSystem;
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using System;
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public class AnabaenaTurtle : TurtleLSystem {
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protected override void initLiteralInterpretation() {
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turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
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//turtleInterpretation
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//loading required objects
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var path = "Assets/Models/{0}.fbx";
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var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
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var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
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var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
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var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
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//creating functions that are used for interpretation
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turtleInterpretation.Add("l", (float[] args) => new Tuple<GameObject, Matrix4x4>(l, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
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turtleInterpretation.Add("r", (float[] args) => new Tuple<GameObject, Matrix4x4>(r, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
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turtleInterpretation.Add("L", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigL, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
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turtleInterpretation.Add("R", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
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}
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}
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@ -1,29 +0,0 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
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using System.IO;
|
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using UnityEditor;
|
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using UnityEngine;
|
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using ConsoleLSystem;
|
||||
using System;
|
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|
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public class ContextTurtle : TurtleLSystem {
|
||||
|
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protected override void initLiteralInterpretation() {
|
||||
|
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turtleInterpretation = new Dictionary<string, Func<float[], Tuple<GameObject, Matrix4x4>>>();
|
||||
//turtleInterpretation
|
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//loading required objects
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var path = "Assets/Models/{0}.fbx";
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var bigL = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigL"), typeof(GameObject));
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var bigR = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "bigR"), typeof(GameObject));
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var l = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "l"), typeof(GameObject));
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var r = (GameObject)AssetDatabase.LoadAssetAtPath(String.Format(path, "r"), typeof(GameObject));
|
||||
|
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//creating functions that are used for interpretation
|
||||
turtleInterpretation.Add("A", (float[] args) => new Tuple<GameObject, Matrix4x4>(l, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
||||
turtleInterpretation.Add("B", (float[] args) => new Tuple<GameObject, Matrix4x4>(r, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f, 0.1f))));
|
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turtleInterpretation.Add("D", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f * (args[0] * 0.2f + 0.01f), 0.1f))));
|
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turtleInterpretation.Add("C", (float[] args) => new Tuple<GameObject, Matrix4x4>(bigR, Matrix4x4.Translate(new Vector3(0.1f, 0, 0)) * Matrix4x4.Scale(new Vector3(0.1f, 0.1f * (args[0] * 0.2f + 0.01f), 0.1f))));
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}
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}
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userData:
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@ -1,18 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(LeafGrow))]
|
||||
public class LeafGrowEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
LeafGrow myScript = (LeafGrow)target;
|
||||
if(GUILayout.Button("Grow Leaf"))
|
||||
{
|
||||
myScript.DrawLeaf();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ba43da83833304f908bbcd812e5f889e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,18 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[CustomEditor(typeof(LeafGrowScript))]
|
||||
public class LeafGrowScriptEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
DrawDefaultInspector();
|
||||
LeafGrowScript myScript = (LeafGrowScript)target;
|
||||
if(GUILayout.Button("Grow Flower"))
|
||||
{
|
||||
myScript.DrawLeaf();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 443f273c306dd450cb8cf81ec6f38969
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user