# -*- coding: utf-8 -*- import os import sys import unittest from pygame.tests.test_utils import example_path import pygame from pygame.compat import as_unicode, unicode_, filesystem_encode class MixerMusicModuleTest(unittest.TestCase): @classmethod def setUpClass(cls): # Initializing the mixer is slow, so minimize the times it is called. pygame.mixer.init() @classmethod def tearDownClass(cls): pygame.mixer.quit() def setUp(cls): # This makes sure the mixer is always initialized before each test (in # case a test calls pygame.mixer.quit()). if pygame.mixer.get_init() is None: pygame.mixer.init() def test_load(self): "|tags:music|" # __doc__ (as of 2008-07-13) for pygame.mixer_music.load: # pygame.mixer.music.load(filename): return None # Load a music file for playback data_fname = example_path('data') # The mp3 test file can crash smpeg on some systems. ## formats = ['mp3', 'ogg', 'wav'] formats = ['ogg', 'wav'] for f in formats: path = os.path.join(data_fname, 'house_lo.%s' % f) if os.sep == '\\': path = path.replace('\\', '\\\\') umusfn = as_unicode(path) bmusfn = filesystem_encode(umusfn) pygame.mixer.music.load(umusfn) pygame.mixer.music.load(bmusfn) def test_load_object(self): """test loading music from file-like objects.""" formats = ['ogg', 'wav'] data_fname = example_path('data') for f in formats: path = os.path.join(data_fname, 'house_lo.%s' % f) if os.sep == '\\': path = path.replace('\\', '\\\\') bmusfn = filesystem_encode(path) with open(bmusfn, 'rb') as musf: pygame.mixer.music.load(musf) def test_load_unicode(self): """test non-ASCII unicode path""" import shutil ep = unicode_(example_path('data')) temp_file = os.path.join(ep, u'你好.wav') org_file = os.path.join(ep, u'house_lo.wav') try: with open(temp_file, 'w') as f: pass os.remove(temp_file) except IOError: raise unittest.SkipTest('the path cannot be opened') shutil.copy(org_file, temp_file) try: pygame.mixer.music.load(temp_file) pygame.mixer.music.load(org_file) # unload finally: os.remove(temp_file) def todo_test_queue(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.queue: # This will load a music file and queue it. A queued music file will # begin as soon as the current music naturally ends. If the current # music is ever stopped or changed, the queued song will be lost. # # The following example will play music by Bach six times, then play # music by Mozart once: # # pygame.mixer.music.load('bach.ogg') # pygame.mixer.music.play(5) # Plays six times, not five! # pygame.mixer.music.queue('mozart.ogg') self.fail() def todo_test_stop(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.stop: # Stops the music playback if it is currently playing. self.fail() def todo_test_rewind(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.rewind: # Resets playback of the current music to the beginning. self.fail() def todo_test_get_pos(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.get_pos: # This gets the number of milliseconds that the music has been playing # for. The returned time only represents how long the music has been # playing; it does not take into account any starting position # offsets. # self.fail() def todo_test_fadeout(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.fadeout: # This will stop the music playback after it has been faded out over # the specified time (measured in milliseconds). # # Note, that this function blocks until the music has faded out. self.fail() def todo_test_play(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.play: # This will play the loaded music stream. If the music is already # playing it will be restarted. # # The loops argument controls the number of repeats a music will play. # play(5) will cause the music to played once, then repeated five # times, for a total of six. If the loops is -1 then the music will # repeat indefinitely. # # The starting position argument controls where in the music the song # starts playing. The starting position is dependent on the format of # music playing. MP3 and OGG use the position as time (in seconds). # MOD music it is the pattern order number. Passing a startpos will # raise a NotImplementedError if it cannot set the start position # self.fail() def todo_test_load(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.load: # This will load a music file and prepare it for playback. If a music # stream is already playing it will be stopped. This does not start # the music playing. # # Music can only be loaded from filenames, not python file objects # like the other pygame loading functions. # self.fail() def todo_test_get_volume(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.get_volume: # Returns the current volume for the mixer. The value will be between # 0.0 and 1.0. # self.fail() def todo_test_set_endevent(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.set_endevent: # This causes Pygame to signal (by means of the event queue) when the # music is done playing. The argument determines the type of event # that will be queued. # # The event will be queued every time the music finishes, not just the # first time. To stop the event from being queued, call this method # with no argument. # self.fail() def todo_test_pause(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.pause: # Temporarily stop playback of the music stream. It can be resumed # with the pygame.mixer.music.unpause() function. # self.fail() def todo_test_get_busy(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.get_busy: # Returns True when the music stream is actively playing. When the # music is idle this returns False. # self.fail() def todo_test_get_endevent(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.get_endevent: # Returns the event type to be sent every time the music finishes # playback. If there is no endevent the function returns # pygame.NOEVENT. # self.fail() def todo_test_unpause(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.unpause: # This will resume the playback of a music stream after it has been paused. self.fail() def todo_test_set_volume(self): # __doc__ (as of 2008-08-02) for pygame.mixer_music.set_volume: # Set the volume of the music playback. The value argument is between # 0.0 and 1.0. When new music is loaded the volume is reset. # self.fail() def todo_test_set_pos(self): # __doc__ (as of 2010-24-05) for pygame.mixer_music.set_pos: #This sets the position in the music file where playback will start. The # meaning of "pos", a float (or a number that can be converted to a float), # depends on the music format. Newer versions of SDL_mixer have better # positioning support than earlier. An SDLError is raised if a particular # format does not support positioning. # self.fail() if __name__ == '__main__': unittest.main()