from DataModels.Cell import Cell from DataModels.Road import Road from DataModels.House import House from DataModels.Dump import Dump from config import GRID_WIDTH, GRID_HEIGHT class GC(Cell): def __init__(self, x, y, max_rubbish, yellow=0, green=0, blue=0): Cell.__init__(self, x, y, max_rubbish, yellow, green, blue) def move(self, direction, environment): x, y = [self.x, self.y] movement = { "right": (x + 1, y) if x + 1 < GRID_WIDTH and type(environment[x + 1][y]) == Road else (x, y), "left": (x - 1, y) if x - 1 >= 0 and type(environment[x - 1][y]) == Road else (x, y), "down": (x, y + 1) if y + 1 < GRID_HEIGHT and type(environment[x][y + 1]) == Road else (x, y), "up": (x, y - 1) if y - 1 >= 0 and type(environment[x][y - 1]) == Road else (x, y) } self.x, self.y = movement[direction] self.update_rect(self.x, self.y) def collect(self, enviromnent): x, y = [self.x, self.y] coordinates = [(x, y - 1), (x, y + 1), (x - 1, y), (x + 1, y)] for coordinate in coordinates: if coordinate[0]<0 or coordinate[1]<0: continue try: item = enviromnent[coordinate[0]][coordinate[1]] except: continue if(type(item) == House or type(item) == Dump): item.return_trash(self) self.update_image()