import pygame from config import HUD_HEIGHT HUD_COLOR = (51,21,4) WHITE = (255,255,255) class Hud(): texts = [] def __init__(self,house_amount,WINDOW_WIDTH, WINDOW_HEIGHT,GAMEWINDOW): pygame.init() hud_upper = WINDOW_WIDTH - HUD_HEIGHT hud_lower = WINDOW_WIDTH height = hud_upper - hud_lower font_type = 'fonts/Bazgroly.ttf' font_size = house_amount * 2 GAMEWINDOW.fill(HUD_COLOR) font = pygame.font.Font(font_type, font_size) gc_plastic_text = font.render("Plastic: 0/0",True,WHITE) gc_metal_text = font.render("Metal: 0/0",True,WHITE) gc_glass_text = font.render("Glass: 0/0",True,WHITE) map_plastic_text = font.render("Plastic: 0",True,WHITE) map_metal_text = font.render("Metal: 0",True,WHITE) map_glass_text = font.render("Glass: 0",True,WHITE) overall_text = font.render("Garbage thrown away: 0",True,WHITE) GAMEWINDOW.blit(overall_text,(20, 20))