# -*- coding: utf-8 -*- import pygame import sys from pygame.locals import * CELL_SIZE = 64 class Cell(pygame.sprite.Sprite): def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) self.x = x self.y = y self.update() def update(self): self.rect = pygame.Rect(self.x*CELL_SIZE,self.y*CELL_SIZE, CELL_SIZE, CELL_SIZE)