import pygame, sys from random import randint from config import WINDOW_HEIGHT, WINDOW_WIDTH, GRID_HEIGHT, GRID_WIDTH, HOUSE_CAPACITY, FPS from DataModels.Grass import Grass from DataModels.House import House from DataModels.Dump import Dump pygame_sprites = pygame.sprite.Group() FPS_CLOCK = pygame.time.Clock() GAME_WINDOW = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), 0, 32) map = open(sys.argv[1], 'r') map.readline() map_objects = [ [ None for y in range(0,GRID_WIDTH)] for x in range(0, GRID_HEIGHT)] def generate( letter ): letter_mapping = { 'E': lambda x, y: Grass(x,y), 'H': lambda x, y, max_rubbish, yellow, green, blue: House( x, y, max_rubbish, yellow, green, blue ), 'B': lambda x, y, max_rubbish, dump_type: Dump( x, y, max_rubbish, dump_type ) } return letter_mapping[letter] i = 0 for y in map.readlines(): for x in y.split(): x_coord = i%GRID_WIDTH y_coord = i //GRID_HEIGHT yellow, green, blue = [randint(0, HOUSE_CAPACITY //2),randint(0, HOUSE_CAPACITY //2),randint(0, HOUSE_CAPACITY //2)] if x is 'E': map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord) elif x is 'H': map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, HOUSE_CAPACITY, yellow, green, blue) elif x is 'B': map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, 100, "Dump_Blue") i += 1 for line in map_objects: for item in line: pygame_sprites.add(item) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() pygame_sprites.update() pygame_sprites.draw(GAME_WINDOW) pygame.display.flip() FPS_CLOCK.tick(FPS)