from utilities import movement,check_moves from DataModels.House import House from DataModels.Dump import Dump from DataModels.Container import Container from config import GRID_WIDTH, GRID_HEIGHT def DFS(grid, available_movement, gc_moveset, mode,depth=0): possible_goals = [] a = gc_moveset[-1][0] b = gc_moveset[-1][1] possible_goals.append([a+1,b]) possible_goals.append([a-1,b]) possible_goals.append([a,b+1]) possible_goals.append([a,b-1]) object_in_area = False for location in possible_goals: if GRID_WIDTH>location[0]>=0 and GRID_HEIGHT>location[1]>=0: cell = grid[location[0]][location[1]] if mode == "House": if(type(cell) == House and cell.container.is_full and cell.unvisited): cell.unvisited = False object_in_area = True break elif mode == "Dump": if(type(cell) == Dump and cell.unvisited): cell.unvisited = False object_in_area = True break if(object_in_area): xy = gc_moveset[-1] gc_moveset.append("pick_garbage") return (xy, gc_moveset) if len(available_movement) == 0 or depth>30: return x,y = gc_moveset[-1] for direction in available_movement: x_next, y_next = movement(grid,x,y)[0][direction] available_movement_next = check_moves(grid, x_next,y_next,direction) gc_moveset_next = gc_moveset.copy() gc_moveset_next.append([x_next,y_next]) result = DFS(grid, available_movement_next, gc_moveset_next,mode, depth+1) if result!= None: return result