import pygame, random from DataModels.Container import Container from PIL import Image,ImageDraw from config import CELL_SIZE class Cell( pygame.sprite.Sprite ): def __init__( self, x, y, max_rubbish, yellow = 0, green = 0, blue = 0, image_name = None): pygame.sprite.Sprite.__init__( self ) self.image_name = image_name or type(self).__name__ self.update_rect( x,y ) self.container = Container( max_rubbish, yellow, green, blue ) self.update_image() def update_rect( self, x, y ): self.x, self.y = x,y self.rect = pygame.Rect( x * CELL_SIZE, y * CELL_SIZE, CELL_SIZE, CELL_SIZE ) def update_image( self ): image = Image.open("Resources/Images/Image_" + self.image_name + ".png" ) draw = ImageDraw.Draw(image) draw.text( (5,5), str( self.container.status() ) ) mode, size, data = image.mode, image.size, image.tobytes() self.image = pygame.image.frombuffer( data, size, mode )