Create sqlite3_opt_userauth.go
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src/github.com/mattn/go-sqlite3/sqlite3_opt_userauth.go
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289
src/github.com/mattn/go-sqlite3/sqlite3_opt_userauth.go
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// Copyright (C) 2018 G.J.R. Timmer <gjr.timmer@gmail.com>.
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//
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// Use of this source code is governed by an MIT-style
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// license that can be found in the LICENSE file.
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// +build sqlite_userauth
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package sqlite3
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/*
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#cgo CFLAGS: -DSQLITE_USER_AUTHENTICATION
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#cgo LDFLAGS: -lm
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#ifndef USE_LIBSQLITE3
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#include <sqlite3-binding.h>
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#else
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#include <sqlite3.h>
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#endif
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#include <stdlib.h>
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static int
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_sqlite3_user_authenticate(sqlite3* db, const char* zUsername, const char* aPW, int nPW)
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{
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return sqlite3_user_authenticate(db, zUsername, aPW, nPW);
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}
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static int
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_sqlite3_user_add(sqlite3* db, const char* zUsername, const char* aPW, int nPW, int isAdmin)
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{
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return sqlite3_user_add(db, zUsername, aPW, nPW, isAdmin);
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}
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static int
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_sqlite3_user_change(sqlite3* db, const char* zUsername, const char* aPW, int nPW, int isAdmin)
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{
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return sqlite3_user_change(db, zUsername, aPW, nPW, isAdmin);
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}
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static int
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_sqlite3_user_delete(sqlite3* db, const char* zUsername)
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{
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return sqlite3_user_delete(db, zUsername);
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}
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static int
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_sqlite3_auth_enabled(sqlite3* db)
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{
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int exists = -1;
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sqlite3_stmt *stmt;
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sqlite3_prepare_v2(db, "select count(type) from sqlite_master WHERE type='table' and name='sqlite_user';", -1, &stmt, NULL);
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while ( sqlite3_step(stmt) == SQLITE_ROW) {
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exists = sqlite3_column_int(stmt, 0);
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}
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sqlite3_finalize(stmt);
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return exists;
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}
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*/
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import "C"
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import (
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"errors"
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"unsafe"
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)
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const (
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SQLITE_AUTH = C.SQLITE_AUTH
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)
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var (
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ErrUnauthorized = errors.New("SQLITE_AUTH: Unauthorized")
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ErrAdminRequired = errors.New("SQLITE_AUTH: Unauthorized; Admin Privileges Required")
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)
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// Authenticate will perform an authentication of the provided username
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// and password against the database.
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//
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// If a database contains the SQLITE_USER table, then the
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// call to Authenticate must be invoked with an
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// appropriate username and password prior to enable read and write
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//access to the database.
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//
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// Return SQLITE_OK on success or SQLITE_ERROR if the username/password
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// combination is incorrect or unknown.
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//
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// If the SQLITE_USER table is not present in the database file, then
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// this interface is a harmless no-op returnning SQLITE_OK.
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func (c *SQLiteConn) Authenticate(username, password string) error {
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rv := c.authenticate(username, password)
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switch rv {
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case C.SQLITE_ERROR, C.SQLITE_AUTH:
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return ErrUnauthorized
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case C.SQLITE_OK:
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return nil
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default:
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return c.lastError()
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}
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}
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// authenticate provides the actual authentication to SQLite.
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// This is not exported for usage in Go.
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// It is however exported for usage within SQL by the user.
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//
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// Returns:
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// C.SQLITE_OK (0)
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// C.SQLITE_ERROR (1)
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// C.SQLITE_AUTH (23)
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func (c *SQLiteConn) authenticate(username, password string) int {
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// Allocate C Variables
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cuser := C.CString(username)
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cpass := C.CString(password)
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// Free C Variables
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defer func() {
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C.free(unsafe.Pointer(cuser))
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C.free(unsafe.Pointer(cpass))
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}()
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return int(C._sqlite3_user_authenticate(c.db, cuser, cpass, C.int(len(password))))
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}
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// AuthUserAdd can be used (by an admin user only)
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// to create a new user. When called on a no-authentication-required
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// database, this routine converts the database into an authentication-
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// required database, automatically makes the added user an
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// administrator, and logs in the current connection as that user.
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// The AuthUserAdd only works for the "main" database, not
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// for any ATTACH-ed databases. Any call to AuthUserAdd by a
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// non-admin user results in an error.
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func (c *SQLiteConn) AuthUserAdd(username, password string, admin bool) error {
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isAdmin := 0
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if admin {
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isAdmin = 1
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}
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rv := c.authUserAdd(username, password, isAdmin)
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switch rv {
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case C.SQLITE_ERROR, C.SQLITE_AUTH:
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return ErrAdminRequired
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case C.SQLITE_OK:
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return nil
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default:
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return c.lastError()
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}
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}
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// authUserAdd enables the User Authentication if not enabled.
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// Otherwise it will add a user.
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//
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// When user authentication is already enabled then this function
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// can only be called by an admin.
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//
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// This is not exported for usage in Go.
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// It is however exported for usage within SQL by the user.
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//
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// Returns:
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// C.SQLITE_OK (0)
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// C.SQLITE_ERROR (1)
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// C.SQLITE_AUTH (23)
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func (c *SQLiteConn) authUserAdd(username, password string, admin int) int {
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// Allocate C Variables
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cuser := C.CString(username)
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cpass := C.CString(password)
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// Free C Variables
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defer func() {
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C.free(unsafe.Pointer(cuser))
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C.free(unsafe.Pointer(cpass))
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}()
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return int(C._sqlite3_user_add(c.db, cuser, cpass, C.int(len(password)), C.int(admin)))
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}
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// AuthUserChange can be used to change a users
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// login credentials or admin privilege. Any user can change their own
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// login credentials. Only an admin user can change another users login
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// credentials or admin privilege setting. No user may change their own
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// admin privilege setting.
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func (c *SQLiteConn) AuthUserChange(username, password string, admin bool) error {
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isAdmin := 0
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if admin {
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isAdmin = 1
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}
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rv := c.authUserChange(username, password, isAdmin)
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switch rv {
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case C.SQLITE_ERROR, C.SQLITE_AUTH:
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return ErrAdminRequired
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case C.SQLITE_OK:
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return nil
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default:
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return c.lastError()
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}
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}
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// authUserChange allows to modify a user.
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// Users can change their own password.
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//
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// Only admins can change passwords for other users
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// and modify the admin flag.
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//
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// The admin flag of the current logged in user cannot be changed.
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// THis ensures that their is always an admin.
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//
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// This is not exported for usage in Go.
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// It is however exported for usage within SQL by the user.
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//
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// Returns:
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// C.SQLITE_OK (0)
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// C.SQLITE_ERROR (1)
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// C.SQLITE_AUTH (23)
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func (c *SQLiteConn) authUserChange(username, password string, admin int) int {
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// Allocate C Variables
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cuser := C.CString(username)
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cpass := C.CString(password)
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// Free C Variables
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defer func() {
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C.free(unsafe.Pointer(cuser))
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C.free(unsafe.Pointer(cpass))
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}()
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return int(C._sqlite3_user_change(c.db, cuser, cpass, C.int(len(password)), C.int(admin)))
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}
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// AuthUserDelete can be used (by an admin user only)
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// to delete a user. The currently logged-in user cannot be deleted,
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// which guarantees that there is always an admin user and hence that
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// the database cannot be converted into a no-authentication-required
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// database.
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func (c *SQLiteConn) AuthUserDelete(username string) error {
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rv := c.authUserDelete(username)
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switch rv {
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case C.SQLITE_ERROR, C.SQLITE_AUTH:
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return ErrAdminRequired
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case C.SQLITE_OK:
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return nil
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default:
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return c.lastError()
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}
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}
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// authUserDelete can be used to delete a user.
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//
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// This function can only be executed by an admin.
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//
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// This is not exported for usage in Go.
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// It is however exported for usage within SQL by the user.
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//
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// Returns:
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// C.SQLITE_OK (0)
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// C.SQLITE_ERROR (1)
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// C.SQLITE_AUTH (23)
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func (c *SQLiteConn) authUserDelete(username string) int {
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// Allocate C Variables
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cuser := C.CString(username)
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// Free C Variables
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defer func() {
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C.free(unsafe.Pointer(cuser))
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}()
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return int(C._sqlite3_user_delete(c.db, cuser))
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}
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// AuthEnabled checks if the database is protected by user authentication
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func (c *SQLiteConn) AuthEnabled() (exists bool) {
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rv := c.authEnabled()
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if rv == 1 {
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exists = true
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}
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return
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}
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// authEnabled perform the actual check for user authentication.
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//
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// This is not exported for usage in Go.
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// It is however exported for usage within SQL by the user.
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//
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// Returns:
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// 0 - Disabled
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// 1 - Enabled
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func (c *SQLiteConn) authEnabled() int {
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return int(C._sqlite3_auth_enabled(c.db))
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}
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// EOF
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