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Waiter_group/my_grid3.py

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4.6 KiB
Python
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2020-04-07 20:28:51 +02:00
import pygame
import numpy as np
# Colors:
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 240)
#Width and Height of each square:
WIDTH = 20
HEIGHT = 20
#Margin:
MARGIN = 5
grid = [[0 for x in range(16)] for y in range(16)]
def change_value(i, j, width, n):
for r in range (i, i+width):
for c in range (j, j+width):
grid[r][c] = n
class Table:
def __init__(self, coordinate_i, coordinate_j):
self.coordinate_i = coordinate_i
self.coordinate_j = coordinate_j
change_value(coordinate_i, coordinate_j, 2, 1)
class Kitchen:
def __init__(self, coordinate_i, coordinate_j):
self.coordinate_i = coordinate_i
self.coordinate_j = coordinate_j
change_value(coordinate_i, coordinate_j,3 , 2)
class Agent:
def __init__(self,orig_coordinate_i, orig_coordinate_j):
self.orig_coordinate_i = orig_coordinate_i
self.orig_coordinate_j = orig_coordinate_j
self.state = np.array([1,2])
change_value(orig_coordinate_j, orig_coordinate_j, 1, 3)
self.state_update(orig_coordinate_i, orig_coordinate_j)
def state_update(self, c1, c2):
self.state[0] = c1
self.state[1] = c2
print(self.state)
def leave(self):
change_value(self.state[0], self.state[1], 1, 0)
def move_up (self):
self.leave()
self.state_update(x-1, y)
change_value(self.state[0], self.state[1], 1, 3)
def move_down(self):
self.leave()
change_value(self.state[0], self.state[1], 1, 0)
self.state_update(x+1, y)
change_value(self.state[0], self.state[1], 1, 3)
def move_right(self):
self.leave()
self.state_update(x, y+1)
change_value(self.state[0], self.state[1], 1, 3)
def move_left(self):
self.leave()
self.state_update(x, y-1)
change_value(self.state[0], self.state[1], 1, 3)
## default positions of the agent:
x = 11
y = 11
agent = Agent(x, y)
table1 = Table(2, 2)
table2 = Table (2,7)
table3 = Table(2, 12)
table4 = Table(7, 2)
table5 = Table(7, 7)
table6 = Table(7, 12)
table7 = Table(12, 2)
table8 = Table(12, 7)
#class Kitchen:
kitchen = Kitchen(13, 13)
pygame.init()
WINDOW_SIZE = [405, 405]
screen = pygame.display.set_mode(WINDOW_SIZE)
pygame.display.set_caption("Waiter_Grid3")
done = False
clock = pygame.time.Clock()
# -------- Main Program Loop -----------
while not done:
x = agent.state[0]
y = agent.state[1]
pygame.time.delay(100)
for event in pygame.event.get(): # Checking for the event
if event.type == pygame.QUIT: # If the program is closed:
done = True # To exit the loop
screen.fill(BLACK) # Background color
for row in range(16): # Drawing the grid
for column in range(16):
color = WHITE
if grid[row][column] == 1:
color = GREEN
if grid[row][column] == 2:
color = RED
if grid[row][column] == 3:
color = BLUE
pygame.draw.rect(screen,
color,
[(MARGIN + WIDTH) * column + MARGIN,
(MARGIN + HEIGHT) * row + MARGIN,
WIDTH,
HEIGHT])
keys = pygame.key.get_pressed() # Moving the agent:
if keys[pygame.K_LEFT]: # Left:
# Checking if not a table, a kitchen, or a wall:
if y-1 < 0 or grid[x][y-1] == 1:
continue
else:
agent.move_left() # If okay, the move
if keys[pygame.K_RIGHT]: # The same procedure with right:
if y+1> 15 or grid[x][y+1] == 1 or grid[x][y+1] == 2:
continue
else:
agent.move_right()
if keys[pygame.K_UP]: # The same procedure with up:
if x-1<0 or grid[x-1][y] == 1 or grid[x-1][y] == 2:
continue
else:
agent.move_up()
if keys[pygame.K_DOWN]: # The same procedure with down
if x +1 >15 or grid[x+1][y] == 1 or grid[x+1][y] == 2:
continue
else:
agent.move_down()
clock.tick(60) # Limit to 60 frames per second
pygame.display.flip() # Updating the screen
pygame.quit()