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venv
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27
venv/Include/site/python3.7/pygame/_camera.h
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27
venv/Include/site/python3.7/pygame/_camera.h
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/*
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pygame - Python Game Library
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _CAMERA_H
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#define _CAMERA_H
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#include "_pygame.h"
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#include "camera.h"
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#endif
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864
venv/Include/site/python3.7/pygame/_pygame.h
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venv/Include/site/python3.7/pygame/_pygame.h
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/*
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pygame - Python Game Library
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Copyright (C) 2000-2001 Pete Shinners
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Pete Shinners
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pete@shinners.org
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*/
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#ifndef _PYGAME_H
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#define _PYGAME_H
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/** This header file includes all the definitions for the
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** base pygame extensions. This header only requires
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** SDL and Python includes. The reason for functions
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** prototyped with #define's is to allow for maximum
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** python portability. It also uses python as the
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** runtime linker, which allows for late binding. For more
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** information on this style of development, read the Python
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** docs on this subject.
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** http://www.python.org/doc/current/ext/using-cobjects.html
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**
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** If using this to build your own derived extensions,
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** you'll see that the functions available here are mainly
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** used to help convert between python objects and SDL objects.
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** Since this library doesn't add a lot of functionality to
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** the SDL libarary, it doesn't need to offer a lot either.
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**
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** When initializing your extension module, you must manually
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** import the modules you want to use. (this is the part about
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** using python as the runtime linker). Each module has its
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** own import_xxx() routine. You need to perform this import
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** after you have initialized your own module, and before
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** you call any routines from that module. Since every module
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** in pygame does this, there are plenty of examples.
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**
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** The base module does include some useful conversion routines
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** that you are free to use in your own extension.
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**
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** When making changes, it is very important to keep the
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** FIRSTSLOT and NUMSLOT constants up to date for each
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** section. Also be sure not to overlap any of the slots.
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** When you do make a mistake with this, it will result
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** is a dereferenced NULL pointer that is easier to diagnose
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** than it could be :]
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**/
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#if defined(HAVE_SNPRINTF) /* defined in python.h (pyerrors.h) and SDL.h \
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(SDL_config.h) */
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#undef HAVE_SNPRINTF /* remove GCC redefine warning */
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#endif
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// This must be before all else
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#if defined(__SYMBIAN32__) && defined(OPENC)
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#include <sys/types.h>
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#if defined(__WINS__)
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void *
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_alloca(size_t size);
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#define alloca _alloca
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#endif
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#endif
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#define PG_STRINGIZE_HELPER(x) #x
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#define PG_STRINGIZE(x) PG_STRINGIZE_HELPER(x)
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#define PG_WARN(desc) message(__FILE__ "(" PG_STRINGIZE(__LINE__) "): WARNING: " #desc)
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/* This is unconditionally defined in Python.h */
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#if defined(_POSIX_C_SOURCE)
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#undef _POSIX_C_SOURCE
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#endif
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#include <Python.h>
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/* the version macros are defined since version 1.9.5 */
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#define PG_MAJOR_VERSION 1
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#define PG_MINOR_VERSION 9
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#define PG_PATCH_VERSION 6
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#define PG_VERSIONNUM(MAJOR, MINOR, PATCH) (1000*(MAJOR) + 100*(MINOR) + (PATCH))
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#define PG_VERSION_ATLEAST(MAJOR, MINOR, PATCH) \
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(PG_VERSIONNUM(PG_MAJOR_VERSION, PG_MINOR_VERSION, PG_PATCH_VERSION) >= \
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PG_VERSIONNUM(MAJOR, MINOR, PATCH))
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/* Cobjects vanish in Python 3.2; so we will code as though we use capsules */
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#if defined(Py_CAPSULE_H)
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#define PG_HAVE_CAPSULE 1
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#else
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#define PG_HAVE_CAPSULE 0
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#endif
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#if defined(Py_COBJECT_H)
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#define PG_HAVE_COBJECT 1
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#else
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#define PG_HAVE_COBJECT 0
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#endif
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#if !PG_HAVE_CAPSULE
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#define PyCapsule_New(ptr, n, dfn) PyCObject_FromVoidPtr(ptr, dfn)
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#define PyCapsule_GetPointer(obj, n) PyCObject_AsVoidPtr(obj)
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#define PyCapsule_CheckExact(obj) PyCObject_Check(obj)
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#endif
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/* Pygame uses Py_buffer (PEP 3118) to exchange array information internally;
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* define here as needed.
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*/
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#if !defined(PyBUF_SIMPLE)
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typedef struct bufferinfo {
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void *buf;
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PyObject *obj;
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Py_ssize_t len;
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Py_ssize_t itemsize;
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int readonly;
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int ndim;
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char *format;
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Py_ssize_t *shape;
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Py_ssize_t *strides;
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Py_ssize_t *suboffsets;
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void *internal;
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} Py_buffer;
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/* Flags for getting buffers */
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#define PyBUF_SIMPLE 0
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#define PyBUF_WRITABLE 0x0001
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/* we used to include an E, backwards compatible alias */
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#define PyBUF_WRITEABLE PyBUF_WRITABLE
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#define PyBUF_FORMAT 0x0004
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#define PyBUF_ND 0x0008
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#define PyBUF_STRIDES (0x0010 | PyBUF_ND)
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#define PyBUF_C_CONTIGUOUS (0x0020 | PyBUF_STRIDES)
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#define PyBUF_F_CONTIGUOUS (0x0040 | PyBUF_STRIDES)
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#define PyBUF_ANY_CONTIGUOUS (0x0080 | PyBUF_STRIDES)
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#define PyBUF_INDIRECT (0x0100 | PyBUF_STRIDES)
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#define PyBUF_CONTIG (PyBUF_ND | PyBUF_WRITABLE)
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#define PyBUF_CONTIG_RO (PyBUF_ND)
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#define PyBUF_STRIDED (PyBUF_STRIDES | PyBUF_WRITABLE)
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#define PyBUF_STRIDED_RO (PyBUF_STRIDES)
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#define PyBUF_RECORDS (PyBUF_STRIDES | PyBUF_WRITABLE | PyBUF_FORMAT)
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#define PyBUF_RECORDS_RO (PyBUF_STRIDES | PyBUF_FORMAT)
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#define PyBUF_FULL (PyBUF_INDIRECT | PyBUF_WRITABLE | PyBUF_FORMAT)
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#define PyBUF_FULL_RO (PyBUF_INDIRECT | PyBUF_FORMAT)
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#define PyBUF_READ 0x100
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#define PyBUF_WRITE 0x200
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#define PyBUF_SHADOW 0x400
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typedef int (*getbufferproc)(PyObject *, Py_buffer *, int);
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typedef void (*releasebufferproc)(Py_buffer *);
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#endif /* #if !defined(PyBUF_SIMPLE) */
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/* Flag indicating a pg_buffer; used for assertions within callbacks */
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#ifndef NDEBUG
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#define PyBUF_PYGAME 0x4000
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#endif
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#define PyBUF_HAS_FLAG(f, F) (((f) & (F)) == (F))
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/* Array information exchange struct C type; inherits from Py_buffer
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*
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* Pygame uses its own Py_buffer derived C struct as an internal representation
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* of an imported array buffer. The extended Py_buffer allows for a
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* per-instance release callback,
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*/
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typedef void (*pybuffer_releaseproc)(Py_buffer *);
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typedef struct pg_bufferinfo_s {
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Py_buffer view;
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PyObject *consumer; /* Input: Borrowed reference */
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pybuffer_releaseproc release_buffer;
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} pg_buffer;
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/* Operating system specific adjustments
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*/
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// No signal()
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#if defined(__SYMBIAN32__) && defined(HAVE_SIGNAL_H)
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#undef HAVE_SIGNAL_H
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#endif
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#if defined(HAVE_SNPRINTF)
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#undef HAVE_SNPRINTF
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#endif
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#ifdef MS_WIN32 /*Python gives us MS_WIN32, SDL needs just WIN32*/
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#ifndef WIN32
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#define WIN32
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#endif
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#endif
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/// Prefix when initializing module
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#define MODPREFIX ""
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/// Prefix when importing module
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#define IMPPREFIX "pygame."
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#ifdef __SYMBIAN32__
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#undef MODPREFIX
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#undef IMPPREFIX
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// On Symbian there is no pygame package. The extensions are built-in or in
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// sys\bin.
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#define MODPREFIX "pygame_"
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#define IMPPREFIX "pygame_"
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#endif
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#include <SDL.h>
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/* Pygame's SDL version macros:
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* IS_SDLv1 is 1 if SDL 1.x.x, 0 otherwise
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* IS_SDLv2 is 1 if at least SDL 2.0.0, 0 otherwise
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*/
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#if (SDL_VERSION_ATLEAST(2, 0, 0))
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#define IS_SDLv1 0
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#define IS_SDLv2 1
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#else
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#define IS_SDLv1 1
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#define IS_SDLv2 0
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#endif
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/*#if IS_SDLv1 && PG_MAJOR_VERSION >= 2
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#error pygame 2 requires SDL 2
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#endif*/
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#if IS_SDLv2
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/* SDL 1.2 constants removed from SDL 2 */
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typedef enum {
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SDL_HWSURFACE = 0,
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SDL_RESIZABLE = SDL_WINDOW_RESIZABLE,
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SDL_ASYNCBLIT = 0,
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SDL_OPENGL = SDL_WINDOW_OPENGL,
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SDL_OPENGLBLIT = 0,
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SDL_ANYFORMAT = 0,
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SDL_HWPALETTE = 0,
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SDL_DOUBLEBUF = 0,
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SDL_FULLSCREEN = SDL_WINDOW_FULLSCREEN,
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SDL_HWACCEL = 0,
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SDL_SRCCOLORKEY = 0,
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SDL_RLEACCELOK = 0,
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SDL_SRCALPHA = 0,
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SDL_NOFRAME = SDL_WINDOW_BORDERLESS,
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SDL_GL_SWAP_CONTROL = 0,
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TIMER_RESOLUTION = 0
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} PygameVideoFlags;
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/* the wheel button constants were removed from SDL 2 */
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typedef enum {
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PGM_BUTTON_LEFT = SDL_BUTTON_LEFT,
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PGM_BUTTON_RIGHT = SDL_BUTTON_RIGHT,
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PGM_BUTTON_MIDDLE = SDL_BUTTON_MIDDLE,
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PGM_BUTTON_WHEELUP = 4,
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PGM_BUTTON_WHEELDOWN = 5,
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PGM_BUTTON_X1 = SDL_BUTTON_X1 + 2,
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PGM_BUTTON_X2 = SDL_BUTTON_X2 + 2,
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PGM_BUTTON_KEEP = 0x80
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} PygameMouseFlags;
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typedef enum {
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SDL_NOEVENT = 0,
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/* SDL 1.2 allowed for 8 user defined events. */
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SDL_NUMEVENTS = SDL_USEREVENT + 8,
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SDL_ACTIVEEVENT = SDL_NUMEVENTS,
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PGE_EVENTBEGIN = SDL_NUMEVENTS,
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SDL_VIDEORESIZE,
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SDL_VIDEOEXPOSE,
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PGE_KEYREPEAT,
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PGE_EVENTEND
|
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} PygameEventCode;
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||||
|
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#define PGE_NUMEVENTS (PGE_EVENTEND - PGE_EVENTBEGIN)
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|
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typedef enum {
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SDL_APPFOCUSMOUSE,
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SDL_APPINPUTFOCUS,
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SDL_APPACTIVE
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} PygameAppCode;
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||||
|
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/* Surface flags: based on SDL 1.2 flags */
|
||||
typedef enum {
|
||||
PGS_SWSURFACE = 0x00000000,
|
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PGS_HWSURFACE = 0x00000001,
|
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PGS_ASYNCBLIT = 0x00000004,
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||||
|
||||
PGS_ANYFORMAT = 0x10000000,
|
||||
PGS_HWPALETTE = 0x20000000,
|
||||
PGS_DOUBLEBUF = 0x40000000,
|
||||
PGS_FULLSCREEN = 0x80000000,
|
||||
PGS_OPENGL = 0x00000002,
|
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PGS_OPENGLBLIT = 0x0000000A,
|
||||
PGS_RESIZABLE = 0x00000010,
|
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PGS_NOFRAME = 0x00000020,
|
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PGS_SHOWN = 0x00000040, /* Added from SDL 2 */
|
||||
PGS_HIDDEN = 0x00000080, /* Added from SDL 2 */
|
||||
|
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PGS_HWACCEL = 0x00000100,
|
||||
PGS_SRCCOLORKEY = 0x00001000,
|
||||
PGS_RLEACCELOK = 0x00002000,
|
||||
PGS_RLEACCEL = 0x00004000,
|
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PGS_SRCALPHA = 0x00010000,
|
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PGS_PREALLOC = 0x01000000
|
||||
} PygameSurfaceFlags;
|
||||
|
||||
typedef struct {
|
||||
Uint32 hw_available:1;
|
||||
Uint32 wm_available:1;
|
||||
Uint32 blit_hw:1;
|
||||
Uint32 blit_hw_CC:1;
|
||||
Uint32 blit_hw_A:1;
|
||||
Uint32 blit_sw:1;
|
||||
Uint32 blit_sw_CC:1;
|
||||
Uint32 blit_sw_A:1;
|
||||
Uint32 blit_fill:1;
|
||||
Uint32 video_mem;
|
||||
SDL_PixelFormat *vfmt;
|
||||
SDL_PixelFormat vfmt_data;
|
||||
int current_w;
|
||||
int current_h;
|
||||
} pg_VideoInfo;
|
||||
|
||||
#endif /* IS_SDLv2 */
|
||||
/* macros used throughout the source */
|
||||
#define RAISE(x, y) (PyErr_SetString((x), (y)), (PyObject *)NULL)
|
||||
|
||||
#ifdef WITH_THREAD
|
||||
#define PG_CHECK_THREADS() (1)
|
||||
#else /* ~WITH_THREAD */
|
||||
#define PG_CHECK_THREADS() \
|
||||
(RAISE(PyExc_NotImplementedError, \
|
||||
"Python built without thread support"))
|
||||
#endif /* ~WITH_THREAD */
|
||||
|
||||
#define PyType_Init(x) (((x).ob_type) = &PyType_Type)
|
||||
#define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API"
|
||||
|
||||
#ifndef MIN
|
||||
#define MIN(a, b) ((a) < (b) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
#ifndef MAX
|
||||
#define MAX(a, b) ((a) > (b) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
#ifndef ABS
|
||||
#define ABS(a) (((a) < 0) ? -(a) : (a))
|
||||
#endif
|
||||
|
||||
/* test sdl initializations */
|
||||
#define VIDEO_INIT_CHECK() \
|
||||
if (!SDL_WasInit(SDL_INIT_VIDEO)) \
|
||||
return RAISE(pgExc_SDLError, "video system not initialized")
|
||||
|
||||
#define CDROM_INIT_CHECK() \
|
||||
if (!SDL_WasInit(SDL_INIT_CDROM)) \
|
||||
return RAISE(pgExc_SDLError, "cdrom system not initialized")
|
||||
|
||||
#define JOYSTICK_INIT_CHECK() \
|
||||
if (!SDL_WasInit(SDL_INIT_JOYSTICK)) \
|
||||
return RAISE(pgExc_SDLError, "joystick system not initialized")
|
||||
|
||||
/* BASE */
|
||||
#define VIEW_CONTIGUOUS 1
|
||||
#define VIEW_C_ORDER 2
|
||||
#define VIEW_F_ORDER 4
|
||||
|
||||
#define PYGAMEAPI_BASE_FIRSTSLOT 0
|
||||
#if IS_SDLv1
|
||||
#define PYGAMEAPI_BASE_NUMSLOTS 19
|
||||
#else /* IS_SDLv2 */
|
||||
#define PYGAMEAPI_BASE_NUMSLOTS 23
|
||||
#endif /* IS_SDLv2 */
|
||||
#ifndef PYGAMEAPI_BASE_INTERNAL
|
||||
#define pgExc_SDLError ((PyObject *)PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT])
|
||||
|
||||
#define pg_RegisterQuit \
|
||||
(*(void (*)(void (*)(void)))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 1])
|
||||
|
||||
#define pg_IntFromObj \
|
||||
(*(int (*)(PyObject *, int *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 2])
|
||||
|
||||
#define pg_IntFromObjIndex \
|
||||
(*(int (*)(PyObject *, int, \
|
||||
int *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 3])
|
||||
|
||||
#define pg_TwoIntsFromObj \
|
||||
(*(int (*)(PyObject *, int *, \
|
||||
int *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 4])
|
||||
|
||||
#define pg_FloatFromObj \
|
||||
(*(int (*)(PyObject *, float *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 5])
|
||||
|
||||
#define pg_FloatFromObjIndex \
|
||||
(*(int (*)(PyObject *, int, \
|
||||
float *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 6])
|
||||
|
||||
#define pg_TwoFloatsFromObj \
|
||||
(*(int (*)(PyObject *, float *, \
|
||||
float *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 7])
|
||||
|
||||
#define pg_UintFromObj \
|
||||
(*(int (*)(PyObject *, \
|
||||
Uint32 *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 8])
|
||||
|
||||
#define pg_UintFromObjIndex \
|
||||
(*(int (*)(PyObject *, int, \
|
||||
Uint32 *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 9])
|
||||
|
||||
#define pgVideo_AutoQuit \
|
||||
(*(void (*)(void))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 10])
|
||||
|
||||
#define pgVideo_AutoInit \
|
||||
(*(int (*)(void))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 11])
|
||||
|
||||
#define pg_RGBAFromObj \
|
||||
(*(int (*)(PyObject *, \
|
||||
Uint8 *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 12])
|
||||
|
||||
#define pgBuffer_AsArrayInterface \
|
||||
(*(PyObject * (*)(Py_buffer *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 13])
|
||||
|
||||
#define pgBuffer_AsArrayStruct \
|
||||
(*(PyObject * (*)(Py_buffer *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 14])
|
||||
|
||||
#define pgObject_GetBuffer \
|
||||
(*(int (*)(PyObject *, pg_buffer *, \
|
||||
int))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 15])
|
||||
|
||||
#define pgBuffer_Release \
|
||||
(*(void (*)(pg_buffer *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 16])
|
||||
|
||||
#define pgDict_AsBuffer \
|
||||
(*(int (*)(pg_buffer *, PyObject *, \
|
||||
int))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 17])
|
||||
|
||||
#define pgExc_BufferError \
|
||||
((PyObject *)PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 18])
|
||||
|
||||
#if IS_SDLv2
|
||||
#define pg_GetDefaultWindow \
|
||||
(*(SDL_Window * (*)(void)) PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 19])
|
||||
|
||||
#define pg_SetDefaultWindow \
|
||||
(*(void (*)(SDL_Window *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 20])
|
||||
|
||||
#define pg_GetDefaultWindowSurface \
|
||||
(*(PyObject * (*)(void)) PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 21])
|
||||
|
||||
#define pg_SetDefaultWindowSurface \
|
||||
(*(void (*)(PyObject *))PyGAME_C_API[PYGAMEAPI_BASE_FIRSTSLOT + 22])
|
||||
|
||||
#endif /* IS_SDLv2 */
|
||||
|
||||
#define import_pygame_base() IMPORT_PYGAME_MODULE(base, BASE)
|
||||
#endif
|
||||
|
||||
/* RECT */
|
||||
#define PYGAMEAPI_RECT_FIRSTSLOT \
|
||||
(PYGAMEAPI_BASE_FIRSTSLOT + PYGAMEAPI_BASE_NUMSLOTS)
|
||||
#define PYGAMEAPI_RECT_NUMSLOTS 4
|
||||
|
||||
#if IS_SDLv1
|
||||
typedef struct {
|
||||
int x, y;
|
||||
int w, h;
|
||||
} GAME_Rect;
|
||||
#else
|
||||
typedef SDL_Rect GAME_Rect;
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD GAME_Rect r;
|
||||
PyObject *weakreflist;
|
||||
} pgRectObject;
|
||||
|
||||
#define pgRect_AsRect(x) (((pgRectObject *)x)->r)
|
||||
#ifndef PYGAMEAPI_RECT_INTERNAL
|
||||
#define pgRect_Check(x) \
|
||||
((x)->ob_type == \
|
||||
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 0])
|
||||
#define pgRect_Type \
|
||||
(*(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 0])
|
||||
#define pgRect_New \
|
||||
(*(PyObject * (*)(SDL_Rect *)) PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 1])
|
||||
#define pgRect_New4 \
|
||||
(*(PyObject * (*)(int, int, int, int)) \
|
||||
PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 2])
|
||||
#define pgRect_FromObject \
|
||||
(*(GAME_Rect * (*)(PyObject *, GAME_Rect *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_RECT_FIRSTSLOT + 3])
|
||||
|
||||
#define import_pygame_rect() IMPORT_PYGAME_MODULE(rect, RECT)
|
||||
#endif
|
||||
|
||||
/* CDROM */
|
||||
#define PYGAMEAPI_CDROM_FIRSTSLOT \
|
||||
(PYGAMEAPI_RECT_FIRSTSLOT + PYGAMEAPI_RECT_NUMSLOTS)
|
||||
#define PYGAMEAPI_CDROM_NUMSLOTS 2
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD int id;
|
||||
} pgCDObject;
|
||||
|
||||
#define pgCD_AsID(x) (((pgCDObject *)x)->id)
|
||||
#ifndef PYGAMEAPI_CDROM_INTERNAL
|
||||
#define pgCD_Check(x) \
|
||||
((x)->ob_type == \
|
||||
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_CDROM_FIRSTSLOT + 0])
|
||||
#define pgCD_Type \
|
||||
(*(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_CDROM_FIRSTSLOT + 0])
|
||||
#define pgCD_New \
|
||||
(*(PyObject * (*)(int)) PyGAME_C_API[PYGAMEAPI_CDROM_FIRSTSLOT + 1])
|
||||
|
||||
#define import_pygame_cd() IMPORT_PYGAME_MODULE(cdrom, CDROM)
|
||||
#endif
|
||||
|
||||
/* JOYSTICK */
|
||||
#define PYGAMEAPI_JOYSTICK_FIRSTSLOT \
|
||||
(PYGAMEAPI_CDROM_FIRSTSLOT + PYGAMEAPI_CDROM_NUMSLOTS)
|
||||
#define PYGAMEAPI_JOYSTICK_NUMSLOTS 2
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD int id;
|
||||
} pgJoystickObject;
|
||||
|
||||
#define pgJoystick_AsID(x) (((pgJoystickObject *)x)->id)
|
||||
|
||||
#ifndef PYGAMEAPI_JOYSTICK_INTERNAL
|
||||
#define pgJoystick_Check(x) \
|
||||
((x)->ob_type == \
|
||||
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_JOYSTICK_FIRSTSLOT + 0])
|
||||
|
||||
#define pgJoystick_Type \
|
||||
(*(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_JOYSTICK_FIRSTSLOT + 0])
|
||||
#define pgJoystick_New \
|
||||
(*(PyObject * (*)(int)) PyGAME_C_API[PYGAMEAPI_JOYSTICK_FIRSTSLOT + 1])
|
||||
|
||||
#define import_pygame_joystick() IMPORT_PYGAME_MODULE(joystick, JOYSTICK)
|
||||
#endif
|
||||
|
||||
/* DISPLAY */
|
||||
#define PYGAMEAPI_DISPLAY_FIRSTSLOT \
|
||||
(PYGAMEAPI_JOYSTICK_FIRSTSLOT + PYGAMEAPI_JOYSTICK_NUMSLOTS)
|
||||
#define PYGAMEAPI_DISPLAY_NUMSLOTS 2
|
||||
|
||||
typedef struct {
|
||||
#if IS_SDLv1
|
||||
PyObject_HEAD SDL_VideoInfo info;
|
||||
#else
|
||||
PyObject_HEAD pg_VideoInfo info;
|
||||
#endif
|
||||
} pgVidInfoObject;
|
||||
|
||||
#define pgVidInfo_AsVidInfo(x) (((pgVidInfoObject *)x)->info)
|
||||
#ifndef PYGAMEAPI_DISPLAY_INTERNAL
|
||||
#define pgVidInfo_Check(x) \
|
||||
((x)->ob_type == \
|
||||
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_DISPLAY_FIRSTSLOT + 0])
|
||||
|
||||
#define pgVidInfo_Type \
|
||||
(*(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_DISPLAY_FIRSTSLOT + 0])
|
||||
|
||||
#if IS_SDLv1
|
||||
#define pgVidInfo_New \
|
||||
(*(PyObject * (*)(SDL_VideoInfo *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_DISPLAY_FIRSTSLOT + 1])
|
||||
#else
|
||||
#define pgVidInfo_New \
|
||||
(*(PyObject * (*)(pg_VideoInfo *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_DISPLAY_FIRSTSLOT + 1])
|
||||
#endif
|
||||
|
||||
#define import_pygame_display() IMPORT_PYGAME_MODULE(display, DISPLAY)
|
||||
#endif
|
||||
|
||||
/* SURFACE */
|
||||
#define PYGAMEAPI_SURFACE_FIRSTSLOT \
|
||||
(PYGAMEAPI_DISPLAY_FIRSTSLOT + PYGAMEAPI_DISPLAY_NUMSLOTS)
|
||||
#define PYGAMEAPI_SURFACE_NUMSLOTS 3
|
||||
typedef struct {
|
||||
PyObject_HEAD SDL_Surface *surf;
|
||||
#if IS_SDLv2
|
||||
int owner;
|
||||
#endif /* IS_SDLv2 */
|
||||
struct pgSubSurface_Data *subsurface; /*ptr to subsurface data (if a
|
||||
* subsurface)*/
|
||||
PyObject *weakreflist;
|
||||
PyObject *locklist;
|
||||
PyObject *dependency;
|
||||
} pgSurfaceObject;
|
||||
#define pgSurface_AsSurface(x) (((pgSurfaceObject *)x)->surf)
|
||||
#ifndef PYGAMEAPI_SURFACE_INTERNAL
|
||||
#define pgSurface_Check(x) \
|
||||
(PyObject_IsInstance((x), \
|
||||
(PyObject *)PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 0]))
|
||||
#define pgSurface_Type \
|
||||
(*(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 0])
|
||||
#if IS_SDLv1
|
||||
#define pgSurface_New \
|
||||
(*(PyObject * (*)(SDL_Surface *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 1])
|
||||
#else /* IS_SDLv2 */
|
||||
#define pgSurface_New2 \
|
||||
(*(PyObject * (*)(SDL_Surface *, int)) \
|
||||
PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 1])
|
||||
#endif /* IS_SDLv2 */
|
||||
#define pgSurface_Blit \
|
||||
(*(int (*)(PyObject *, PyObject *, SDL_Rect *, SDL_Rect *, \
|
||||
int))PyGAME_C_API[PYGAMEAPI_SURFACE_FIRSTSLOT + 2])
|
||||
|
||||
#define import_pygame_surface() \
|
||||
do { \
|
||||
IMPORT_PYGAME_MODULE(surface, SURFACE); \
|
||||
if (PyErr_Occurred() != NULL) \
|
||||
break; \
|
||||
IMPORT_PYGAME_MODULE(surflock, SURFLOCK); \
|
||||
} while (0)
|
||||
|
||||
#if IS_SDLv2
|
||||
#define pgSurface_New(surface) pgSurface_New2((surface), 1)
|
||||
#define pgSurface_NewNoOwn(surface) pgSurface_New2((surface), 0)
|
||||
#endif /* IS_SDLv2 */
|
||||
|
||||
#endif
|
||||
|
||||
/* SURFLOCK */ /*auto import/init by surface*/
|
||||
#define PYGAMEAPI_SURFLOCK_FIRSTSLOT \
|
||||
(PYGAMEAPI_SURFACE_FIRSTSLOT + PYGAMEAPI_SURFACE_NUMSLOTS)
|
||||
#define PYGAMEAPI_SURFLOCK_NUMSLOTS 8
|
||||
struct pgSubSurface_Data {
|
||||
PyObject *owner;
|
||||
int pixeloffset;
|
||||
int offsetx, offsety;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD PyObject *surface;
|
||||
PyObject *lockobj;
|
||||
PyObject *weakrefs;
|
||||
} pgLifetimeLockObject;
|
||||
|
||||
#ifndef PYGAMEAPI_SURFLOCK_INTERNAL
|
||||
#define pgLifetimeLock_Check(x) \
|
||||
((x)->ob_type == \
|
||||
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 0])
|
||||
#define pgSurface_Prep(x) \
|
||||
if (((pgSurfaceObject *)x)->subsurface) \
|
||||
(*(*(void (*)( \
|
||||
PyObject *))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 1]))(x)
|
||||
|
||||
#define pgSurface_Unprep(x) \
|
||||
if (((pgSurfaceObject *)x)->subsurface) \
|
||||
(*(*(void (*)( \
|
||||
PyObject *))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 2]))(x)
|
||||
|
||||
#define pgSurface_Lock \
|
||||
(*(int (*)(PyObject *))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 3])
|
||||
#define pgSurface_Unlock \
|
||||
(*(int (*)(PyObject *))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 4])
|
||||
#define pgSurface_LockBy \
|
||||
(*(int (*)(PyObject *, \
|
||||
PyObject *))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 5])
|
||||
#define pgSurface_UnlockBy \
|
||||
(*(int (*)(PyObject *, \
|
||||
PyObject *))PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 6])
|
||||
#define pgSurface_LockLifetime \
|
||||
(*(PyObject * (*)(PyObject *, PyObject *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_SURFLOCK_FIRSTSLOT + 7])
|
||||
#endif
|
||||
|
||||
/* EVENT */
|
||||
#define PYGAMEAPI_EVENT_FIRSTSLOT \
|
||||
(PYGAMEAPI_SURFLOCK_FIRSTSLOT + PYGAMEAPI_SURFLOCK_NUMSLOTS)
|
||||
#if IS_SDLv1
|
||||
#define PYGAMEAPI_EVENT_NUMSLOTS 4
|
||||
#else /* IS_SDLv2 */
|
||||
#define PYGAMEAPI_EVENT_NUMSLOTS 6
|
||||
#endif /* IS_SDLv2 */
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD int type;
|
||||
PyObject *dict;
|
||||
} pgEventObject;
|
||||
|
||||
#ifndef PYGAMEAPI_EVENT_INTERNAL
|
||||
#define pgEvent_Check(x) \
|
||||
((x)->ob_type == \
|
||||
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 0])
|
||||
#define pgEvent_Type \
|
||||
(*(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 0])
|
||||
#define pgEvent_New \
|
||||
(*(PyObject * (*)(SDL_Event *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 1])
|
||||
#define pgEvent_New2 \
|
||||
(*(PyObject * (*)(int, PyObject *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 2])
|
||||
#define pgEvent_FillUserEvent \
|
||||
(*(int (*)(pgEventObject *, \
|
||||
SDL_Event *))PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 3])
|
||||
#if IS_SDLv2
|
||||
#define pg_EnableKeyRepeat \
|
||||
(*(int (*)(int, int))PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 4])
|
||||
#define pg_GetKeyRepeat \
|
||||
(*(void (*)(int *, int *))PyGAME_C_API[PYGAMEAPI_EVENT_FIRSTSLOT + 5])
|
||||
#endif /* IS_SDLv2 */
|
||||
#define import_pygame_event() IMPORT_PYGAME_MODULE(event, EVENT)
|
||||
#endif
|
||||
|
||||
/* RWOBJECT */
|
||||
/*the rwobject are only needed for C side work, not accessable from python*/
|
||||
#define PYGAMEAPI_RWOBJECT_FIRSTSLOT \
|
||||
(PYGAMEAPI_EVENT_FIRSTSLOT + PYGAMEAPI_EVENT_NUMSLOTS)
|
||||
#define PYGAMEAPI_RWOBJECT_NUMSLOTS 6
|
||||
#ifndef PYGAMEAPI_RWOBJECT_INTERNAL
|
||||
#define pgRWops_FromObject \
|
||||
(*(SDL_RWops * (*)(PyObject *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 0])
|
||||
#define pgRWops_IsFileObject \
|
||||
(*(int (*)(SDL_RWops *))PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 1])
|
||||
#define pg_EncodeFilePath \
|
||||
(*(PyObject * (*)(PyObject *, PyObject *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 2])
|
||||
#define pg_EncodeString \
|
||||
(*(PyObject * (*)(PyObject *, const char *, const char *, PyObject *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 3])
|
||||
#define pgRWops_FromFileObject \
|
||||
(*(SDL_RWops * (*)(PyObject *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 4])
|
||||
#define pgRWops_ReleaseObject \
|
||||
(*(int (*)(SDL_RWops *)) \
|
||||
PyGAME_C_API[PYGAMEAPI_RWOBJECT_FIRSTSLOT + 5])
|
||||
#define import_pygame_rwobject() IMPORT_PYGAME_MODULE(rwobject, RWOBJECT)
|
||||
|
||||
#endif
|
||||
|
||||
/* PixelArray */
|
||||
#define PYGAMEAPI_PIXELARRAY_FIRSTSLOT \
|
||||
(PYGAMEAPI_RWOBJECT_FIRSTSLOT + PYGAMEAPI_RWOBJECT_NUMSLOTS)
|
||||
#define PYGAMEAPI_PIXELARRAY_NUMSLOTS 2
|
||||
#ifndef PYGAMEAPI_PIXELARRAY_INTERNAL
|
||||
#define PyPixelArray_Check(x) \
|
||||
((x)->ob_type == \
|
||||
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_PIXELARRAY_FIRSTSLOT + 0])
|
||||
#define PyPixelArray_New \
|
||||
(*(PyObject * (*)) PyGAME_C_API[PYGAMEAPI_PIXELARRAY_FIRSTSLOT + 1])
|
||||
#define import_pygame_pixelarray() IMPORT_PYGAME_MODULE(pixelarray, PIXELARRAY)
|
||||
#endif /* PYGAMEAPI_PIXELARRAY_INTERNAL */
|
||||
|
||||
/* Color */
|
||||
#define PYGAMEAPI_COLOR_FIRSTSLOT \
|
||||
(PYGAMEAPI_PIXELARRAY_FIRSTSLOT + PYGAMEAPI_PIXELARRAY_NUMSLOTS)
|
||||
#define PYGAMEAPI_COLOR_NUMSLOTS 4
|
||||
#ifndef PYGAMEAPI_COLOR_INTERNAL
|
||||
#define pgColor_Check(x) \
|
||||
((x)->ob_type == \
|
||||
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT + 0])
|
||||
#define pgColor_Type (*(PyObject *)PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT])
|
||||
#define pgColor_New \
|
||||
(*(PyObject * (*)(Uint8 *)) PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT + 1])
|
||||
#define pgColor_NewLength \
|
||||
(*(PyObject * (*)(Uint8 *, Uint8)) \
|
||||
PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT + 3])
|
||||
|
||||
#define pg_RGBAFromColorObj \
|
||||
(*(int (*)(PyObject *, \
|
||||
Uint8 *))PyGAME_C_API[PYGAMEAPI_COLOR_FIRSTSLOT + 2])
|
||||
#define import_pygame_color() IMPORT_PYGAME_MODULE(color, COLOR)
|
||||
#endif /* PYGAMEAPI_COLOR_INTERNAL */
|
||||
|
||||
/* Math */
|
||||
#define PYGAMEAPI_MATH_FIRSTSLOT \
|
||||
(PYGAMEAPI_COLOR_FIRSTSLOT + PYGAMEAPI_COLOR_NUMSLOTS)
|
||||
#define PYGAMEAPI_MATH_NUMSLOTS 2
|
||||
#ifndef PYGAMEAPI_MATH_INTERNAL
|
||||
#define pgVector2_Check(x) \
|
||||
((x)->ob_type == \
|
||||
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_MATH_FIRSTSLOT + 0])
|
||||
#define pgVector3_Check(x) \
|
||||
((x)->ob_type == \
|
||||
(PyTypeObject *)PyGAME_C_API[PYGAMEAPI_MATH_FIRSTSLOT + 1])
|
||||
/*
|
||||
#define pgVector2_New \
|
||||
(*(PyObject*(*)) PyGAME_C_API[PYGAMEAPI_MATH_FIRSTSLOT + 1])
|
||||
*/
|
||||
#define import_pygame_math() IMPORT_PYGAME_MODULE(math, MATH)
|
||||
#endif /* PYGAMEAPI_MATH_INTERNAL */
|
||||
|
||||
#define PG_CAPSULE_NAME(m) (IMPPREFIX m "." PYGAMEAPI_LOCAL_ENTRY)
|
||||
|
||||
#define _IMPORT_PYGAME_MODULE(module, MODULE, api_root) \
|
||||
{ \
|
||||
PyObject *_module = PyImport_ImportModule(IMPPREFIX #module); \
|
||||
\
|
||||
if (_module != NULL) { \
|
||||
PyObject *_c_api = \
|
||||
PyObject_GetAttrString(_module, PYGAMEAPI_LOCAL_ENTRY); \
|
||||
\
|
||||
Py_DECREF(_module); \
|
||||
if (_c_api != NULL && PyCapsule_CheckExact(_c_api)) { \
|
||||
void **localptr = (void **)PyCapsule_GetPointer( \
|
||||
_c_api, PG_CAPSULE_NAME(#module)); \
|
||||
\
|
||||
if (localptr != NULL) { \
|
||||
memcpy(api_root + PYGAMEAPI_##MODULE##_FIRSTSLOT, \
|
||||
localptr, \
|
||||
sizeof(void **) * PYGAMEAPI_##MODULE##_NUMSLOTS); \
|
||||
} \
|
||||
} \
|
||||
Py_XDECREF(_c_api); \
|
||||
} \
|
||||
}
|
||||
|
||||
#ifndef NO_PYGAME_C_API
|
||||
#define IMPORT_PYGAME_MODULE(module, MODULE) \
|
||||
_IMPORT_PYGAME_MODULE(module, MODULE, PyGAME_C_API)
|
||||
#define PYGAMEAPI_TOTALSLOTS \
|
||||
(PYGAMEAPI_MATH_FIRSTSLOT + PYGAMEAPI_MATH_NUMSLOTS)
|
||||
|
||||
#ifdef PYGAME_H
|
||||
void *PyGAME_C_API[PYGAMEAPI_TOTALSLOTS] = {NULL};
|
||||
#else
|
||||
extern void *PyGAME_C_API[PYGAMEAPI_TOTALSLOTS];
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if PG_HAVE_CAPSULE
|
||||
#define encapsulate_api(ptr, module) \
|
||||
PyCapsule_New(ptr, PG_CAPSULE_NAME(module), NULL)
|
||||
#else
|
||||
#define encapsulate_api(ptr, module) PyCObject_FromVoidPtr(ptr, NULL)
|
||||
#endif
|
||||
|
||||
#ifndef PG_INLINE
|
||||
#if defined(__clang__)
|
||||
#define PG_INLINE __inline__ __attribute__((__unused__))
|
||||
#elif defined(__GNUC__)
|
||||
#define PG_INLINE __inline__
|
||||
#elif defined(_MSC_VER)
|
||||
#define PG_INLINE __inline
|
||||
#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
|
||||
#define PG_INLINE inline
|
||||
#else
|
||||
#define PG_INLINE
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/*last platform compiler stuff*/
|
||||
#if defined(macintosh) && defined(__MWERKS__) || defined(__SYMBIAN32__)
|
||||
#define PYGAME_EXPORT __declspec(export)
|
||||
#else
|
||||
#define PYGAME_EXPORT
|
||||
#endif
|
||||
|
||||
|
||||
#endif /* PYGAME_H */
|
31
venv/Include/site/python3.7/pygame/_surface.h
Normal file
31
venv/Include/site/python3.7/pygame/_surface.h
Normal file
@ -0,0 +1,31 @@
|
||||
/*
|
||||
pygame - Python Game Library
|
||||
Copyright (C) 2000-2001 Pete Shinners
|
||||
Copyright (C) 2007 Marcus von Appen
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Pete Shinners
|
||||
pete@shinners.org
|
||||
*/
|
||||
|
||||
#ifndef _SURFACE_H
|
||||
#define _SURFACE_H
|
||||
|
||||
#include "_pygame.h"
|
||||
#include "surface.h"
|
||||
|
||||
#endif
|
||||
|
146
venv/Include/site/python3.7/pygame/bitmask.h
Normal file
146
venv/Include/site/python3.7/pygame/bitmask.h
Normal file
@ -0,0 +1,146 @@
|
||||
/*
|
||||
Bitmask 1.7 - A pixel-perfect collision detection library.
|
||||
|
||||
Copyright (C) 2002-2005 Ulf Ekstrom except for the bitcount
|
||||
function which is copyright (C) Donald W. Gillies, 1992.
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#ifndef BITMASK_H
|
||||
#define BITMASK_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <limits.h>
|
||||
/* Define INLINE for different compilers. If your compiler does not
|
||||
support inlining then there might be a performance hit in
|
||||
bitmask_overlap_area().
|
||||
*/
|
||||
#ifndef INLINE
|
||||
# ifdef __GNUC__
|
||||
# define INLINE inline
|
||||
# else
|
||||
# ifdef _MSC_VER
|
||||
# define INLINE __inline
|
||||
# else
|
||||
# define INLINE
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#define BITMASK_W unsigned long int
|
||||
#define BITMASK_W_LEN (sizeof(BITMASK_W)*CHAR_BIT)
|
||||
#define BITMASK_W_MASK (BITMASK_W_LEN - 1)
|
||||
#define BITMASK_N(n) ((BITMASK_W)1 << (n))
|
||||
|
||||
typedef struct bitmask
|
||||
{
|
||||
int w,h;
|
||||
BITMASK_W bits[1];
|
||||
} bitmask_t;
|
||||
|
||||
/* Creates a bitmask of width w and height h, where
|
||||
w and h must both be greater than or equal to 0.
|
||||
The mask is automatically cleared when created.
|
||||
*/
|
||||
bitmask_t *bitmask_create(int w, int h);
|
||||
|
||||
/* Frees all the memory allocated by bitmask_create for m. */
|
||||
void bitmask_free(bitmask_t *m);
|
||||
|
||||
/* Clears all bits in the mask */
|
||||
void bitmask_clear(bitmask_t *m);
|
||||
|
||||
/* Sets all bits in the mask */
|
||||
void bitmask_fill(bitmask_t *m);
|
||||
|
||||
/* Flips all bits in the mask */
|
||||
void bitmask_invert(bitmask_t *m);
|
||||
|
||||
/* Counts the bits in the mask */
|
||||
unsigned int bitmask_count(bitmask_t *m);
|
||||
|
||||
/* Returns nonzero if the bit at (x,y) is set. Coordinates start at
|
||||
(0,0) */
|
||||
static INLINE int bitmask_getbit(const bitmask_t *m, int x, int y)
|
||||
{
|
||||
return (m->bits[x/BITMASK_W_LEN*m->h + y] & BITMASK_N(x & BITMASK_W_MASK)) != 0;
|
||||
}
|
||||
|
||||
/* Sets the bit at (x,y) */
|
||||
static INLINE void bitmask_setbit(bitmask_t *m, int x, int y)
|
||||
{
|
||||
m->bits[x/BITMASK_W_LEN*m->h + y] |= BITMASK_N(x & BITMASK_W_MASK);
|
||||
}
|
||||
|
||||
/* Clears the bit at (x,y) */
|
||||
static INLINE void bitmask_clearbit(bitmask_t *m, int x, int y)
|
||||
{
|
||||
m->bits[x/BITMASK_W_LEN*m->h + y] &= ~BITMASK_N(x & BITMASK_W_MASK);
|
||||
}
|
||||
|
||||
/* Returns nonzero if the masks overlap with the given offset.
|
||||
The overlap tests uses the following offsets (which may be negative):
|
||||
|
||||
+----+----------..
|
||||
|A | yoffset
|
||||
| +-+----------..
|
||||
+--|B
|
||||
|xoffset
|
||||
| |
|
||||
: :
|
||||
*/
|
||||
int bitmask_overlap(const bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
|
||||
|
||||
/* Like bitmask_overlap(), but will also give a point of intersection.
|
||||
x and y are given in the coordinates of mask a, and are untouched
|
||||
if there is no overlap. */
|
||||
int bitmask_overlap_pos(const bitmask_t *a, const bitmask_t *b,
|
||||
int xoffset, int yoffset, int *x, int *y);
|
||||
|
||||
/* Returns the number of overlapping 'pixels' */
|
||||
int bitmask_overlap_area(const bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
|
||||
|
||||
/* Fills a mask with the overlap of two other masks. A bitwise AND. */
|
||||
void bitmask_overlap_mask (const bitmask_t *a, const bitmask_t *b, bitmask_t *c, int xoffset, int yoffset);
|
||||
|
||||
/* Draws mask b onto mask a (bitwise OR). Can be used to compose large
|
||||
(game background?) mask from several submasks, which may speed up
|
||||
the testing. */
|
||||
|
||||
void bitmask_draw(bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
|
||||
|
||||
void bitmask_erase(bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
|
||||
|
||||
/* Return a new scaled bitmask, with dimensions w*h. The quality of the
|
||||
scaling may not be perfect for all circumstances, but it should
|
||||
be reasonable. If either w or h is 0 a clear 1x1 mask is returned. */
|
||||
bitmask_t *bitmask_scale(const bitmask_t *m, int w, int h);
|
||||
|
||||
/* Convolve b into a, drawing the output into o, shifted by offset. If offset
|
||||
* is 0, then the (x,y) bit will be set if and only if
|
||||
* bitmask_overlap(a, b, x - b->w - 1, y - b->h - 1) returns true.
|
||||
*
|
||||
* Modifies bits o[xoffset ... xoffset + a->w + b->w - 1)
|
||||
* [yoffset ... yoffset + a->h + b->h - 1). */
|
||||
void bitmask_convolve(const bitmask_t *a, const bitmask_t *b, bitmask_t *o, int xoffset, int yoffset);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* End of extern "C" { */
|
||||
#endif
|
||||
|
||||
#endif
|
201
venv/Include/site/python3.7/pygame/camera.h
Normal file
201
venv/Include/site/python3.7/pygame/camera.h
Normal file
@ -0,0 +1,201 @@
|
||||
/*
|
||||
pygame - Python Game Library
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#include "pygame.h"
|
||||
#include "doc/camera_doc.h"
|
||||
|
||||
#if defined(__unix__)
|
||||
#include <structmember.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include <fcntl.h> /* low-level i/o */
|
||||
#include <unistd.h>
|
||||
#include <errno.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/mman.h>
|
||||
#include <sys/ioctl.h>
|
||||
|
||||
/* on freebsd there is no asm/types */
|
||||
#ifdef linux
|
||||
#include <asm/types.h> /* for videodev2.h */
|
||||
#endif
|
||||
|
||||
#include <linux/videodev2.h>
|
||||
#elif defined(__APPLE__)
|
||||
#include <AvailabilityMacros.h>
|
||||
/* We support OSX 10.6 and below. */
|
||||
#if __MAC_OS_X_VERSION_MAX_ALLOWED <= 1060
|
||||
#define PYGAME_MAC_CAMERA_OLD 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(PYGAME_MAC_CAMERA_OLD)
|
||||
#include <QuickTime/QuickTime.h>
|
||||
#include <QuickTime/Movies.h>
|
||||
#include <QuickTime/ImageCompression.h>
|
||||
#endif
|
||||
|
||||
/* some constants used which are not defined on non-v4l machines. */
|
||||
#ifndef V4L2_PIX_FMT_RGB24
|
||||
#define V4L2_PIX_FMT_RGB24 'RGB3'
|
||||
#endif
|
||||
#ifndef V4L2_PIX_FMT_RGB444
|
||||
#define V4L2_PIX_FMT_RGB444 'R444'
|
||||
#endif
|
||||
#ifndef V4L2_PIX_FMT_YUYV
|
||||
#define V4L2_PIX_FMT_YUYV 'YUYV'
|
||||
#endif
|
||||
|
||||
#define CLEAR(x) memset (&(x), 0, sizeof (x))
|
||||
#define SAT(c) if (c & (~255)) { if (c < 0) c = 0; else c = 255; }
|
||||
#define SAT2(c) ((c) & (~255) ? ((c) < 0 ? 0 : 255) : (c))
|
||||
#define DEFAULT_WIDTH 640
|
||||
#define DEFAULT_HEIGHT 480
|
||||
#define RGB_OUT 1
|
||||
#define YUV_OUT 2
|
||||
#define HSV_OUT 4
|
||||
#define CAM_V4L 1 /* deprecated. the incomplete support in pygame was removed */
|
||||
#define CAM_V4L2 2
|
||||
|
||||
struct buffer {
|
||||
void * start;
|
||||
size_t length;
|
||||
};
|
||||
|
||||
#if defined(__unix__)
|
||||
typedef struct pgCameraObject {
|
||||
PyObject_HEAD
|
||||
char* device_name;
|
||||
int camera_type;
|
||||
unsigned long pixelformat;
|
||||
unsigned int color_out;
|
||||
struct buffer* buffers;
|
||||
unsigned int n_buffers;
|
||||
int width;
|
||||
int height;
|
||||
int size;
|
||||
int hflip;
|
||||
int vflip;
|
||||
int brightness;
|
||||
int fd;
|
||||
} pgCameraObject;
|
||||
#elif defined(PYGAME_MAC_CAMERA_OLD)
|
||||
typedef struct pgCameraObject {
|
||||
PyObject_HEAD
|
||||
char* device_name; /* unieke name of the device */
|
||||
OSType pixelformat;
|
||||
unsigned int color_out;
|
||||
SeqGrabComponent component; /* A type used by the Sequence Grabber API */
|
||||
SGChannel channel; /* Channel of the Sequence Grabber */
|
||||
GWorldPtr gworld; /* Pointer to the struct that holds the data of the captured image */
|
||||
Rect boundsRect; /* bounds of the image frame */
|
||||
long size; /* size of the image in our buffer to draw */
|
||||
int hflip;
|
||||
int vflip;
|
||||
short depth;
|
||||
struct buffer pixels;
|
||||
//struct buffer tmp_pixels /* place where the flipped image in temporarly stored if hflip or vflip is true.*/
|
||||
} pgCameraObject;
|
||||
|
||||
#else
|
||||
/* generic definition.
|
||||
*/
|
||||
|
||||
typedef struct pgCameraObject {
|
||||
PyObject_HEAD
|
||||
char* device_name;
|
||||
int camera_type;
|
||||
unsigned long pixelformat;
|
||||
unsigned int color_out;
|
||||
struct buffer* buffers;
|
||||
unsigned int n_buffers;
|
||||
int width;
|
||||
int height;
|
||||
int size;
|
||||
int hflip;
|
||||
int vflip;
|
||||
int brightness;
|
||||
int fd;
|
||||
} pgCameraObject;
|
||||
#endif
|
||||
|
||||
/* internal functions for colorspace conversion */
|
||||
void colorspace (SDL_Surface *src, SDL_Surface *dst, int cspace);
|
||||
void rgb24_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format);
|
||||
void rgb444_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format);
|
||||
void rgb_to_yuv (const void* src, void* dst, int length,
|
||||
unsigned long source, SDL_PixelFormat* format);
|
||||
void rgb_to_hsv (const void* src, void* dst, int length,
|
||||
unsigned long source, SDL_PixelFormat* format);
|
||||
void yuyv_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format);
|
||||
void yuyv_to_yuv (const void* src, void* dst, int length, SDL_PixelFormat* format);
|
||||
void uyvy_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format);
|
||||
void uyvy_to_yuv (const void* src, void* dst, int length, SDL_PixelFormat* format);
|
||||
void sbggr8_to_rgb (const void* src, void* dst, int width, int height,
|
||||
SDL_PixelFormat* format);
|
||||
void yuv420_to_rgb (const void* src, void* dst, int width, int height,
|
||||
SDL_PixelFormat* format);
|
||||
void yuv420_to_yuv (const void* src, void* dst, int width, int height,
|
||||
SDL_PixelFormat* format);
|
||||
|
||||
#if defined(__unix__)
|
||||
/* internal functions specific to v4l2 */
|
||||
char** v4l2_list_cameras (int* num_devices);
|
||||
int v4l2_get_control (int fd, int id, int *value);
|
||||
int v4l2_set_control (int fd, int id, int value);
|
||||
PyObject* v4l2_read_raw (pgCameraObject* self);
|
||||
int v4l2_xioctl (int fd, int request, void *arg);
|
||||
int v4l2_process_image (pgCameraObject* self, const void *image,
|
||||
unsigned int buffer_size, SDL_Surface* surf);
|
||||
int v4l2_query_buffer (pgCameraObject* self);
|
||||
int v4l2_read_frame (pgCameraObject* self, SDL_Surface* surf);
|
||||
int v4l2_stop_capturing (pgCameraObject* self);
|
||||
int v4l2_start_capturing (pgCameraObject* self);
|
||||
int v4l2_uninit_device (pgCameraObject* self);
|
||||
int v4l2_init_mmap (pgCameraObject* self);
|
||||
int v4l2_init_device (pgCameraObject* self);
|
||||
int v4l2_close_device (pgCameraObject* self);
|
||||
int v4l2_open_device (pgCameraObject* self);
|
||||
|
||||
#elif defined(PYGAME_MAC_CAMERA_OLD)
|
||||
/* internal functions specific to mac */
|
||||
char** mac_list_cameras(int* num_devices);
|
||||
int mac_open_device (pgCameraObject* self);
|
||||
int mac_init_device(pgCameraObject* self);
|
||||
int mac_close_device (pgCameraObject* self);
|
||||
int mac_start_capturing(pgCameraObject* self);
|
||||
int mac_stop_capturing (pgCameraObject* self);
|
||||
|
||||
int mac_get_control(pgCameraObject* self, int id, int* value);
|
||||
int mac_set_control(pgCameraObject* self, int id, int value);
|
||||
|
||||
PyObject* mac_read_raw(pgCameraObject *self);
|
||||
int mac_read_frame(pgCameraObject* self, SDL_Surface* surf);
|
||||
int mac_camera_idle(pgCameraObject* self);
|
||||
int mac_copy_gworld_to_surface(pgCameraObject* self, SDL_Surface* surf);
|
||||
|
||||
void flip_image(const void* image, void* flipped_image, int width, int height,
|
||||
short depth, int hflip, int vflip);
|
||||
|
||||
#endif
|
48
venv/Include/site/python3.7/pygame/fastevents.h
Normal file
48
venv/Include/site/python3.7/pygame/fastevents.h
Normal file
@ -0,0 +1,48 @@
|
||||
#ifndef _FASTEVENTS_H_
|
||||
#define _FASTEVENTS_H_
|
||||
/*
|
||||
NET2 is a threaded, event based, network IO library for SDL.
|
||||
Copyright (C) 2002 Bob Pendleton
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation; either version 2.1
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
|
||||
02111-1307 USA
|
||||
|
||||
If you do not wish to comply with the terms of the LGPL please
|
||||
contact the author as other terms are available for a fee.
|
||||
|
||||
Bob Pendleton
|
||||
Bob@Pendleton.com
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
int FE_Init(void); // Initialize FE
|
||||
void FE_Quit(void); // shutdown FE
|
||||
|
||||
void FE_PumpEvents(void); // replacement for SDL_PumpEvents
|
||||
int FE_PollEvent(SDL_Event *event); // replacement for SDL_PollEvent
|
||||
int FE_WaitEvent(SDL_Event *event); // replacement for SDL_WaitEvent
|
||||
int FE_PushEvent(SDL_Event *event); // replacement for SDL_PushEvent
|
||||
|
||||
char *FE_GetError(void); // get the last error
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
57
venv/Include/site/python3.7/pygame/font.h
Normal file
57
venv/Include/site/python3.7/pygame/font.h
Normal file
@ -0,0 +1,57 @@
|
||||
/*
|
||||
pygame - Python Game Library
|
||||
Copyright (C) 2000-2001 Pete Shinners
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Pete Shinners
|
||||
pete@shinners.org
|
||||
*/
|
||||
|
||||
#include <Python.h>
|
||||
#if defined(HAVE_SNPRINTF) /* also defined in SDL_ttf (SDL.h) */
|
||||
#undef HAVE_SNPRINTF /* remove GCC macro redefine warning */
|
||||
#endif
|
||||
#include <SDL_ttf.h>
|
||||
|
||||
|
||||
/* test font initialization */
|
||||
#define FONT_INIT_CHECK() \
|
||||
if(!(*(int*)PyFONT_C_API[2])) \
|
||||
return RAISE(pgExc_SDLError, "font system not initialized")
|
||||
|
||||
|
||||
|
||||
#define PYGAMEAPI_FONT_FIRSTSLOT 0
|
||||
#define PYGAMEAPI_FONT_NUMSLOTS 3
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
TTF_Font* font;
|
||||
PyObject* weakreflist;
|
||||
} PyFontObject;
|
||||
#define PyFont_AsFont(x) (((PyFontObject*)x)->font)
|
||||
|
||||
#ifndef PYGAMEAPI_FONT_INTERNAL
|
||||
#define PyFont_Check(x) ((x)->ob_type == (PyTypeObject*)PyFONT_C_API[0])
|
||||
#define PyFont_Type (*(PyTypeObject*)PyFONT_C_API[0])
|
||||
#define PyFont_New (*(PyObject*(*)(TTF_Font*))PyFONT_C_API[1])
|
||||
/*slot 2 taken by FONT_INIT_CHECK*/
|
||||
|
||||
#define import_pygame_font() \
|
||||
_IMPORT_PYGAME_MODULE(font, FONT, PyFONT_C_API)
|
||||
|
||||
static void* PyFONT_C_API[PYGAMEAPI_FONT_NUMSLOTS] = {NULL};
|
||||
#endif
|
||||
|
137
venv/Include/site/python3.7/pygame/freetype.h
Normal file
137
venv/Include/site/python3.7/pygame/freetype.h
Normal file
@ -0,0 +1,137 @@
|
||||
/*
|
||||
pygame - Python Game Library
|
||||
Copyright (C) 2009 Vicent Marti
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
#ifndef _PYGAME_FREETYPE_H_
|
||||
#define _PYGAME_FREETYPE_H_
|
||||
|
||||
#define PGFT_PYGAME1_COMPAT
|
||||
#define HAVE_PYGAME_SDL_VIDEO
|
||||
#define HAVE_PYGAME_SDL_RWOPS
|
||||
|
||||
#include "pygame.h"
|
||||
#include "pgcompat.h"
|
||||
|
||||
#if PY3
|
||||
# define IS_PYTHON_3
|
||||
#endif
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include FT_CACHE_H
|
||||
#include FT_XFREE86_H
|
||||
#include FT_TRIGONOMETRY_H
|
||||
|
||||
/**********************************************************
|
||||
* Global module constants
|
||||
**********************************************************/
|
||||
|
||||
/* Render styles */
|
||||
#define FT_STYLE_NORMAL 0x00
|
||||
#define FT_STYLE_STRONG 0x01
|
||||
#define FT_STYLE_OBLIQUE 0x02
|
||||
#define FT_STYLE_UNDERLINE 0x04
|
||||
#define FT_STYLE_WIDE 0x08
|
||||
#define FT_STYLE_DEFAULT 0xFF
|
||||
|
||||
/* Bounding box modes */
|
||||
#define FT_BBOX_EXACT FT_GLYPH_BBOX_SUBPIXELS
|
||||
#define FT_BBOX_EXACT_GRIDFIT FT_GLYPH_BBOX_GRIDFIT
|
||||
#define FT_BBOX_PIXEL FT_GLYPH_BBOX_TRUNCATE
|
||||
#define FT_BBOX_PIXEL_GRIDFIT FT_GLYPH_BBOX_PIXELS
|
||||
|
||||
/* Rendering flags */
|
||||
#define FT_RFLAG_NONE (0)
|
||||
#define FT_RFLAG_ANTIALIAS (1 << 0)
|
||||
#define FT_RFLAG_AUTOHINT (1 << 1)
|
||||
#define FT_RFLAG_VERTICAL (1 << 2)
|
||||
#define FT_RFLAG_HINTED (1 << 3)
|
||||
#define FT_RFLAG_KERNING (1 << 4)
|
||||
#define FT_RFLAG_TRANSFORM (1 << 5)
|
||||
#define FT_RFLAG_PAD (1 << 6)
|
||||
#define FT_RFLAG_ORIGIN (1 << 7)
|
||||
#define FT_RFLAG_UCS4 (1 << 8)
|
||||
#define FT_RFLAG_USE_BITMAP_STRIKES (1 << 9)
|
||||
#define FT_RFLAG_DEFAULTS (FT_RFLAG_HINTED | \
|
||||
FT_RFLAG_USE_BITMAP_STRIKES | \
|
||||
FT_RFLAG_ANTIALIAS)
|
||||
|
||||
|
||||
#define FT_RENDER_NEWBYTEARRAY 0x0
|
||||
#define FT_RENDER_NEWSURFACE 0x1
|
||||
#define FT_RENDER_EXISTINGSURFACE 0x2
|
||||
|
||||
/**********************************************************
|
||||
* Global module types
|
||||
**********************************************************/
|
||||
|
||||
typedef struct _scale_s {
|
||||
FT_UInt x, y;
|
||||
} Scale_t;
|
||||
typedef FT_Angle Angle_t;
|
||||
|
||||
struct fontinternals_;
|
||||
struct freetypeinstance_;
|
||||
|
||||
typedef struct {
|
||||
FT_Long font_index;
|
||||
FT_Open_Args open_args;
|
||||
} pgFontId;
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
pgFontId id;
|
||||
PyObject *path;
|
||||
int is_scalable;
|
||||
|
||||
Scale_t face_size;
|
||||
FT_Int16 style;
|
||||
FT_Int16 render_flags;
|
||||
double strength;
|
||||
double underline_adjustment;
|
||||
FT_UInt resolution;
|
||||
Angle_t rotation;
|
||||
FT_Matrix transform;
|
||||
FT_Byte fgcolor[4];
|
||||
|
||||
struct freetypeinstance_ *freetype; /* Personal reference */
|
||||
struct fontinternals_ *_internals;
|
||||
} pgFontObject;
|
||||
|
||||
#define pgFont_IS_ALIVE(o) \
|
||||
(((pgFontObject *)(o))->_internals != 0)
|
||||
|
||||
/**********************************************************
|
||||
* Module declaration
|
||||
**********************************************************/
|
||||
#define PYGAMEAPI_FREETYPE_FIRSTSLOT 0
|
||||
#define PYGAMEAPI_FREETYPE_NUMSLOTS 2
|
||||
|
||||
#ifndef PYGAME_FREETYPE_INTERNAL
|
||||
|
||||
#define pgFont_Check(x) ((x)->ob_type == (PyTypeObject*)PgFREETYPE_C_API[0])
|
||||
#define pgFont_Type (*(PyTypeObject*)PgFREETYPE_C_API[1])
|
||||
#define pgFont_New (*(PyObject*(*)(const char*, long))PgFREETYPE_C_API[1])
|
||||
|
||||
#define import_pygame_freetype() \
|
||||
_IMPORT_PYGAME_MODULE(freetype, FREETYPE, PgFREETYPE_C_API)
|
||||
|
||||
static void *PgFREETYPE_C_API[PYGAMEAPI_FREETYPE_NUMSLOTS] = {0};
|
||||
#endif /* PYGAME_FREETYPE_INTERNAL */
|
||||
|
||||
#endif /* _PYGAME_FREETYPE_H_ */
|
25
venv/Include/site/python3.7/pygame/mask.h
Normal file
25
venv/Include/site/python3.7/pygame/mask.h
Normal file
@ -0,0 +1,25 @@
|
||||
#include <Python.h>
|
||||
#include "bitmask.h"
|
||||
|
||||
#define PYGAMEAPI_MASK_FIRSTSLOT 0
|
||||
#define PYGAMEAPI_MASK_NUMSLOTS 1
|
||||
#define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API"
|
||||
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
bitmask_t *mask;
|
||||
} pgMaskObject;
|
||||
|
||||
#define pgMask_AsBitmap(x) (((pgMaskObject*)x)->mask)
|
||||
|
||||
#ifndef PYGAMEAPI_MASK_INTERNAL
|
||||
|
||||
#define pgMask_Type (*(PyTypeObject*)PyMASK_C_API[0])
|
||||
#define pgMask_Check(x) ((x)->ob_type == &pgMask_Type)
|
||||
|
||||
#define import_pygame_mask() \
|
||||
_IMPORT_PYGAME_MODULE(mask, MASK, PyMASK_C_API)
|
||||
|
||||
static void* PyMASK_C_API[PYGAMEAPI_MASK_NUMSLOTS] = {NULL};
|
||||
#endif /* #ifndef PYGAMEAPI_MASK_INTERNAL */
|
||||
|
65
venv/Include/site/python3.7/pygame/mixer.h
Normal file
65
venv/Include/site/python3.7/pygame/mixer.h
Normal file
@ -0,0 +1,65 @@
|
||||
/*
|
||||
pygame - Python Game Library
|
||||
Copyright (C) 2000-2001 Pete Shinners
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Pete Shinners
|
||||
pete@shinners.org
|
||||
*/
|
||||
|
||||
#include <Python.h>
|
||||
#include <SDL_mixer.h>
|
||||
#include <structmember.h>
|
||||
|
||||
|
||||
/* test mixer initializations */
|
||||
#define MIXER_INIT_CHECK() \
|
||||
if(!SDL_WasInit(SDL_INIT_AUDIO)) \
|
||||
return RAISE(pgExc_SDLError, "mixer not initialized")
|
||||
|
||||
|
||||
#define PYGAMEAPI_MIXER_FIRSTSLOT 0
|
||||
#define PYGAMEAPI_MIXER_NUMSLOTS 7
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
Mix_Chunk *chunk;
|
||||
Uint8 *mem;
|
||||
PyObject *weakreflist;
|
||||
} pgSoundObject;
|
||||
typedef struct {
|
||||
PyObject_HEAD
|
||||
int chan;
|
||||
} pgChannelObject;
|
||||
#define pgSound_AsChunk(x) (((pgSoundObject*)x)->chunk)
|
||||
#define pgChannel_AsInt(x) (((pgChannelObject*)x)->chan)
|
||||
|
||||
#ifndef PYGAMEAPI_MIXER_INTERNAL
|
||||
#define pgSound_Check(x) ((x)->ob_type == (PyTypeObject*)pgMIXER_C_API[0])
|
||||
#define pgSound_Type (*(PyTypeObject*)pgMIXER_C_API[0])
|
||||
#define pgSound_New (*(PyObject*(*)(Mix_Chunk*))pgMIXER_C_API[1])
|
||||
#define pgSound_Play (*(PyObject*(*)(PyObject*, PyObject*))pgMIXER_C_API[2])
|
||||
#define pgChannel_Check(x) ((x)->ob_type == (PyTypeObject*)pgMIXER_C_API[3])
|
||||
#define pgChannel_Type (*(PyTypeObject*)pgMIXER_C_API[3])
|
||||
#define pgChannel_New (*(PyObject*(*)(int))pgMIXER_C_API[4])
|
||||
#define pgMixer_AutoInit (*(PyObject*(*)(PyObject*, PyObject*))pgMIXER_C_API[5])
|
||||
#define pgMixer_AutoQuit (*(void(*)(void))pgMIXER_C_API[6])
|
||||
|
||||
#define import_pygame_mixer() \
|
||||
_IMPORT_PYGAME_MODULE(mixer, MIXER, pgMIXER_C_API)
|
||||
|
||||
static void* pgMIXER_C_API[PYGAMEAPI_MIXER_NUMSLOTS] = {NULL};
|
||||
#endif
|
||||
|
123
venv/Include/site/python3.7/pygame/palette.h
Normal file
123
venv/Include/site/python3.7/pygame/palette.h
Normal file
@ -0,0 +1,123 @@
|
||||
/*
|
||||
pygame - Python Game Library
|
||||
Copyright (C) 2000-2001 Pete Shinners
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Pete Shinners
|
||||
pete@shinners.org
|
||||
*/
|
||||
|
||||
#ifndef PALETTE_H
|
||||
#define PALETTE_H
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
/* SDL 2 does not assign a default palette color scheme to a new 8 bit
|
||||
* surface. Instead, the palette is set all white. This defines the SDL 1.2
|
||||
* default palette.
|
||||
*/
|
||||
static const SDL_Color default_palette_colors[] = {
|
||||
{0, 0, 0, 255}, {0, 0, 85, 255}, {0, 0, 170, 255},
|
||||
{0, 0, 255, 255}, {0, 36, 0, 255}, {0, 36, 85, 255},
|
||||
{0, 36, 170, 255}, {0, 36, 255, 255}, {0, 73, 0, 255},
|
||||
{0, 73, 85, 255}, {0, 73, 170, 255}, {0, 73, 255, 255},
|
||||
{0, 109, 0, 255}, {0, 109, 85, 255}, {0, 109, 170, 255},
|
||||
{0, 109, 255, 255}, {0, 146, 0, 255}, {0, 146, 85, 255},
|
||||
{0, 146, 170, 255}, {0, 146, 255, 255}, {0, 182, 0, 255},
|
||||
{0, 182, 85, 255}, {0, 182, 170, 255}, {0, 182, 255, 255},
|
||||
{0, 219, 0, 255}, {0, 219, 85, 255}, {0, 219, 170, 255},
|
||||
{0, 219, 255, 255}, {0, 255, 0, 255}, {0, 255, 85, 255},
|
||||
{0, 255, 170, 255}, {0, 255, 255, 255}, {85, 0, 0, 255},
|
||||
{85, 0, 85, 255}, {85, 0, 170, 255}, {85, 0, 255, 255},
|
||||
{85, 36, 0, 255}, {85, 36, 85, 255}, {85, 36, 170, 255},
|
||||
{85, 36, 255, 255}, {85, 73, 0, 255}, {85, 73, 85, 255},
|
||||
{85, 73, 170, 255}, {85, 73, 255, 255}, {85, 109, 0, 255},
|
||||
{85, 109, 85, 255}, {85, 109, 170, 255}, {85, 109, 255, 255},
|
||||
{85, 146, 0, 255}, {85, 146, 85, 255}, {85, 146, 170, 255},
|
||||
{85, 146, 255, 255}, {85, 182, 0, 255}, {85, 182, 85, 255},
|
||||
{85, 182, 170, 255}, {85, 182, 255, 255}, {85, 219, 0, 255},
|
||||
{85, 219, 85, 255}, {85, 219, 170, 255}, {85, 219, 255, 255},
|
||||
{85, 255, 0, 255}, {85, 255, 85, 255}, {85, 255, 170, 255},
|
||||
{85, 255, 255, 255}, {170, 0, 0, 255}, {170, 0, 85, 255},
|
||||
{170, 0, 170, 255}, {170, 0, 255, 255}, {170, 36, 0, 255},
|
||||
{170, 36, 85, 255}, {170, 36, 170, 255}, {170, 36, 255, 255},
|
||||
{170, 73, 0, 255}, {170, 73, 85, 255}, {170, 73, 170, 255},
|
||||
{170, 73, 255, 255}, {170, 109, 0, 255}, {170, 109, 85, 255},
|
||||
{170, 109, 170, 255}, {170, 109, 255, 255}, {170, 146, 0, 255},
|
||||
{170, 146, 85, 255}, {170, 146, 170, 255}, {170, 146, 255, 255},
|
||||
{170, 182, 0, 255}, {170, 182, 85, 255}, {170, 182, 170, 255},
|
||||
{170, 182, 255, 255}, {170, 219, 0, 255}, {170, 219, 85, 255},
|
||||
{170, 219, 170, 255}, {170, 219, 255, 255}, {170, 255, 0, 255},
|
||||
{170, 255, 85, 255}, {170, 255, 170, 255}, {170, 255, 255, 255},
|
||||
{255, 0, 0, 255}, {255, 0, 85, 255}, {255, 0, 170, 255},
|
||||
{255, 0, 255, 255}, {255, 36, 0, 255}, {255, 36, 85, 255},
|
||||
{255, 36, 170, 255}, {255, 36, 255, 255}, {255, 73, 0, 255},
|
||||
{255, 73, 85, 255}, {255, 73, 170, 255}, {255, 73, 255, 255},
|
||||
{255, 109, 0, 255}, {255, 109, 85, 255}, {255, 109, 170, 255},
|
||||
{255, 109, 255, 255}, {255, 146, 0, 255}, {255, 146, 85, 255},
|
||||
{255, 146, 170, 255}, {255, 146, 255, 255}, {255, 182, 0, 255},
|
||||
{255, 182, 85, 255}, {255, 182, 170, 255}, {255, 182, 255, 255},
|
||||
{255, 219, 0, 255}, {255, 219, 85, 255}, {255, 219, 170, 255},
|
||||
{255, 219, 255, 255}, {255, 255, 0, 255}, {255, 255, 85, 255},
|
||||
{255, 255, 170, 255}, {255, 255, 255, 255}, {0, 0, 0, 255},
|
||||
{0, 0, 85, 255}, {0, 0, 170, 255}, {0, 0, 255, 255},
|
||||
{0, 36, 0, 255}, {0, 36, 85, 255}, {0, 36, 170, 255},
|
||||
{0, 36, 255, 255}, {0, 73, 0, 255}, {0, 73, 85, 255},
|
||||
{0, 73, 170, 255}, {0, 73, 255, 255}, {0, 109, 0, 255},
|
||||
{0, 109, 85, 255}, {0, 109, 170, 255}, {0, 109, 255, 255},
|
||||
{0, 146, 0, 255}, {0, 146, 85, 255}, {0, 146, 170, 255},
|
||||
{0, 146, 255, 255}, {0, 182, 0, 255}, {0, 182, 85, 255},
|
||||
{0, 182, 170, 255}, {0, 182, 255, 255}, {0, 219, 0, 255},
|
||||
{0, 219, 85, 255}, {0, 219, 170, 255}, {0, 219, 255, 255},
|
||||
{0, 255, 0, 255}, {0, 255, 85, 255}, {0, 255, 170, 255},
|
||||
{0, 255, 255, 255}, {85, 0, 0, 255}, {85, 0, 85, 255},
|
||||
{85, 0, 170, 255}, {85, 0, 255, 255}, {85, 36, 0, 255},
|
||||
{85, 36, 85, 255}, {85, 36, 170, 255}, {85, 36, 255, 255},
|
||||
{85, 73, 0, 255}, {85, 73, 85, 255}, {85, 73, 170, 255},
|
||||
{85, 73, 255, 255}, {85, 109, 0, 255}, {85, 109, 85, 255},
|
||||
{85, 109, 170, 255}, {85, 109, 255, 255}, {85, 146, 0, 255},
|
||||
{85, 146, 85, 255}, {85, 146, 170, 255}, {85, 146, 255, 255},
|
||||
{85, 182, 0, 255}, {85, 182, 85, 255}, {85, 182, 170, 255},
|
||||
{85, 182, 255, 255}, {85, 219, 0, 255}, {85, 219, 85, 255},
|
||||
{85, 219, 170, 255}, {85, 219, 255, 255}, {85, 255, 0, 255},
|
||||
{85, 255, 85, 255}, {85, 255, 170, 255}, {85, 255, 255, 255},
|
||||
{170, 0, 0, 255}, {170, 0, 85, 255}, {170, 0, 170, 255},
|
||||
{170, 0, 255, 255}, {170, 36, 0, 255}, {170, 36, 85, 255},
|
||||
{170, 36, 170, 255}, {170, 36, 255, 255}, {170, 73, 0, 255},
|
||||
{170, 73, 85, 255}, {170, 73, 170, 255}, {170, 73, 255, 255},
|
||||
{170, 109, 0, 255}, {170, 109, 85, 255}, {170, 109, 170, 255},
|
||||
{170, 109, 255, 255}, {170, 146, 0, 255}, {170, 146, 85, 255},
|
||||
{170, 146, 170, 255}, {170, 146, 255, 255}, {170, 182, 0, 255},
|
||||
{170, 182, 85, 255}, {170, 182, 170, 255}, {170, 182, 255, 255},
|
||||
{170, 219, 0, 255}, {170, 219, 85, 255}, {170, 219, 170, 255},
|
||||
{170, 219, 255, 255}, {170, 255, 0, 255}, {170, 255, 85, 255},
|
||||
{170, 255, 170, 255}, {170, 255, 255, 255}, {255, 0, 0, 255},
|
||||
{255, 0, 85, 255}, {255, 0, 170, 255}, {255, 0, 255, 255},
|
||||
{255, 36, 0, 255}, {255, 36, 85, 255}, {255, 36, 170, 255},
|
||||
{255, 36, 255, 255}, {255, 73, 0, 255}, {255, 73, 85, 255},
|
||||
{255, 73, 170, 255}, {255, 73, 255, 255}, {255, 109, 0, 255},
|
||||
{255, 109, 85, 255}, {255, 109, 170, 255}, {255, 109, 255, 255},
|
||||
{255, 146, 0, 255}, {255, 146, 85, 255}, {255, 146, 170, 255},
|
||||
{255, 146, 255, 255}, {255, 182, 0, 255}, {255, 182, 85, 255},
|
||||
{255, 182, 170, 255}, {255, 182, 255, 255}, {255, 219, 0, 255},
|
||||
{255, 219, 85, 255}, {255, 219, 170, 255}, {255, 219, 255, 255},
|
||||
{255, 255, 0, 255}, {255, 255, 85, 255}, {255, 255, 170, 255},
|
||||
{255, 255, 255, 255}};
|
||||
|
||||
static const int default_palette_size =
|
||||
(int)(sizeof(default_palette_colors) / sizeof(SDL_Color));
|
||||
|
||||
#endif
|
26
venv/Include/site/python3.7/pygame/pgarrinter.h
Normal file
26
venv/Include/site/python3.7/pygame/pgarrinter.h
Normal file
@ -0,0 +1,26 @@
|
||||
/* array structure interface version 3 declarations */
|
||||
|
||||
#if !defined(PG_ARRAYINTER_HEADER)
|
||||
#define PG_ARRAYINTER_HEADER
|
||||
|
||||
static const int PAI_CONTIGUOUS = 0x01;
|
||||
static const int PAI_FORTRAN = 0x02;
|
||||
static const int PAI_ALIGNED = 0x100;
|
||||
static const int PAI_NOTSWAPPED = 0x200;
|
||||
static const int PAI_WRITEABLE = 0x400;
|
||||
static const int PAI_ARR_HAS_DESCR = 0x800;
|
||||
|
||||
typedef struct {
|
||||
int two; /* contains the integer 2 -- simple sanity check */
|
||||
int nd; /* number of dimensions */
|
||||
char typekind; /* kind in array -- character code of typestr */
|
||||
int itemsize; /* size of each element */
|
||||
int flags; /* flags indicating how the data should be */
|
||||
/* interpreted */
|
||||
Py_intptr_t *shape; /* A length-nd array of shape information */
|
||||
Py_intptr_t *strides; /* A length-nd array of stride information */
|
||||
void *data; /* A pointer to the first element of the array */
|
||||
PyObject *descr; /* NULL or a data-description */
|
||||
} PyArrayInterface;
|
||||
|
||||
#endif
|
52
venv/Include/site/python3.7/pygame/pgbufferproxy.h
Normal file
52
venv/Include/site/python3.7/pygame/pgbufferproxy.h
Normal file
@ -0,0 +1,52 @@
|
||||
/*
|
||||
pygame - Python Game Library
|
||||
Copyright (C) 2000-2001 Pete Shinners
|
||||
Copyright (C) 2007 Rene Dudfield, Richard Goedeken
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Pete Shinners
|
||||
pete@shinners.org
|
||||
*/
|
||||
|
||||
/* Bufferproxy module C api.
|
||||
Depends on pygame.h being included first.
|
||||
*/
|
||||
#if !defined(PG_BUFPROXY_HEADER)
|
||||
|
||||
#define PYGAMEAPI_BUFPROXY_NUMSLOTS 4
|
||||
#define PYGAMEAPI_BUFPROXY_FIRSTSLOT 0
|
||||
|
||||
#if !(defined(PYGAMEAPI_BUFPROXY_INTERNAL) || defined(NO_PYGAME_C_API))
|
||||
static void *PgBUFPROXY_C_API[PYGAMEAPI_BUFPROXY_NUMSLOTS];
|
||||
|
||||
typedef PyObject *(*_pgbufproxy_new_t)(PyObject *, getbufferproc);
|
||||
typedef PyObject *(*_pgbufproxy_get_obj_t)(PyObject *);
|
||||
typedef int (*_pgbufproxy_trip_t)(PyObject *);
|
||||
|
||||
#define pgBufproxy_Type (*(PyTypeObject*)PgBUFPROXY_C_API[0])
|
||||
#define pgBufproxy_New (*(_pgbufproxy_new_t)PgBUFPROXY_C_API[1])
|
||||
#define pgBufproxy_GetParent \
|
||||
(*(_pgbufproxy_get_obj_t)PgBUFPROXY_C_API[2])
|
||||
#define pgBufproxy_Trip (*(_pgbufproxy_trip_t)PgBUFPROXY_C_API[3])
|
||||
#define pgBufproxy_Check(x) ((x)->ob_type == (pgBufproxy_Type))
|
||||
#define import_pygame_bufferproxy() \
|
||||
_IMPORT_PYGAME_MODULE(bufferproxy, BUFPROXY, PgBUFPROXY_C_API)
|
||||
|
||||
#endif /* #if !(defined(PYGAMEAPI_BUFPROXY_INTERNAL) || ... */
|
||||
|
||||
#define PG_BUFPROXY_HEADER
|
||||
|
||||
#endif /* #if !defined(PG_BUFPROXY_HEADER) */
|
195
venv/Include/site/python3.7/pygame/pgcompat.h
Normal file
195
venv/Include/site/python3.7/pygame/pgcompat.h
Normal file
@ -0,0 +1,195 @@
|
||||
/* Python 2.x/3.x compitibility tools
|
||||
*/
|
||||
|
||||
#if !defined(PGCOMPAT_H)
|
||||
#define PGCOMPAT_H
|
||||
|
||||
#if PY_MAJOR_VERSION >= 3
|
||||
|
||||
#define PY3 1
|
||||
|
||||
/* Define some aliases for the removed PyInt_* functions */
|
||||
#define PyInt_Check(op) PyLong_Check(op)
|
||||
#define PyInt_FromString PyLong_FromString
|
||||
#define PyInt_FromUnicode PyLong_FromUnicode
|
||||
#define PyInt_FromLong PyLong_FromLong
|
||||
#define PyInt_FromSize_t PyLong_FromSize_t
|
||||
#define PyInt_FromSsize_t PyLong_FromSsize_t
|
||||
#define PyInt_AsLong PyLong_AsLong
|
||||
#define PyInt_AsSsize_t PyLong_AsSsize_t
|
||||
#define PyInt_AsUnsignedLongMask PyLong_AsUnsignedLongMask
|
||||
#define PyInt_AsUnsignedLongLongMask PyLong_AsUnsignedLongLongMask
|
||||
#define PyInt_AS_LONG PyLong_AS_LONG
|
||||
#define PyNumber_Int PyNumber_Long
|
||||
|
||||
/* Weakrefs flags changed in 3.x */
|
||||
#define Py_TPFLAGS_HAVE_WEAKREFS 0
|
||||
|
||||
/* Module init function returns new module instance. */
|
||||
#define MODINIT_RETURN(x) return x
|
||||
#define MODINIT_DEFINE(mod_name) PyMODINIT_FUNC PyInit_##mod_name (void)
|
||||
#define DECREF_MOD(mod) Py_DECREF (mod)
|
||||
|
||||
/* Type header differs. */
|
||||
#define TYPE_HEAD(x,y) PyVarObject_HEAD_INIT(x,y)
|
||||
|
||||
/* Text interface. Use unicode strings. */
|
||||
#define Text_Type PyUnicode_Type
|
||||
#define Text_Check PyUnicode_Check
|
||||
|
||||
#ifndef PYPY_VERSION
|
||||
#define Text_FromLocale(s) PyUnicode_DecodeLocale((s), "strict")
|
||||
#else /* PYPY_VERSION */
|
||||
/* workaround: missing function for pypy */
|
||||
#define Text_FromLocale PyUnicode_FromString
|
||||
#endif /* PYPY_VERSION */
|
||||
|
||||
#define Text_FromUTF8 PyUnicode_FromString
|
||||
#define Text_FromUTF8AndSize PyUnicode_FromStringAndSize
|
||||
#define Text_FromFormat PyUnicode_FromFormat
|
||||
#define Text_GetSize PyUnicode_GetSize
|
||||
#define Text_GET_SIZE PyUnicode_GET_SIZE
|
||||
|
||||
/* Binary interface. Use bytes. */
|
||||
#define Bytes_Type PyBytes_Type
|
||||
#define Bytes_Check PyBytes_Check
|
||||
#define Bytes_Size PyBytes_Size
|
||||
#define Bytes_AsString PyBytes_AsString
|
||||
#define Bytes_AsStringAndSize PyBytes_AsStringAndSize
|
||||
#define Bytes_FromStringAndSize PyBytes_FromStringAndSize
|
||||
#define Bytes_FromFormat PyBytes_FromFormat
|
||||
#define Bytes_AS_STRING PyBytes_AS_STRING
|
||||
#define Bytes_GET_SIZE PyBytes_GET_SIZE
|
||||
#define Bytes_AsDecodeObject PyBytes_AsDecodedObject
|
||||
|
||||
#define Object_Unicode PyObject_Str
|
||||
|
||||
#define IsTextObj(x) (PyUnicode_Check(x) || PyBytes_Check(x))
|
||||
|
||||
/* Renamed builtins */
|
||||
#define BUILTINS_MODULE "builtins"
|
||||
#define BUILTINS_UNICODE "str"
|
||||
#define BUILTINS_UNICHR "chr"
|
||||
|
||||
/* Defaults for unicode file path encoding */
|
||||
#define UNICODE_DEF_FS_CODEC Py_FileSystemDefaultEncoding
|
||||
#if defined(MS_WIN32)
|
||||
#define UNICODE_DEF_FS_ERROR "replace"
|
||||
#else
|
||||
#define UNICODE_DEF_FS_ERROR "surrogateescape"
|
||||
#endif
|
||||
|
||||
#else /* #if PY_MAJOR_VERSION >= 3 */
|
||||
|
||||
#define PY3 0
|
||||
|
||||
/* Module init function returns nothing. */
|
||||
#define MODINIT_RETURN(x) return
|
||||
#define MODINIT_DEFINE(mod_name) PyMODINIT_FUNC init##mod_name (void)
|
||||
#define DECREF_MOD(mod)
|
||||
|
||||
/* Type header differs. */
|
||||
#define TYPE_HEAD(x,y) \
|
||||
PyObject_HEAD_INIT(x) \
|
||||
0,
|
||||
|
||||
/* Text interface. Use ascii strings. */
|
||||
#define Text_Type PyString_Type
|
||||
#define Text_Check PyString_Check
|
||||
#define Text_FromLocale PyString_FromString
|
||||
#define Text_FromUTF8 PyString_FromString
|
||||
#define Text_FromUTF8AndSize PyString_FromStringAndSize
|
||||
#define Text_FromFormat PyString_FromFormat
|
||||
#define Text_GetSize PyString_GetSize
|
||||
#define Text_GET_SIZE PyString_GET_SIZE
|
||||
|
||||
/* Binary interface. Use ascii strings. */
|
||||
#define Bytes_Type PyString_Type
|
||||
#define Bytes_Check PyString_Check
|
||||
#define Bytes_Size PyString_Size
|
||||
#define Bytes_AsString PyString_AsString
|
||||
#define Bytes_AsStringAndSize PyString_AsStringAndSize
|
||||
#define Bytes_FromStringAndSize PyString_FromStringAndSize
|
||||
#define Bytes_FromFormat PyString_FromFormat
|
||||
#define Bytes_AS_STRING PyString_AS_STRING
|
||||
#define Bytes_GET_SIZE PyString_GET_SIZE
|
||||
#define Bytes_AsDecodedObject PyString_AsDecodedObject
|
||||
|
||||
#define Object_Unicode PyObject_Unicode
|
||||
|
||||
/* Renamed builtins */
|
||||
#define BUILTINS_MODULE "__builtin__"
|
||||
#define BUILTINS_UNICODE "unicode"
|
||||
#define BUILTINS_UNICHR "unichr"
|
||||
|
||||
/* Defaults for unicode file path encoding */
|
||||
#define UNICODE_DEF_FS_CODEC Py_FileSystemDefaultEncoding
|
||||
#define UNICODE_DEF_FS_ERROR "strict"
|
||||
|
||||
#endif /* #if PY_MAJOR_VERSION >= 3 */
|
||||
|
||||
#define PY2 (!PY3)
|
||||
|
||||
#define MODINIT_ERROR MODINIT_RETURN (NULL)
|
||||
|
||||
/* Module state. These macros are used to define per-module macros.
|
||||
* v - global state variable (Python 2.x)
|
||||
* s - global state structure (Python 3.x)
|
||||
*/
|
||||
#define PY2_GETSTATE(v) (&(v))
|
||||
#define PY3_GETSTATE(s, m) ((struct s *) PyModule_GetState (m))
|
||||
|
||||
/* Pep 3123: Making PyObject_HEAD conform to standard C */
|
||||
#if !defined(Py_TYPE)
|
||||
#define Py_TYPE(o) (((PyObject *)(o))->ob_type)
|
||||
#define Py_REFCNT(o) (((PyObject *)(o))->ob_refcnt)
|
||||
#define Py_SIZE(o) (((PyVarObject *)(o))->ob_size)
|
||||
#endif
|
||||
|
||||
/* Encode a unicode file path */
|
||||
#define Unicode_AsEncodedPath(u) \
|
||||
PyUnicode_AsEncodedString ((u), UNICODE_DEF_FS_CODEC, UNICODE_DEF_FS_ERROR)
|
||||
|
||||
#define RELATIVE_MODULE(m) ("." m)
|
||||
|
||||
#define HAVE_OLD_BUFPROTO PY2
|
||||
|
||||
#if !defined(PG_ENABLE_OLDBUF) /* allow for command line override */
|
||||
#if HAVE_OLD_BUFPROTO
|
||||
#define PG_ENABLE_OLDBUF 1
|
||||
#else
|
||||
#define PG_ENABLE_OLDBUF 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef Py_TPFLAGS_HAVE_NEWBUFFER
|
||||
#define Py_TPFLAGS_HAVE_NEWBUFFER 0
|
||||
#endif
|
||||
|
||||
#ifndef Py_TPFLAGS_HAVE_CLASS
|
||||
#define Py_TPFLAGS_HAVE_CLASS 0
|
||||
#endif
|
||||
|
||||
#ifndef Py_TPFLAGS_CHECKTYPES
|
||||
#define Py_TPFLAGS_CHECKTYPES 0
|
||||
#endif
|
||||
|
||||
#if PY_VERSION_HEX >= 0x03020000
|
||||
#define Slice_GET_INDICES_EX(slice, length, start, stop, step, slicelength) \
|
||||
PySlice_GetIndicesEx(slice, length, start, stop, step, slicelength)
|
||||
#else
|
||||
#define Slice_GET_INDICES_EX(slice, length, start, stop, step, slicelength) \
|
||||
PySlice_GetIndicesEx((PySliceObject *)(slice), length, \
|
||||
start, stop, step, slicelength)
|
||||
#endif
|
||||
|
||||
/* Support new buffer protocol? */
|
||||
#if !defined(PG_ENABLE_NEWBUF) /* allow for command line override */
|
||||
#if !defined(PYPY_VERSION)
|
||||
#define PG_ENABLE_NEWBUF 1
|
||||
#else
|
||||
#define PG_ENABLE_NEWBUF 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif /* #if !defined(PGCOMPAT_H) */
|
16
venv/Include/site/python3.7/pygame/pgopengl.h
Normal file
16
venv/Include/site/python3.7/pygame/pgopengl.h
Normal file
@ -0,0 +1,16 @@
|
||||
#if !defined(PGOPENGL_H)
|
||||
#define PGOPENGL_H
|
||||
|
||||
/** This header includes definitions of Opengl functions as pointer types for
|
||||
** use with the SDL function SDL_GL_GetProcAddress.
|
||||
**/
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define GL_APIENTRY __stdcall
|
||||
#else
|
||||
#define GL_APIENTRY
|
||||
#endif
|
||||
|
||||
typedef void (GL_APIENTRY *GL_glReadPixels_Func)(int, int, int, int, unsigned int, unsigned int, void*);
|
||||
|
||||
#endif
|
34
venv/Include/site/python3.7/pygame/pygame.h
Normal file
34
venv/Include/site/python3.7/pygame/pygame.h
Normal file
@ -0,0 +1,34 @@
|
||||
/*
|
||||
pygame - Python Game Library
|
||||
Copyright (C) 2000-2001 Pete Shinners
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Pete Shinners
|
||||
pete@shinners.org
|
||||
*/
|
||||
|
||||
/* To allow the Pygame C api to be globally shared by all code within an
|
||||
* extension module built from multiple C files, only include the pygame.h
|
||||
* header within the top level C file, the one which calls the
|
||||
* 'import_pygame_*' macros. All other C source files of the module should
|
||||
* include _pygame.h instead.
|
||||
*/
|
||||
#ifndef PYGAME_H
|
||||
#define PYGAME_H
|
||||
|
||||
#include "_pygame.h"
|
||||
|
||||
#endif
|
143
venv/Include/site/python3.7/pygame/scrap.h
Normal file
143
venv/Include/site/python3.7/pygame/scrap.h
Normal file
@ -0,0 +1,143 @@
|
||||
/*
|
||||
pygame - Python Game Library
|
||||
Copyright (C) 2006, 2007 Rene Dudfield, Marcus von Appen
|
||||
|
||||
Originally put in the public domain by Sam Lantinga.
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/* This is unconditionally defined in Python.h */
|
||||
#if defined(_POSIX_C_SOURCE)
|
||||
#undef _POSIX_C_SOURCE
|
||||
#endif
|
||||
|
||||
#include <Python.h>
|
||||
|
||||
/* Handle clipboard text and data in arbitrary formats */
|
||||
|
||||
/**
|
||||
* Predefined supported pygame scrap types.
|
||||
*/
|
||||
#define PYGAME_SCRAP_TEXT "text/plain"
|
||||
#define PYGAME_SCRAP_BMP "image/bmp"
|
||||
#define PYGAME_SCRAP_PPM "image/ppm"
|
||||
#define PYGAME_SCRAP_PBM "image/pbm"
|
||||
|
||||
/**
|
||||
* The supported scrap clipboard types.
|
||||
*
|
||||
* This is only relevant in a X11 environment, which supports mouse
|
||||
* selections as well. For Win32 and MacOS environments the default
|
||||
* clipboard is used, no matter what value is passed.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SCRAP_CLIPBOARD,
|
||||
SCRAP_SELECTION /* only supported in X11 environments. */
|
||||
} ScrapClipType;
|
||||
|
||||
/**
|
||||
* Macro for initialization checks.
|
||||
*/
|
||||
#define PYGAME_SCRAP_INIT_CHECK() \
|
||||
if(!pygame_scrap_initialized()) \
|
||||
return (PyErr_SetString (pgExc_SDLError, \
|
||||
"scrap system not initialized."), NULL)
|
||||
|
||||
/**
|
||||
* \brief Checks, whether the pygame scrap module was initialized.
|
||||
*
|
||||
* \return 1 if the modules was initialized, 0 otherwise.
|
||||
*/
|
||||
extern int
|
||||
pygame_scrap_initialized (void);
|
||||
|
||||
/**
|
||||
* \brief Initializes the pygame scrap module internals. Call this before any
|
||||
* other method.
|
||||
*
|
||||
* \return 1 on successful initialization, 0 otherwise.
|
||||
*/
|
||||
extern int
|
||||
pygame_scrap_init (void);
|
||||
|
||||
/**
|
||||
* \brief Checks, whether the pygame window lost the clipboard focus or not.
|
||||
*
|
||||
* \return 1 if the window lost the focus, 0 otherwise.
|
||||
*/
|
||||
extern int
|
||||
pygame_scrap_lost (void);
|
||||
|
||||
/**
|
||||
* \brief Places content of a specific type into the clipboard.
|
||||
*
|
||||
* \note For X11 the following notes are important: The following types
|
||||
* are reserved for internal usage and thus will throw an error on
|
||||
* setting them: "TIMESTAMP", "TARGETS", "SDL_SELECTION".
|
||||
* Setting PYGAME_SCRAP_TEXT ("text/plain") will also automatically
|
||||
* set the X11 types "STRING" (XA_STRING), "TEXT" and "UTF8_STRING".
|
||||
*
|
||||
* For Win32 the following notes are important: Setting
|
||||
* PYGAME_SCRAP_TEXT ("text/plain") will also automatically set
|
||||
* the Win32 type "TEXT" (CF_TEXT).
|
||||
*
|
||||
* For QNX the following notes are important: Setting
|
||||
* PYGAME_SCRAP_TEXT ("text/plain") will also automatically set
|
||||
* the QNX type "TEXT" (Ph_CL_TEXT).
|
||||
*
|
||||
* \param type The type of the content.
|
||||
* \param srclen The length of the content.
|
||||
* \param src The NULL terminated content.
|
||||
* \return 1, if the content could be successfully pasted into the clipboard,
|
||||
* 0 otherwise.
|
||||
*/
|
||||
extern int
|
||||
pygame_scrap_put (char *type, int srclen, char *src);
|
||||
|
||||
/**
|
||||
* \brief Gets the current content from the clipboard.
|
||||
*
|
||||
* \note The received content does not need to be the content previously
|
||||
* placed in the clipboard using pygame_put_scrap(). See the
|
||||
* pygame_put_scrap() notes for more details.
|
||||
*
|
||||
* \param type The type of the content to receive.
|
||||
* \param count The size of the returned content.
|
||||
* \return The content or NULL in case of an error or if no content of the
|
||||
* specified type was available.
|
||||
*/
|
||||
extern char*
|
||||
pygame_scrap_get (char *type, unsigned long *count);
|
||||
|
||||
/**
|
||||
* \brief Gets the currently available content types from the clipboard.
|
||||
*
|
||||
* \return The different available content types or NULL in case of an
|
||||
* error or if no content type is available.
|
||||
*/
|
||||
extern char**
|
||||
pygame_scrap_get_types (void);
|
||||
|
||||
/**
|
||||
* \brief Checks whether content for the specified scrap type is currently
|
||||
* available in the clipboard.
|
||||
*
|
||||
* \param type The type to check for.
|
||||
* \return 1, if there is content and 0 otherwise.
|
||||
*/
|
||||
extern int
|
||||
pygame_scrap_contains (char *type);
|
383
venv/Include/site/python3.7/pygame/surface.h
Normal file
383
venv/Include/site/python3.7/pygame/surface.h
Normal file
@ -0,0 +1,383 @@
|
||||
/*
|
||||
pygame - Python Game Library
|
||||
Copyright (C) 2000-2001 Pete Shinners
|
||||
Copyright (C) 2007 Marcus von Appen
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Pete Shinners
|
||||
pete@shinners.org
|
||||
*/
|
||||
|
||||
#ifndef SURFACE_H
|
||||
#define SURFACE_H
|
||||
|
||||
/* This is defined in SDL.h */
|
||||
#if defined(_POSIX_C_SOURCE)
|
||||
#undef _POSIX_C_SOURCE
|
||||
#endif
|
||||
|
||||
#include <SDL.h>
|
||||
#include "pygame.h"
|
||||
|
||||
/* Blend modes */
|
||||
#define PYGAME_BLEND_ADD 0x1
|
||||
#define PYGAME_BLEND_SUB 0x2
|
||||
#define PYGAME_BLEND_MULT 0x3
|
||||
#define PYGAME_BLEND_MIN 0x4
|
||||
#define PYGAME_BLEND_MAX 0x5
|
||||
|
||||
#define PYGAME_BLEND_RGB_ADD 0x1
|
||||
#define PYGAME_BLEND_RGB_SUB 0x2
|
||||
#define PYGAME_BLEND_RGB_MULT 0x3
|
||||
#define PYGAME_BLEND_RGB_MIN 0x4
|
||||
#define PYGAME_BLEND_RGB_MAX 0x5
|
||||
|
||||
#define PYGAME_BLEND_RGBA_ADD 0x6
|
||||
#define PYGAME_BLEND_RGBA_SUB 0x7
|
||||
#define PYGAME_BLEND_RGBA_MULT 0x8
|
||||
#define PYGAME_BLEND_RGBA_MIN 0x9
|
||||
#define PYGAME_BLEND_RGBA_MAX 0x10
|
||||
#define PYGAME_BLEND_PREMULTIPLIED 0x11
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
||||
#define GET_PIXEL_24(b) (b[0] + (b[1] << 8) + (b[2] << 16))
|
||||
#else
|
||||
#define GET_PIXEL_24(b) (b[2] + (b[1] << 8) + (b[0] << 16))
|
||||
#endif
|
||||
|
||||
#define GET_PIXEL(pxl, bpp, source) \
|
||||
switch (bpp) \
|
||||
{ \
|
||||
case 2: \
|
||||
pxl = *((Uint16 *) (source)); \
|
||||
break; \
|
||||
case 4: \
|
||||
pxl = *((Uint32 *) (source)); \
|
||||
break; \
|
||||
default: \
|
||||
{ \
|
||||
Uint8 *b = (Uint8 *) source; \
|
||||
pxl = GET_PIXEL_24(b); \
|
||||
} \
|
||||
break; \
|
||||
}
|
||||
|
||||
#if IS_SDLv1
|
||||
#define GET_PIXELVALS(_sR, _sG, _sB, _sA, px, fmt, ppa) \
|
||||
_sR = ((px & fmt->Rmask) >> fmt->Rshift); \
|
||||
_sR = (_sR << fmt->Rloss) + (_sR >> (8 - (fmt->Rloss << 1))); \
|
||||
_sG = ((px & fmt->Gmask) >> fmt->Gshift); \
|
||||
_sG = (_sG << fmt->Gloss) + (_sG >> (8 - (fmt->Gloss << 1))); \
|
||||
_sB = ((px & fmt->Bmask) >> fmt->Bshift); \
|
||||
_sB = (_sB << fmt->Bloss) + (_sB >> (8 - (fmt->Bloss << 1))); \
|
||||
if (ppa) \
|
||||
{ \
|
||||
_sA = ((px & fmt->Amask) >> fmt->Ashift); \
|
||||
_sA = (_sA << fmt->Aloss) + (_sA >> (8 - (fmt->Aloss << 1))); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
_sA = 255; \
|
||||
}
|
||||
|
||||
#define GET_PIXELVALS_1(sr, sg, sb, sa, _src, _fmt) \
|
||||
sr = _fmt->palette->colors[*((Uint8 *) (_src))].r; \
|
||||
sg = _fmt->palette->colors[*((Uint8 *) (_src))].g; \
|
||||
sb = _fmt->palette->colors[*((Uint8 *) (_src))].b; \
|
||||
sa = 255;
|
||||
|
||||
/* For 1 byte palette pixels */
|
||||
#define SET_PIXELVAL(px, fmt, _dR, _dG, _dB, _dA) \
|
||||
*(px) = (Uint8) SDL_MapRGB(fmt, _dR, _dG, _dB)
|
||||
#else /* IS_SDLv2 */
|
||||
#define GET_PIXELVALS(_sR, _sG, _sB, _sA, px, fmt, ppa) \
|
||||
SDL_GetRGBA(px, fmt, &(_sR), &(_sG), &(_sB), &(_sA)); \
|
||||
if (!ppa) { \
|
||||
_sA = 255; \
|
||||
}
|
||||
|
||||
#define GET_PIXELVALS_1(sr, sg, sb, sa, _src, _fmt) \
|
||||
sr = _fmt->palette->colors[*((Uint8 *) (_src))].r; \
|
||||
sg = _fmt->palette->colors[*((Uint8 *) (_src))].g; \
|
||||
sb = _fmt->palette->colors[*((Uint8 *) (_src))].b; \
|
||||
sa = 255;
|
||||
|
||||
/* For 1 byte palette pixels */
|
||||
#define SET_PIXELVAL(px, fmt, _dR, _dG, _dB, _dA) \
|
||||
*(px) = (Uint8) SDL_MapRGBA(fmt, _dR, _dG, _dB, _dA)
|
||||
#endif /* IS_SDLv2 */
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
||||
#define SET_OFFSETS_24(or, og, ob, fmt) \
|
||||
{ \
|
||||
or = (fmt->Rshift == 0 ? 0 : \
|
||||
fmt->Rshift == 8 ? 1 : \
|
||||
2 ); \
|
||||
og = (fmt->Gshift == 0 ? 0 : \
|
||||
fmt->Gshift == 8 ? 1 : \
|
||||
2 ); \
|
||||
ob = (fmt->Bshift == 0 ? 0 : \
|
||||
fmt->Bshift == 8 ? 1 : \
|
||||
2 ); \
|
||||
}
|
||||
|
||||
#define SET_OFFSETS_32(or, og, ob, fmt) \
|
||||
{ \
|
||||
or = (fmt->Rshift == 0 ? 0 : \
|
||||
fmt->Rshift == 8 ? 1 : \
|
||||
fmt->Rshift == 16 ? 2 : \
|
||||
3 ); \
|
||||
og = (fmt->Gshift == 0 ? 0 : \
|
||||
fmt->Gshift == 8 ? 1 : \
|
||||
fmt->Gshift == 16 ? 2 : \
|
||||
3 ); \
|
||||
ob = (fmt->Bshift == 0 ? 0 : \
|
||||
fmt->Bshift == 8 ? 1 : \
|
||||
fmt->Bshift == 16 ? 2 : \
|
||||
3 ); \
|
||||
}
|
||||
#else
|
||||
#define SET_OFFSETS_24(or, og, ob, fmt) \
|
||||
{ \
|
||||
or = (fmt->Rshift == 0 ? 2 : \
|
||||
fmt->Rshift == 8 ? 1 : \
|
||||
0 ); \
|
||||
og = (fmt->Gshift == 0 ? 2 : \
|
||||
fmt->Gshift == 8 ? 1 : \
|
||||
0 ); \
|
||||
ob = (fmt->Bshift == 0 ? 2 : \
|
||||
fmt->Bshift == 8 ? 1 : \
|
||||
0 ); \
|
||||
}
|
||||
|
||||
#define SET_OFFSETS_32(or, og, ob, fmt) \
|
||||
{ \
|
||||
or = (fmt->Rshift == 0 ? 3 : \
|
||||
fmt->Rshift == 8 ? 2 : \
|
||||
fmt->Rshift == 16 ? 1 : \
|
||||
0 ); \
|
||||
og = (fmt->Gshift == 0 ? 3 : \
|
||||
fmt->Gshift == 8 ? 2 : \
|
||||
fmt->Gshift == 16 ? 1 : \
|
||||
0 ); \
|
||||
ob = (fmt->Bshift == 0 ? 3 : \
|
||||
fmt->Bshift == 8 ? 2 : \
|
||||
fmt->Bshift == 16 ? 1 : \
|
||||
0 ); \
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#define CREATE_PIXEL(buf, r, g, b, a, bp, ft) \
|
||||
switch (bp) \
|
||||
{ \
|
||||
case 2: \
|
||||
*((Uint16 *) (buf)) = \
|
||||
((r >> ft->Rloss) << ft->Rshift) | \
|
||||
((g >> ft->Gloss) << ft->Gshift) | \
|
||||
((b >> ft->Bloss) << ft->Bshift) | \
|
||||
((a >> ft->Aloss) << ft->Ashift); \
|
||||
break; \
|
||||
case 4: \
|
||||
*((Uint32 *) (buf)) = \
|
||||
((r >> ft->Rloss) << ft->Rshift) | \
|
||||
((g >> ft->Gloss) << ft->Gshift) | \
|
||||
((b >> ft->Bloss) << ft->Bshift) | \
|
||||
((a >> ft->Aloss) << ft->Ashift); \
|
||||
break; \
|
||||
}
|
||||
|
||||
/* Pretty good idea from Tom Duff :-). */
|
||||
#define LOOP_UNROLLED4(code, n, width) \
|
||||
n = (width + 3) / 4; \
|
||||
switch (width & 3) \
|
||||
{ \
|
||||
case 0: do { code; \
|
||||
case 3: code; \
|
||||
case 2: code; \
|
||||
case 1: code; \
|
||||
} while (--n > 0); \
|
||||
}
|
||||
|
||||
/* Used in the srcbpp == dstbpp == 1 blend functions */
|
||||
#define REPEAT_3(code) \
|
||||
code; \
|
||||
code; \
|
||||
code;
|
||||
|
||||
#define REPEAT_4(code) \
|
||||
code; \
|
||||
code; \
|
||||
code; \
|
||||
code;
|
||||
|
||||
|
||||
#define BLEND_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
tmp = dR + sR; dR = (tmp <= 255 ? tmp : 255); \
|
||||
tmp = dG + sG; dG = (tmp <= 255 ? tmp : 255); \
|
||||
tmp = dB + sB; dB = (tmp <= 255 ? tmp : 255);
|
||||
|
||||
#define BLEND_SUB(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
tmp = dR - sR; dR = (tmp >= 0 ? tmp : 0); \
|
||||
tmp = dG - sG; dG = (tmp >= 0 ? tmp : 0); \
|
||||
tmp = dB - sB; dB = (tmp >= 0 ? tmp : 0);
|
||||
|
||||
#define BLEND_MULT(sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
dR = (dR && sR) ? (dR * sR) >> 8 : 0; \
|
||||
dG = (dG && sG) ? (dG * sG) >> 8 : 0; \
|
||||
dB = (dB && sB) ? (dB * sB) >> 8 : 0;
|
||||
|
||||
#define BLEND_MIN(sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
if(sR < dR) { dR = sR; } \
|
||||
if(sG < dG) { dG = sG; } \
|
||||
if(sB < dB) { dB = sB; }
|
||||
|
||||
#define BLEND_MAX(sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
if(sR > dR) { dR = sR; } \
|
||||
if(sG > dG) { dG = sG; } \
|
||||
if(sB > dB) { dB = sB; }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define BLEND_RGBA_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
tmp = dR + sR; dR = (tmp <= 255 ? tmp : 255); \
|
||||
tmp = dG + sG; dG = (tmp <= 255 ? tmp : 255); \
|
||||
tmp = dB + sB; dB = (tmp <= 255 ? tmp : 255); \
|
||||
tmp = dA + sA; dA = (tmp <= 255 ? tmp : 255);
|
||||
|
||||
#define BLEND_RGBA_SUB(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
tmp = dR - sR; dR = (tmp >= 0 ? tmp : 0); \
|
||||
tmp = dG - sG; dG = (tmp >= 0 ? tmp : 0); \
|
||||
tmp = dB - sB; dB = (tmp >= 0 ? tmp : 0); \
|
||||
tmp = dA - sA; dA = (tmp >= 0 ? tmp : 0);
|
||||
|
||||
#define BLEND_RGBA_MULT(sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
dR = (dR && sR) ? (dR * sR) >> 8 : 0; \
|
||||
dG = (dG && sG) ? (dG * sG) >> 8 : 0; \
|
||||
dB = (dB && sB) ? (dB * sB) >> 8 : 0; \
|
||||
dA = (dA && sA) ? (dA * sA) >> 8 : 0;
|
||||
|
||||
#define BLEND_RGBA_MIN(sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
if(sR < dR) { dR = sR; } \
|
||||
if(sG < dG) { dG = sG; } \
|
||||
if(sB < dB) { dB = sB; } \
|
||||
if(sA < dA) { dA = sA; }
|
||||
|
||||
#define BLEND_RGBA_MAX(sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
if(sR > dR) { dR = sR; } \
|
||||
if(sG > dG) { dG = sG; } \
|
||||
if(sB > dB) { dB = sB; } \
|
||||
if(sA > dA) { dA = sA; }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#if 1
|
||||
/* Choose an alpha blend equation. If the sign is preserved on a right shift
|
||||
* then use a specialized, faster, equation. Otherwise a more general form,
|
||||
* where all additions are done before the shift, is needed.
|
||||
*/
|
||||
#if (-1 >> 1) < 0
|
||||
#define ALPHA_BLEND_COMP(sC, dC, sA) ((((sC - dC) * sA + sC) >> 8) + dC)
|
||||
#else
|
||||
#define ALPHA_BLEND_COMP(sC, dC, sA) (((dC << 8) + (sC - dC) * sA + sC) >> 8)
|
||||
#endif
|
||||
|
||||
#define ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
do { \
|
||||
if (dA) \
|
||||
{ \
|
||||
dR = ALPHA_BLEND_COMP(sR, dR, sA); \
|
||||
dG = ALPHA_BLEND_COMP(sG, dG, sA); \
|
||||
dB = ALPHA_BLEND_COMP(sB, dB, sA); \
|
||||
dA = sA + dA - ((sA * dA) / 255); \
|
||||
} \
|
||||
else \
|
||||
{ \
|
||||
dR = sR; \
|
||||
dG = sG; \
|
||||
dB = sB; \
|
||||
dA = sA; \
|
||||
} \
|
||||
} while(0)
|
||||
|
||||
#define ALPHA_BLEND_PREMULTIPLIED_COMP(sC, dC, sA) (sC + dC - ((dC * sA) >> 8))
|
||||
|
||||
#define ALPHA_BLEND_PREMULTIPLIED(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
do { \
|
||||
tmp = ALPHA_BLEND_PREMULTIPLIED_COMP(sR, dR, sA); dR = (tmp > 255 ? 255 : tmp); \
|
||||
tmp = ALPHA_BLEND_PREMULTIPLIED_COMP(sG, dG, sA); dG = (tmp > 255 ? 255 : tmp); \
|
||||
tmp = ALPHA_BLEND_PREMULTIPLIED_COMP(sB, dB, sA); dB = (tmp > 255 ? 255 : tmp); \
|
||||
dA = sA + dA - ((sA * dA) / 255); \
|
||||
} while(0)
|
||||
#elif 0
|
||||
|
||||
#define ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB, dA) \
|
||||
do { \
|
||||
if(sA){ \
|
||||
if(dA && sA < 255){ \
|
||||
int dContrib = dA*(255 - sA)/255; \
|
||||
dA = sA+dA - ((sA*dA)/255); \
|
||||
dR = (dR*dContrib + sR*sA)/dA; \
|
||||
dG = (dG*dContrib + sG*sA)/dA; \
|
||||
dB = (dB*dContrib + sB*sA)/dA; \
|
||||
}else{ \
|
||||
dR = sR; \
|
||||
dG = sG; \
|
||||
dB = sB; \
|
||||
dA = sA; \
|
||||
} \
|
||||
} \
|
||||
} while(0)
|
||||
#endif
|
||||
|
||||
int
|
||||
surface_fill_blend (SDL_Surface *surface, SDL_Rect *rect, Uint32 color,
|
||||
int blendargs);
|
||||
|
||||
void
|
||||
surface_respect_clip_rect (SDL_Surface *surface, SDL_Rect *rect);
|
||||
|
||||
int
|
||||
pygame_AlphaBlit (SDL_Surface * src, SDL_Rect * srcrect,
|
||||
SDL_Surface * dst, SDL_Rect * dstrect, int the_args);
|
||||
|
||||
int
|
||||
pygame_Blit (SDL_Surface * src, SDL_Rect * srcrect,
|
||||
SDL_Surface * dst, SDL_Rect * dstrect, int the_args);
|
||||
|
||||
#endif /* SURFACE_H */
|
51
venv/Scripts/Activate.ps1
Normal file
51
venv/Scripts/Activate.ps1
Normal file
@ -0,0 +1,51 @@
|
||||
function global:deactivate ([switch]$NonDestructive) {
|
||||
# Revert to original values
|
||||
if (Test-Path function:_OLD_VIRTUAL_PROMPT) {
|
||||
copy-item function:_OLD_VIRTUAL_PROMPT function:prompt
|
||||
remove-item function:_OLD_VIRTUAL_PROMPT
|
||||
}
|
||||
|
||||
if (Test-Path env:_OLD_VIRTUAL_PYTHONHOME) {
|
||||
copy-item env:_OLD_VIRTUAL_PYTHONHOME env:PYTHONHOME
|
||||
remove-item env:_OLD_VIRTUAL_PYTHONHOME
|
||||
}
|
||||
|
||||
if (Test-Path env:_OLD_VIRTUAL_PATH) {
|
||||
copy-item env:_OLD_VIRTUAL_PATH env:PATH
|
||||
remove-item env:_OLD_VIRTUAL_PATH
|
||||
}
|
||||
|
||||
if (Test-Path env:VIRTUAL_ENV) {
|
||||
remove-item env:VIRTUAL_ENV
|
||||
}
|
||||
|
||||
if (!$NonDestructive) {
|
||||
# Self destruct!
|
||||
remove-item function:deactivate
|
||||
}
|
||||
}
|
||||
|
||||
deactivate -nondestructive
|
||||
|
||||
$env:VIRTUAL_ENV="J:\PycharmProjects\kelner\venv"
|
||||
|
||||
if (! $env:VIRTUAL_ENV_DISABLE_PROMPT) {
|
||||
# Set the prompt to include the env name
|
||||
# Make sure _OLD_VIRTUAL_PROMPT is global
|
||||
function global:_OLD_VIRTUAL_PROMPT {""}
|
||||
copy-item function:prompt function:_OLD_VIRTUAL_PROMPT
|
||||
function global:prompt {
|
||||
Write-Host -NoNewline -ForegroundColor Green '(venv) '
|
||||
_OLD_VIRTUAL_PROMPT
|
||||
}
|
||||
}
|
||||
|
||||
# Clear PYTHONHOME
|
||||
if (Test-Path env:PYTHONHOME) {
|
||||
copy-item env:PYTHONHOME env:_OLD_VIRTUAL_PYTHONHOME
|
||||
remove-item env:PYTHONHOME
|
||||
}
|
||||
|
||||
# Add the venv to the PATH
|
||||
copy-item env:PATH env:_OLD_VIRTUAL_PATH
|
||||
$env:PATH = "$env:VIRTUAL_ENV\Scripts;$env:PATH"
|
76
venv/Scripts/activate
Normal file
76
venv/Scripts/activate
Normal file
@ -0,0 +1,76 @@
|
||||
# This file must be used with "source bin/activate" *from bash*
|
||||
# you cannot run it directly
|
||||
|
||||
deactivate () {
|
||||
# reset old environment variables
|
||||
if [ -n "${_OLD_VIRTUAL_PATH:-}" ] ; then
|
||||
PATH="${_OLD_VIRTUAL_PATH:-}"
|
||||
export PATH
|
||||
unset _OLD_VIRTUAL_PATH
|
||||
fi
|
||||
if [ -n "${_OLD_VIRTUAL_PYTHONHOME:-}" ] ; then
|
||||
PYTHONHOME="${_OLD_VIRTUAL_PYTHONHOME:-}"
|
||||
export PYTHONHOME
|
||||
unset _OLD_VIRTUAL_PYTHONHOME
|
||||
fi
|
||||
|
||||
# This should detect bash and zsh, which have a hash command that must
|
||||
# be called to get it to forget past commands. Without forgetting
|
||||
# past commands the $PATH changes we made may not be respected
|
||||
if [ -n "${BASH:-}" -o -n "${ZSH_VERSION:-}" ] ; then
|
||||
hash -r
|
||||
fi
|
||||
|
||||
if [ -n "${_OLD_VIRTUAL_PS1:-}" ] ; then
|
||||
PS1="${_OLD_VIRTUAL_PS1:-}"
|
||||
export PS1
|
||||
unset _OLD_VIRTUAL_PS1
|
||||
fi
|
||||
|
||||
unset VIRTUAL_ENV
|
||||
if [ ! "$1" = "nondestructive" ] ; then
|
||||
# Self destruct!
|
||||
unset -f deactivate
|
||||
fi
|
||||
}
|
||||
|
||||
# unset irrelevant variables
|
||||
deactivate nondestructive
|
||||
|
||||
VIRTUAL_ENV="J:\PycharmProjects\kelner\venv"
|
||||
export VIRTUAL_ENV
|
||||
|
||||
_OLD_VIRTUAL_PATH="$PATH"
|
||||
PATH="$VIRTUAL_ENV/Scripts:$PATH"
|
||||
export PATH
|
||||
|
||||
# unset PYTHONHOME if set
|
||||
# this will fail if PYTHONHOME is set to the empty string (which is bad anyway)
|
||||
# could use `if (set -u; : $PYTHONHOME) ;` in bash
|
||||
if [ -n "${PYTHONHOME:-}" ] ; then
|
||||
_OLD_VIRTUAL_PYTHONHOME="${PYTHONHOME:-}"
|
||||
unset PYTHONHOME
|
||||
fi
|
||||
|
||||
if [ -z "${VIRTUAL_ENV_DISABLE_PROMPT:-}" ] ; then
|
||||
_OLD_VIRTUAL_PS1="${PS1:-}"
|
||||
if [ "x(venv) " != x ] ; then
|
||||
PS1="(venv) ${PS1:-}"
|
||||
else
|
||||
if [ "`basename \"$VIRTUAL_ENV\"`" = "__" ] ; then
|
||||
# special case for Aspen magic directories
|
||||
# see http://www.zetadev.com/software/aspen/
|
||||
PS1="[`basename \`dirname \"$VIRTUAL_ENV\"\``] $PS1"
|
||||
else
|
||||
PS1="(`basename \"$VIRTUAL_ENV\"`)$PS1"
|
||||
fi
|
||||
fi
|
||||
export PS1
|
||||
fi
|
||||
|
||||
# This should detect bash and zsh, which have a hash command that must
|
||||
# be called to get it to forget past commands. Without forgetting
|
||||
# past commands the $PATH changes we made may not be respected
|
||||
if [ -n "${BASH:-}" -o -n "${ZSH_VERSION:-}" ] ; then
|
||||
hash -r
|
||||
fi
|
45
venv/Scripts/activate.bat
Normal file
45
venv/Scripts/activate.bat
Normal file
@ -0,0 +1,45 @@
|
||||
@echo off
|
||||
|
||||
rem This file is UTF-8 encoded, so we need to update the current code page while executing it
|
||||
for /f "tokens=2 delims=:" %%a in ('"%SystemRoot%\System32\chcp.com"') do (
|
||||
set "_OLD_CODEPAGE=%%a"
|
||||
)
|
||||
if defined _OLD_CODEPAGE (
|
||||
"%SystemRoot%\System32\chcp.com" 65001 > nul
|
||||
)
|
||||
|
||||
set "VIRTUAL_ENV=J:\PycharmProjects\kelner\venv"
|
||||
|
||||
if not defined PROMPT (
|
||||
set "PROMPT=$P$G"
|
||||
)
|
||||
|
||||
if defined _OLD_VIRTUAL_PROMPT (
|
||||
set "PROMPT=%_OLD_VIRTUAL_PROMPT%"
|
||||
)
|
||||
|
||||
if defined _OLD_VIRTUAL_PYTHONHOME (
|
||||
set "PYTHONHOME=%_OLD_VIRTUAL_PYTHONHOME%"
|
||||
)
|
||||
|
||||
set "_OLD_VIRTUAL_PROMPT=%PROMPT%"
|
||||
set "PROMPT=(venv) %PROMPT%"
|
||||
|
||||
if defined PYTHONHOME (
|
||||
set "_OLD_VIRTUAL_PYTHONHOME=%PYTHONHOME%"
|
||||
set PYTHONHOME=
|
||||
)
|
||||
|
||||
if defined _OLD_VIRTUAL_PATH (
|
||||
set "PATH=%_OLD_VIRTUAL_PATH%"
|
||||
) else (
|
||||
set "_OLD_VIRTUAL_PATH=%PATH%"
|
||||
)
|
||||
|
||||
set "PATH=%VIRTUAL_ENV%\Scripts;%PATH%"
|
||||
|
||||
:END
|
||||
if defined _OLD_CODEPAGE (
|
||||
"%SystemRoot%\System32\chcp.com" %_OLD_CODEPAGE% > nul
|
||||
set "_OLD_CODEPAGE="
|
||||
)
|
21
venv/Scripts/deactivate.bat
Normal file
21
venv/Scripts/deactivate.bat
Normal file
@ -0,0 +1,21 @@
|
||||
@echo off
|
||||
|
||||
if defined _OLD_VIRTUAL_PROMPT (
|
||||
set "PROMPT=%_OLD_VIRTUAL_PROMPT%"
|
||||
)
|
||||
set _OLD_VIRTUAL_PROMPT=
|
||||
|
||||
if defined _OLD_VIRTUAL_PYTHONHOME (
|
||||
set "PYTHONHOME=%_OLD_VIRTUAL_PYTHONHOME%"
|
||||
set _OLD_VIRTUAL_PYTHONHOME=
|
||||
)
|
||||
|
||||
if defined _OLD_VIRTUAL_PATH (
|
||||
set "PATH=%_OLD_VIRTUAL_PATH%"
|
||||
)
|
||||
|
||||
set _OLD_VIRTUAL_PATH=
|
||||
|
||||
set VIRTUAL_ENV=
|
||||
|
||||
:END
|
12
venv/Scripts/easy_install-3.7-script.py
Normal file
12
venv/Scripts/easy_install-3.7-script.py
Normal file
@ -0,0 +1,12 @@
|
||||
#!J:\PycharmProjects\kelner\venv\Scripts\python.exe
|
||||
# EASY-INSTALL-ENTRY-SCRIPT: 'setuptools==40.8.0','console_scripts','easy_install-3.7'
|
||||
__requires__ = 'setuptools==40.8.0'
|
||||
import re
|
||||
import sys
|
||||
from pkg_resources import load_entry_point
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.argv[0] = re.sub(r'(-script\.pyw?|\.exe)?$', '', sys.argv[0])
|
||||
sys.exit(
|
||||
load_entry_point('setuptools==40.8.0', 'console_scripts', 'easy_install-3.7')()
|
||||
)
|
BIN
venv/Scripts/easy_install-3.7.exe
Normal file
BIN
venv/Scripts/easy_install-3.7.exe
Normal file
Binary file not shown.
12
venv/Scripts/easy_install-script.py
Normal file
12
venv/Scripts/easy_install-script.py
Normal file
@ -0,0 +1,12 @@
|
||||
#!J:\PycharmProjects\kelner\venv\Scripts\python.exe
|
||||
# EASY-INSTALL-ENTRY-SCRIPT: 'setuptools==40.8.0','console_scripts','easy_install'
|
||||
__requires__ = 'setuptools==40.8.0'
|
||||
import re
|
||||
import sys
|
||||
from pkg_resources import load_entry_point
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.argv[0] = re.sub(r'(-script\.pyw?|\.exe)?$', '', sys.argv[0])
|
||||
sys.exit(
|
||||
load_entry_point('setuptools==40.8.0', 'console_scripts', 'easy_install')()
|
||||
)
|
BIN
venv/Scripts/easy_install.exe
Normal file
BIN
venv/Scripts/easy_install.exe
Normal file
Binary file not shown.
12
venv/Scripts/pip-script.py
Normal file
12
venv/Scripts/pip-script.py
Normal file
@ -0,0 +1,12 @@
|
||||
#!J:\PycharmProjects\kelner\venv\Scripts\python.exe
|
||||
# EASY-INSTALL-ENTRY-SCRIPT: 'pip==19.0.3','console_scripts','pip'
|
||||
__requires__ = 'pip==19.0.3'
|
||||
import re
|
||||
import sys
|
||||
from pkg_resources import load_entry_point
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.argv[0] = re.sub(r'(-script\.pyw?|\.exe)?$', '', sys.argv[0])
|
||||
sys.exit(
|
||||
load_entry_point('pip==19.0.3', 'console_scripts', 'pip')()
|
||||
)
|
BIN
venv/Scripts/pip.exe
Normal file
BIN
venv/Scripts/pip.exe
Normal file
Binary file not shown.
12
venv/Scripts/pip3-script.py
Normal file
12
venv/Scripts/pip3-script.py
Normal file
@ -0,0 +1,12 @@
|
||||
#!J:\PycharmProjects\kelner\venv\Scripts\python.exe
|
||||
# EASY-INSTALL-ENTRY-SCRIPT: 'pip==19.0.3','console_scripts','pip3'
|
||||
__requires__ = 'pip==19.0.3'
|
||||
import re
|
||||
import sys
|
||||
from pkg_resources import load_entry_point
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.argv[0] = re.sub(r'(-script\.pyw?|\.exe)?$', '', sys.argv[0])
|
||||
sys.exit(
|
||||
load_entry_point('pip==19.0.3', 'console_scripts', 'pip3')()
|
||||
)
|
12
venv/Scripts/pip3.7-script.py
Normal file
12
venv/Scripts/pip3.7-script.py
Normal file
@ -0,0 +1,12 @@
|
||||
#!J:\PycharmProjects\kelner\venv\Scripts\python.exe
|
||||
# EASY-INSTALL-ENTRY-SCRIPT: 'pip==19.0.3','console_scripts','pip3.7'
|
||||
__requires__ = 'pip==19.0.3'
|
||||
import re
|
||||
import sys
|
||||
from pkg_resources import load_entry_point
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.argv[0] = re.sub(r'(-script\.pyw?|\.exe)?$', '', sys.argv[0])
|
||||
sys.exit(
|
||||
load_entry_point('pip==19.0.3', 'console_scripts', 'pip3.7')()
|
||||
)
|
BIN
venv/Scripts/pip3.7.exe
Normal file
BIN
venv/Scripts/pip3.7.exe
Normal file
Binary file not shown.
BIN
venv/Scripts/pip3.exe
Normal file
BIN
venv/Scripts/pip3.exe
Normal file
Binary file not shown.
BIN
venv/Scripts/python.exe
Normal file
BIN
venv/Scripts/python.exe
Normal file
Binary file not shown.
BIN
venv/Scripts/pythonw.exe
Normal file
BIN
venv/Scripts/pythonw.exe
Normal file
Binary file not shown.
3
venv/pyvenv.cfg
Normal file
3
venv/pyvenv.cfg
Normal file
@ -0,0 +1,3 @@
|
||||
home = c:\software\python3
|
||||
include-system-site-packages = false
|
||||
version = 3.7.3
|
Loading…
Reference in New Issue
Block a user