forked from s444417/ProjektAI
turned grid and waiter into objects, added gitignore file, modified movement and graphic layer update
This commit is contained in:
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5fc44db844
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112
.gitignore
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112
.gitignore
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# Created by https://www.gitignore.io/api/python
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# Edit at https://www.gitignore.io/?templates=python
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### Python ###
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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pip-wheel-metadata/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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/idea/workspace.xml
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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.hypothesis/
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.pytest_cache/
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# Translations
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*.mo
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*.pot
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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target/
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# pyenv
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.python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# celery beat schedule file
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celerybeat-schedule
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# SageMath parsed files
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*.sage.py
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# Mr Developer
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.mr.developer.cfg
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.project
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.pydevproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# End of https://www.gitignore.io/api/python
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2
.idea/.gitignore
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2
.idea/.gitignore
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# Default ignored files
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/workspace.xml
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.idea/ProjektAI.iml
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12
.idea/ProjektAI.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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<component name="PyDocumentationSettings">
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<option name="format" value="PLAIN" />
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<option name="myDocStringFormat" value="Plain" />
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</component>
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</module>
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.idea/inspectionProfiles/profiles_settings.xml
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6
.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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.idea/misc.xml
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7
.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="JavaScriptSettings">
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<option name="languageLevel" value="ES6" />
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</component>
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.8" project-jdk-type="Python SDK" />
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</project>
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8
.idea/modules.xml
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8
.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/ProjektAI.iml" filepath="$PROJECT_DIR$/.idea/ProjektAI.iml" />
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</modules>
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</component>
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</project>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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@ -1,33 +1,76 @@
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import pygame
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import pygame
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import time
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#initialize the pygame
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# initialize the pygame
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pygame.init()
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pygame.init()
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#create the screen
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# initiate variables
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screen = pygame.display.set_mode((1000,1000))
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screen = pygame.display.set_mode((1000,1000))
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#caption
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pygame.display.set_caption("Bardzo mądry kelner")
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pygame.display.set_caption("Bardzo mądry kelner")
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#grid
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# Grid variables
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gridImg = pygame.image.load("20x20grid.png")
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gridImg = pygame.image.load("20x20grid.png")
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gridX = 0
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gridX = 0
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gridY = 0
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gridY = 0
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#weiter
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# Waiter variables
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waiterImg = pygame.image.load("waiter.png")
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waiterImg = pygame.image.load("waiter.png")
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waiterX = 10
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waiterX = 10
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waiterY = 1
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waiterY = 10
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# TODO: classes in separate folders
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class Grid:
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def __init__(self, g_x, g_y, grid_img):
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self.g_x = g_x
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self.g_y = g_y
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self.grid_img = grid_img
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def draw_grid(self):
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global screen
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screen.blit(self.grid_img, (self.g_x, self.g_y))
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class Waiter:
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def __init__(self, w_x, w_y, waiter_img):
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self.waiter_img = waiter_img
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self.w_x = w_x
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self.w_y = w_y
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self.position = [w_x, w_y]
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def draw_waiter(self):
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global screen
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screen.blit(self.waiter_img, self.position)
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def move_left(self, w_x):
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self.position[0] = (self.position[0]-w_x) % 1000
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screen.blit(self.waiter_img, self.position)
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def move_right(self, w_x):
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self.position[0] = (self.position[0]+w_x) % 1000
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screen.blit(self.waiter_img, self.position)
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def move_up(self, w_y):
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self.position[1] = (self.position[1]-w_y) % 1000
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screen.blit(self.waiter_img, self.position)
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def move_down(self, w_y):
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self.position[1] = (self.position[1]+w_y) % 1000
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screen.blit(self.waiter_img, self.position)
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# waiter
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waiterX_change = 0
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waiterX_change = 0
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waiterY_change = 0
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waiterY_change = 0
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def grid():
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grid = Grid(gridX, gridY, gridImg)
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screen.blit(gridImg, (gridX,gridY))
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waiter = Waiter(waiterX, waiterY, waiterImg)
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def waiter(x, y):
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# loop
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screen.blit(waiterImg, (x,y))
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#loop
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running = True
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running = True
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while running:
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while running:
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@ -37,24 +80,26 @@ while running:
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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running = False
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running = False
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# TODO: switch case
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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if event.key == pygame.K_LEFT:
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waiterX_change = -50
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waiter.move_left(20)
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if event.key == pygame.K_RIGHT:
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if event.key == pygame.K_RIGHT:
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waiterX_change = 50
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waiter.move_right(20)
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if event.key == pygame.K_UP:
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if event.key == pygame.K_UP:
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waiterY_change = -50
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waiter.move_up(20)
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if event.key == pygame.K_DOWN:
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if event.key == pygame.K_DOWN:
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waiterY_change = 50
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waiter.move_down(20)
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# do czego to ???
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if event.type == pygame.KEYUP:
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if event.type == pygame.KEYUP:
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if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
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if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
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waiterX_change = 0
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waiterX_change = 0
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if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
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if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
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waiterY_change = 0
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waiterY_change = 0
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grid()
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grid.draw_grid()
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waiterX += waiterX_change
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waiter.draw_waiter()
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waiterY += waiterY_change
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pygame.display.update()
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waiter(waiterX, waiterY)
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time.sleep(0.1)
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pygame.display.update()
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