forked from s444417/ProjektAI
AdamT_Podprojekt_v4
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@ -2,7 +2,7 @@
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<module type="PYTHON_MODULE" version="4">
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="jdk" jdkName="Python 3.7 (venv)" jdkType="Python SDK" />
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<orderEntry type="jdk" jdkName="Python 3.7 (ProjektAI) (4)" jdkType="Python SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</component>
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<component name="TestRunnerService">
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<component name="TestRunnerService">
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@ -3,5 +3,5 @@
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<component name="JavaScriptSettings">
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<component name="JavaScriptSettings">
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<option name="languageLevel" value="ES6" />
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<option name="languageLevel" value="ES6" />
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</component>
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</component>
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7 (venv)" project-jdk-type="Python SDK" />
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.7 (ProjektAI) (4)" project-jdk-type="Python SDK" />
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</project>
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</project>
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@ -7,6 +7,7 @@ from kelner.src.managers.MenuManager import MenuManager
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from kelner.src.managers.TableManager import TableManager
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from kelner.src.managers.TableManager import TableManager
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from kelner.src.managers.WaiterManager import WaiterManager
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from kelner.src.managers.WaiterManager import WaiterManager
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# create screen consts
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# create screen consts
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Scale = 2 # scale for all images used within project
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Scale = 2 # scale for all images used within project
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CellSize = round(50 * Scale) # pixel size of 1 square cell in the grid
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CellSize = round(50 * Scale) # pixel size of 1 square cell in the grid
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@ -25,12 +26,15 @@ drawableManager = DrawableCollection()
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# initialize menu manager
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# initialize menu manager
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menuManager = MenuManager()
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menuManager = MenuManager()
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# initialize waiter component
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# initialize waiter component
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waiter1 = Waiter(0, 0, 0, GridCountX - 1, 0, GridCountY - 1, CellSize, PaintOffset)
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waiter1 = Waiter(0, 0, 0, GridCountX - 1, 0, GridCountY - 1, CellSize, PaintOffset)
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waiter2 = Waiter(0, GridCountY - 1, 0, GridCountX - 1, 0, GridCountY - 1, CellSize, PaintOffset)
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waiter2 = Waiter(0, GridCountY - 1, 0, GridCountX - 1, 0, GridCountY - 1, CellSize, PaintOffset)
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waiter3 = Waiter(GridCountX - 1, 0, 0, GridCountX - 1, 0, GridCountY - 1, CellSize, PaintOffset)
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waiter3 = Waiter(GridCountX - 1, 0, 0, GridCountX - 1, 0, GridCountY - 1, CellSize, PaintOffset)
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waiter4 = Waiter(GridCountX - 1, GridCountY - 1, 0, GridCountX - 1, 0, GridCountY - 1, CellSize, PaintOffset)
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waiter4 = Waiter(GridCountX - 1, GridCountY - 1, 0, GridCountX - 1, 0, GridCountY - 1, CellSize, PaintOffset)
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# adds waiter to drawable collection
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# adds waiter to drawable collection
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drawableManager.add(waiter1)
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drawableManager.add(waiter1)
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drawableManager.add(waiter2)
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drawableManager.add(waiter2)
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140
kelner/src/algorithms/DecisionTree/Tree_Builder.py
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140
kelner/src/algorithms/DecisionTree/Tree_Builder.py
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import random
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training_db = [
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[1, 0, 0, 'A'],
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[1, 1, 0,'B'],
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[0, 1, 0, 'C'],
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[0, 1, 1, 'B'],
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[0, 0, 1, 'D'],
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[1, 1, 0, 'B'],
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]
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kolumny = ["sport", "czytanie", "lucznictwo", "jedzenie"]
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def kolumny_wartosci(rows, col):
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return set([row[col] for row in rows])
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def kolumny_wartosci_ilosc(rows):
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wartosci_ilosc = {}
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for row in rows:
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jedzenie = row[-1]
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if jedzenie not in wartosci_ilosc:
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wartosci_ilosc[jedzenie] = 0
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wartosci_ilosc[jedzenie] += 1
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return wartosci_ilosc
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def czy_numer(value):
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return isinstance(value, int) or isinstance(value, float)
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class Question:
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def __init__(self, column, value):
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self.column = column
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self.value = value
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def match(self, example):
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val = example[self.column]
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if czy_numer(val):
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return val >= self.value
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else:
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return val == self.value
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def kolumny_podzial(rows, question):
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true_rows, false_rows = [], []
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for row in rows:
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if question.match(row):
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true_rows.append(row)
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else:
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false_rows.append(row)
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return true_rows, false_rows
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def gini(rows):
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wartosci_ilosc = kolumny_wartosci_ilosc(rows)
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impurity = 1
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for lbl in wartosci_ilosc:
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prob_of_lbl = wartosci_ilosc[lbl] / float(len(rows))
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impurity -= prob_of_lbl * prob_of_lbl
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return impurity
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def info_gain(left, right, current_uncertainty):
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p = float(len(left)) / (len(left) + len(right))
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return current_uncertainty - p * gini(left) - (1 - p) * gini(right)
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def find_best_split(rows):
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best_gain = 0
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best_question = None
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current_uncertainty = gini(rows)
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n_features = len(rows[0]) - 1
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for col in range(n_features):
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values = set([row[col] for row in rows])
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for val in values:
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question = Question(col, val)
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true_rows, false_rows = kolumny_podzial(rows, question)
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if len(true_rows) == 0 or len(false_rows) == 0:
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continue
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gain = info_gain(true_rows, false_rows, current_uncertainty)
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if gain >= best_gain:
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best_gain, best_question = gain, question
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return best_gain, best_question
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class Leaf:
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def __init__(self, rows):
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a = random.randrange(0, len(rows))
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self.predictions = rows[a][-1]
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class Decision_Node:
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def __init__(self, question, true_branch, false_branch):
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self.question = question
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self.true_branch = true_branch
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self.false_branch = false_branch
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def build_tree(rows):
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gain, question = find_best_split(rows)
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if gain == 0:
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return Leaf(rows)
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true_rows, false_rows = kolumny_podzial(rows, question)
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true_branch = build_tree(true_rows)
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false_branch = build_tree(false_rows)
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return Decision_Node(question, true_branch, false_branch)
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print(spacing + '--> False:')
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print_tree(node.false_branch, spacing + " ")
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def zgadnij(row, node):
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if isinstance(node, Leaf):
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return node.predictions
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if node.question.match(row):
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return zgadnij(row, node.true_branch)
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else:
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return zgadnij(row, node.false_branch)
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@ -3,7 +3,7 @@ from enum import Enum
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from threading import Lock
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from threading import Lock
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from kelner.src.components.Drawable import Drawable
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from kelner.src.components.Drawable import Drawable
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from kelner.src.managers.ImageCache import ImageCache, Images
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from kelner.src.managers.ImageCache import ImageCache, Images
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from kelner.src.algorithms.DecisionTree import Tree_Builder
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# status of the table
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# status of the table
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class Status(Enum):
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class Status(Enum):
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@ -22,6 +22,26 @@ class Table(Drawable):
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self.__order = []
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self.__order = []
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self.__guests = self.__getRandomGuests()
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self.__guests = self.__getRandomGuests()
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self.__tableLock = Lock()
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self.__tableLock = Lock()
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self.__zainteresowania = []
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# Build a Decision Tree
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self.Decision_Tree = Tree_Builder.build_tree(Tree_Builder.training_db)
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#Generates Hobbys
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for a in range(len(self.__guests)):
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sport = random.randint(0,1)
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czytanie = random.randint(0,1)
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lucznictwo = random.randint(0,1)
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jedzenie = random.randint(0,1)
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self.__zainteresowania.append([sport,czytanie,lucznictwo,jedzenie, "A"])
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def getOrder(self):
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# Generates order
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order = []
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for a in range(0,len(self.__guests)):
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order.append(Tree_Builder.zgadnij(self.__zainteresowania[a], self.Decision_Tree))
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print("Zamowienie: " + str(order))
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return order
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@staticmethod
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@staticmethod
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def __getRandomGuests():
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def __getRandomGuests():
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@ -33,16 +53,16 @@ class Table(Drawable):
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return guests
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return guests
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# waiter collects orders from table
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# waiter collects orders from table
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def getOrder(self):
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##def getOrder(self):
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order = None
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## order = None
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if self.__tableLock.acquire(False):
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## if self.__tableLock.acquire(False):
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try:
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## try:
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if self.isStatus(Status.Ready) and self.hasOrder():
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## if self.isStatus(Status.Ready) and self.hasOrder():
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order = self.__order
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## order = self.__order
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self.setOrder([])
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## self.setOrder([])
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finally:
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## finally:
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self.__tableLock.release()
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## self.__tableLock.release()
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return order
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## return order
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def setOrder(self, order):
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def setOrder(self, order):
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self.__order = order
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self.__order = order
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