forked from s444417/ProjektAI
182 lines
7.0 KiB
Python
182 lines
7.0 KiB
Python
import pygame
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from kelner.src.components.GridBoard import GridBoard
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from kelner.src.components.Waiter import Waiter
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from kelner.src.components.Table import Table
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from kelner.src.components.Kitchen import Kitchen
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from kelner.src.managers.DrawableCollection import DrawableCollection
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from kelner.src.managers.MenuManager import MenuManager
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from kelner.src.managers.TableManager import TableManager
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from kelner.src.managers.WaiterManager import WaiterManager
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from kelner.src.algorithms.DecisionTree import Tree_Builder
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from kelner.src.managers.KitchenManager import KitchenManager
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from kelner.src.algorithms.CNN.PrepareData import LoadModelThread
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import kelner.src.settings as settings
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import time
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# create screen consts
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Scale = 2 # scale for all images used within project
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CellSize = round(50 * Scale) # pixel size of 1 square cell in the grid
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PaintOffset = CellSize # pixel size of paint offset for all drawables
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GridCountX = 15 # number of columns in grid
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GridCountY = 9 # number of rows in grid
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ScreenWidth = CellSize * GridCountX + 2 * PaintOffset # screen width in pixels
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ScreenHeight = CellSize * GridCountY + 2 * PaintOffset # screen height in pixels
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running_tasks = {'table': [], 'waiter': []}
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# initialize background
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gridBoard = GridBoard(ScreenWidth, ScreenHeight)
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# start loading prediction model
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settings.init()
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load_model_thread = LoadModelThread()
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load_model_thread.start()
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# joining this thread to main thread. Man thread will be started after this finish
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load_model_thread.join()
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# initialize drawable objects manager
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drawableManager = DrawableCollection()
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# initialize menu manager
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menuManager = MenuManager()
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##TESTING THE DECISION TREE
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# Testing Data
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testing_db = [
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[1, 0, 0, 0, "Kurczak"],
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[0, 1, 0, 0, "Piwo"],
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[0, 0, 1, 0, "Pizza"],
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[0, 0, 0, 1, "Salad"],
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]
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# Building a decision tree
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Test_Tree = Tree_Builder.build_tree(testing_db)
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# Testing the tree
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if Tree_Builder.zgadnij(testing_db[0], Test_Tree) == "Kurczak":
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print("test1: passed")
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else:
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print("test1: fail")
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if Tree_Builder.zgadnij(testing_db[1], Test_Tree) == "Piwo":
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print("test2: passed")
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else:
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print("test2: fail")
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if Tree_Builder.zgadnij(testing_db[2], Test_Tree) == "Pizza":
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print("test3: passed")
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else:
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print("test3: fail")
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if Tree_Builder.zgadnij(testing_db[3], Test_Tree) == "Salad":
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print("test4: passed")
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else:
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print("test4: fail")
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# initialize waiter component
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waiter1 = Waiter(0, 0, 0, GridCountX - 1, 0, GridCountY - 1, CellSize, PaintOffset)
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# waiter2 = Waiter(0, GridCountY - 1, 0, GridCountX - 1, 0, GridCountY - 1, CellSize, PaintOffset)
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# waiter3 = Waiter(GridCountX - 1, 0, 0, GridCountX - 1, 0, GridCountY - 1, CellSize, PaintOffset)
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# waiter4 = Waiter(GridCountX - 1, GridCountY - 1, 0, GridCountX - 1, 0, GridCountY - 1, CellSize, PaintOffset)
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# adds waiter to drawable collection
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drawableManager.add(waiter1)
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# drawableManager.add(waiter2)
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# drawableManager.add(waiter3)
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# drawableManager.add(waiter4)
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kitchen = Kitchen(5, GridCountX - 5, 5, GridCountY - 5, CellSize, PaintOffset)
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drawableManager.add(kitchen)
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kitchenManager = KitchenManager(drawableManager, gridBoard)
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# My comment
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# initialize a number of tables given in range
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for i in range(0, 40):
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table = Table(1, GridCountX - 2, 1, GridCountY - 2, CellSize, PaintOffset)
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if drawableManager.generatePosition(table):
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drawableManager.add(table)
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# new thread controlling tables
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tableTask = TableManager(drawableManager, menuManager)
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tableTask.start()
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running_tasks['table'].append(tableTask)
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# new thread controlling waiter
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waiter1Task = WaiterManager(drawableManager, [waiter1], kitchenManager, menuManager, tableTask)
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waiter1Task.start()
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running_tasks['waiter'].append(tableTask)
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# waiter2Task = WaiterManager(drawableManager, [waiter2])
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# waiter2Task.start()
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#
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# waiter3Task = WaiterManager(drawableManager, [waiter3])
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# waiter3Task.start()
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#
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# waiter4Task = WaiterManager(drawableManager, [waiter4])
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# waiter4Task.start()
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# main loop
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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tableTask.stop()
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waiter1Task.stop()
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# waiter2Task.stop()
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# waiter3Task.stop()
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# waiter4Task.stop()
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running = False
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# handles keyboard events
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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# checks if new waiter's position to the left is not occupied by other object
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if drawableManager.isPositionAvailable(waiter1.getX() - 1, waiter1.getY()):
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waiter1.moveLeft()
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if event.key == pygame.K_RIGHT:
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# checks if new waiter's position to the right is not occupied by other object
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if drawableManager.isPositionAvailable(waiter1.getX() + 1, waiter1.getY()):
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waiter1.moveRight()
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if event.key == pygame.K_UP:
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# checks if new waiter's position up is not occupied by other object
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if drawableManager.isPositionAvailable(waiter1.getX(), waiter1.getY() - 1):
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waiter1.moveUp()
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if event.key == pygame.K_DOWN:
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# checks if new waiter's position down is not occupied by other object
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if drawableManager.isPositionAvailable(waiter1.getX(), waiter1.getY() + 1):
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waiter1.moveDown()
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if event.key == pygame.K_w:
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# checks if new waiter's position to the left is not occupied by other object
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if drawableManager.isPositionAvailable(waiter1.getX() - 1, waiter1.getY() - 1):
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waiter1.moveLeft()
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waiter1.moveUp()
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if event.key == pygame.K_d:
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# checks if new waiter's position to the right is not occupied by other object
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if drawableManager.isPositionAvailable(waiter1.getX() + 1, waiter1.getY() - 1):
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waiter1.moveRight()
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waiter1.moveUp()
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if event.key == pygame.K_s:
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# checks if new waiter's position up is not occupied by other object
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if drawableManager.isPositionAvailable(waiter1.getX() + 1, waiter1.getY() + 1):
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waiter1.moveDown()
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waiter1.moveRight()
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if event.key == pygame.K_a:
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# checks if new waiter's position down is not occupied by other object
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if drawableManager.isPositionAvailable(waiter1.getX() - 1, waiter1.getY() + 1):
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waiter1.moveDown()
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waiter1.moveLeft()
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drawableManager.forceRepaint()
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# repaints all objects to the screen
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# is set only on initial paint or after keyboard event or call to forceRepaint()
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if drawableManager.mustRepaint():
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if not kitchenManager.is_running():
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gridBoard.reinitialize()
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gridBoard.draw(drawableManager)
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gridBoard.udpdate()
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