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forked from s444417/ProjektAI
ProjektAI/venv/Lib/site-packages/pygame/examples/video.py
2020-04-20 22:51:16 +02:00

101 lines
2.7 KiB
Python

import pygame
if pygame.get_sdl_version()[0] < 2:
raise SystemExit('This example requires pygame 2 and SDL2.')
import os
data_dir = os.path.join(os.path.split(os.path.abspath(__file__))[0],
'data')
from pygame._sdl2 import (
Window,
Texture,
Renderer,
get_drivers,
messagebox,
)
def load_img(file):
return pygame.image.load(os.path.join(data_dir, file))
pygame.display.init()
pygame.key.set_repeat(1000, 10)
for driver in get_drivers():
print(driver)
import random
answer = messagebox("I will open two windows! Continue?", "Hello!", info=True,
buttons=('Yes', 'No', 'Chance'),
return_button=0, escape_button=1)
if answer == 1 or (answer == 2 and random.random() < .5):
import sys
sys.exit(0)
win = Window('asdf', resizable=True)
renderer = Renderer(win)
tex = Texture.from_surface(renderer, load_img('alien1.gif'))
running = True
x, y = 250, 50
clock = pygame.time.Clock()
backgrounds = [(255,0,0,255), (0,255,0,255), (0,0,255,255)]
bg_index = 0
renderer.draw_color = backgrounds[bg_index]
win2 = Window('2nd window', size=(256, 256), always_on_top=True)
win2.opacity = 0.5
win2.set_icon(load_img('bomb.gif'))
renderer2 = Renderer(win2)
tex2 = Texture.from_surface(renderer2, load_img('asprite.bmp'))
renderer2.clear()
renderer2.copy(tex2)
renderer2.present()
del tex2
full = 0
srcrect = (0, 0, tex.width, tex.height)
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif getattr(event, 'window', None) == win2:
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE or\
event.type == pygame.WINDOWEVENT and event.event == pygame.WINDOWEVENT_CLOSE:
win2.destroy()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
elif event.key == pygame.K_LEFT:
x -= 5
elif event.key == pygame.K_RIGHT:
x += 5
elif event.key == pygame.K_DOWN:
y += 5
elif event.key == pygame.K_UP:
y -= 5
elif event.key == pygame.K_f:
if full == 0:
win.set_fullscreen(True)
full = 1
else:
win.set_windowed()
full = 0
elif event.key == pygame.K_SPACE:
bg_index = (bg_index + 1) % len(backgrounds)
renderer.draw_color = backgrounds[bg_index]
dstrect = (x, y, tex.width, tex.height)
renderer.clear()
renderer.copy(tex, srcrect, dstrect)
renderer.present()
clock.tick(60)
win.title = str('FPS: {}'.format(clock.get_fps()))