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forked from s444417/ProjektAI
ProjektAI/venv/Lib/site-packages/pygame/tests/joystick_test.py
2020-04-20 22:51:16 +02:00

92 lines
3.2 KiB
Python

import unittest
class JoystickTypeTest(unittest.TestCase):
def todo_test_Joystick(self):
# __doc__ (as of 2008-08-02) for pygame.joystick.Joystick:
# pygame.joystick.Joystick(id): return Joystick
# create a new Joystick object
#
# Create a new joystick to access a physical device. The id argument
# must be a value from 0 to pygame.joystick.get_count()-1.
#
# To access most of the Joystick methods, you'll need to init() the
# Joystick. This is separate from making sure the joystick module is
# initialized. When multiple Joysticks objects are created for the
# same physical joystick device (i.e., they have the same ID number),
# the state and values for those Joystick objects will be shared.
#
# The Joystick object allows you to get information about the types of
# controls on a joystick device. Once the device is initialized the
# Pygame event queue will start receiving events about its input.
#
# You can call the Joystick.get_name() and Joystick.get_id() functions
# without initializing the Joystick object.
#
self.fail()
class JoytickModuleTest(unittest.TestCase):
def todo_test_get_count(self):
# __doc__ (as of 2008-08-02) for pygame.joystick.get_count:
# pygame.joystick.get_count(): return count
# number of joysticks on the system
#
# Return the number of joystick devices on the system. The count will
# be 0 if there are no joysticks on the system.
#
# When you create Joystick objects using Joystick(id), you pass an
# integer that must be lower than this count.
#
self.fail()
def todo_test_get_init(self):
# __doc__ (as of 2008-08-02) for pygame.joystick.get_init:
# pygame.joystick.get_init(): return bool
# true if the joystick module is initialized
#
# Test if the pygame.joystick.init() function has been called.
self.fail()
def todo_test_init(self):
# __doc__ (as of 2008-08-02) for pygame.joystick.init:
# pygame.joystick.init(): return None
# initialize the joystick module
#
# This function is called automatically by pygame.init().
# It initializes the joystick module. This will scan the system for
# all joystick devices. The module must be initialized before any
# other functions will work.
#
# It is safe to call this function more than once.
self.fail()
def todo_test_quit(self):
# __doc__ (as of 2008-08-02) for pygame.joystick.quit:
# pygame.joystick.quit(): return None
# uninitialize the joystick module
#
# Uninitialize the joystick module. After you call this any existing
# joystick objects will no longer work.
#
# It is safe to call this function more than once.
self.fail()
################################################################################
if __name__ == '__main__':
unittest.main()