forked from s444417/ProjektAI
81 lines
3.0 KiB
Python
81 lines
3.0 KiB
Python
import pygame
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from src.components.GridBoard import GridBoard
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from src.managers.DrawableCollection import DrawableCollection
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from src.managers.MenuManager import MenuManager
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from src.components.Waiter import Waiter
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from src.components.Table import Table
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from src.managers.TaskManager import TaskManager
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#create screen consts
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CellSize = 100 #pixel size of 1 square cell in the grid
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GridCountX = 15 #number of columns in grid
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GridCountY = 9 #number of rows in grid
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ScreenWidth = CellSize * GridCountX #screen width in pixels
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ScreenHeight = CellSize * GridCountY #screen height in pixels
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Offset = 50
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#initialize background
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gridBoard = GridBoard(ScreenWidth+200, ScreenHeight+200, CellSize)
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#initialize drawable objects manager
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drawableManager = DrawableCollection()
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#initialize menu manager
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menuManager = MenuManager()
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#initialize waiter component
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waiter = Waiter(0, 0, 0, GridCountX - 1, 0, GridCountY - 1, CellSize)
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#adds waiter to drawable collection
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drawableManager.add(waiter)
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#initialize a number of tables given in range
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for i in range(1, 20):
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table = Table(0, GridCountX - 1, 0, GridCountY - 1, CellSize)
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drawableManager.generatePosition(table)
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drawableManager.add(table)
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#main loop
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#object that controlls repainting of changed objects
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doRepaint = [True]
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#new thread
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task = TaskManager(drawableManager, menuManager, doRepaint)
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task.start()
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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#handles keyboard events
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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#checks if new waiter's position to the left is not occupied by other object
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if drawableManager.isPositionAvailable(waiter.getX() - 1, waiter.getY()):
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waiter.moveLeft()
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if event.key == pygame.K_RIGHT:
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# checks if new waiter's position to the right is not occupied by other object
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if drawableManager.isPositionAvailable(waiter.getX() + 1, waiter.getY()):
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waiter.moveRight()
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if event.key == pygame.K_UP:
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# checks if new waiter's position up is not occupied by other object
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if drawableManager.isPositionAvailable(waiter.getX(), waiter.getY() - 1):
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waiter.moveUp()
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if event.key == pygame.K_DOWN:
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# checks if new waiter's position down is not occupied by other object
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if drawableManager.isPositionAvailable(waiter.getX(), waiter.getY() + 1):
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waiter.moveDown()
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doRepaint[0] = True
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# repaints all objects to the screen
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# is set only on initial paint or after keyboard event
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if doRepaint[0]:
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gridBoard.reinitialize()
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gridBoard.draw(drawableManager)
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gridBoard.udpdate()
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doRepaint[0] = False
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drawableManager.collectOrders() |