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forked from s444417/ProjektAI
ProjektAI/venv/Lib/site-packages/pygame/examples/scrap_clipboard.py
2020-04-20 22:51:16 +02:00

88 lines
2.9 KiB
Python

#!/usr/bin/env python
"""
Demonstrates the clipboard capabilities of pygame.
"""
import os
import pygame
from pygame.locals import *
import pygame.scrap as scrap
from pygame.compat import as_bytes
BytesIO = pygame.compat.get_BytesIO()
def usage ():
print ("Press the 'g' key to get all of the current clipboard data")
print ("Press the 'p' key to put a string into the clipboard")
print ("Press the 'a' key to get a list of the currently available types")
print ("Press the 'i' key to put an image into the clipboard")
main_dir = os.path.split(os.path.abspath(__file__))[0]
pygame.init ()
screen = pygame.display.set_mode ((200, 200))
c = pygame.time.Clock ()
going = True
# Initialize the scrap module and use the clipboard mode.
scrap.init ()
scrap.set_mode (SCRAP_CLIPBOARD)
usage ()
while going:
for e in pygame.event.get ():
if e.type == QUIT or (e.type == KEYDOWN and e.key == K_ESCAPE):
going = False
elif e.type == KEYDOWN and e.key == K_g:
# This means to look for data.
print ("Getting the different clipboard data..")
for t in scrap.get_types ():
r = scrap.get (t)
if r and len (r) > 500:
print ("Type %s : (large %i byte buffer)" % (t, len(r)))
elif r is None:
print ("Type %s : None" % (t,))
else:
print ("Type %s : '%s'" % (t, r.decode('ascii', 'ignore')))
if "image" in t:
namehint = t.split("/")[1]
if namehint in ['bmp', 'png', 'jpg']:
f = BytesIO(r)
loaded_surf = pygame.image.load(f, "." + namehint)
screen.blit(loaded_surf, (0,0))
elif e.type == KEYDOWN and e.key == K_p:
# Place some text into the selection.
print ("Placing clipboard text.")
scrap.put (SCRAP_TEXT,
as_bytes("Hello. This is a message from scrap."))
elif e.type == KEYDOWN and e.key == K_a:
# Get all available types.
print ("Getting the available types from the clipboard.")
types = scrap.get_types ()
print (types)
if len (types) > 0:
print ("Contains %s: %s" %
(types[0], scrap.contains (types[0])))
print ("Contains _INVALID_: ", scrap.contains ("_INVALID_"))
elif e.type == KEYDOWN and e.key == K_i:
print ("Putting image into the clipboard.")
scrap.set_mode (SCRAP_CLIPBOARD)
fp = open (os.path.join(main_dir, 'data', 'liquid.bmp'), 'rb')
buf = fp.read ()
scrap.put ("image/bmp", buf)
fp.close ()
elif e.type in (KEYDOWN, MOUSEBUTTONDOWN):
usage ()
pygame.display.flip()
c.tick(40)