1
0
forked from s444417/ProjektAI
ProjektAI/venv/Lib/site-packages/pygame/tests/event_test.py
2020-04-20 22:51:16 +02:00

341 lines
10 KiB
Python

import os
import unittest
import pygame
from pygame.compat import as_unicode
################################################################################
events = (
# pygame.NOEVENT,
# pygame.ACTIVEEVENT,
pygame.KEYDOWN,
pygame.KEYUP,
pygame.MOUSEMOTION,
pygame.MOUSEBUTTONDOWN,
pygame.MOUSEBUTTONUP,
pygame.JOYAXISMOTION,
pygame.JOYBALLMOTION,
pygame.JOYHATMOTION,
pygame.JOYBUTTONDOWN,
pygame.JOYBUTTONUP,
pygame.VIDEORESIZE,
pygame.VIDEOEXPOSE,
pygame.QUIT,
pygame.SYSWMEVENT,
pygame.USEREVENT,
# pygame.NUMEVENTS,
)
class EventTypeTest(unittest.TestCase):
def test_Event(self):
"""Ensure an Event object can be created."""
e = pygame.event.Event(pygame.USEREVENT, some_attr=1, other_attr='1')
self.assertEqual(e.some_attr, 1)
self.assertEqual(e.other_attr, "1")
# Event now uses tp_dictoffset and tp_members: request 62
# on Motherhamster Bugzilla.
self.assertEqual(e.type, pygame.USEREVENT)
self.assertIs(e.dict, e.__dict__)
e.some_attr = 12
self.assertEqual(e.some_attr, 12)
e.new_attr = 15
self.assertEqual(e.new_attr, 15)
# For Python 2.x a TypeError is raised for a readonly member;
# for Python 3.x it is an AttributeError.
self.assertRaises((TypeError, AttributeError), setattr, e, 'type', 0)
self.assertRaises((TypeError, AttributeError), setattr, e, 'dict', None)
# Ensure attributes are visible to dir(), part of the original
# posted request.
d = dir(e)
attrs = ('type', 'dict', '__dict__', 'some_attr', 'other_attr',
'new_attr')
for attr in attrs:
self.assertIn(attr, d)
def test_as_str(self):
# Bug reported on Pygame mailing list July 24, 2011:
# For Python 3.x str(event) to raises an UnicodeEncodeError when
# an event attribute is a string with a non-ascii character.
try:
str(pygame.event.Event(events[0], a=as_unicode(r"\xed")))
except UnicodeEncodeError:
self.fail("Event object raised exception for non-ascii character")
# Passed.
race_condition_notification = """
This test is dependent on timing. The event queue is cleared in preparation for
tests. There is a small window where outside events from the OS may have effected
results. Try running the test again.
"""
class EventModuleArgsTest(unittest.TestCase):
def setUp(self):
pygame.display.init()
pygame.event.clear()
def tearDown(self):
pygame.display.quit()
def test_get(self):
pygame.event.get()
pygame.event.get(None)
pygame.event.get(None, True)
pygame.event.get(pump=False)
pygame.event.get(pump=True)
pygame.event.get(eventtype=None)
pygame.event.get(eventtype=pygame.USEREVENT,
pump=False)
def test_clear(self):
pygame.event.clear()
pygame.event.clear(None)
pygame.event.clear(None, True)
pygame.event.clear(pump=False)
pygame.event.clear(pump=True)
pygame.event.clear(eventtype=None)
pygame.event.clear(eventtype=pygame.USEREVENT,
pump=False)
def test_peek(self):
pygame.event.peek()
pygame.event.peek(None)
pygame.event.peek(None, True)
pygame.event.peek(pump=False)
pygame.event.peek(pump=True)
pygame.event.peek(eventtype=None)
pygame.event.peek(eventtype=pygame.USEREVENT,
pump=False)
class EventModuleTest(unittest.TestCase):
def setUp(self):
pygame.display.init()
pygame.event.clear() # flush events
def tearDown(self):
pygame.event.clear() # flush events
pygame.display.quit()
def test_event_attribute(self):
e1 = pygame.event.Event(pygame.USEREVENT, attr1='attr1')
self.assertEqual(e1.attr1, 'attr1')
def test_set_blocked(self):
"""Ensure events can be blocked from the queue."""
event = events[0]
pygame.event.set_blocked(event)
self.assertTrue(pygame.event.get_blocked(event))
pygame.event.post(pygame.event.Event(event))
ret = pygame.event.get()
should_be_blocked = [e for e in ret if e.type == event]
self.assertEqual(should_be_blocked, [])
def test_set_blocked_all(self):
"""Ensure all events can be unblocked at once."""
pygame.event.set_blocked(None)
for e in events:
self.assertTrue(pygame.event.get_blocked(e))
def test_post__and_poll(self):
"""Ensure events can be posted to the queue."""
e1 = pygame.event.Event(pygame.USEREVENT, attr1='attr1')
pygame.event.post(e1)
posted_event = pygame.event.poll()
self.assertEqual(e1.attr1, posted_event.attr1,
race_condition_notification)
# fuzzing event types
for i in range(1, 11):
pygame.event.post(pygame.event.Event(events[i]))
self.assertEqual(pygame.event.poll().type, events[i],
race_condition_notification)
def test_post_large_user_event(self):
pygame.event.post(pygame.event.Event(pygame.USEREVENT, {'a': "a" * 1024}))
e = pygame.event.poll()
self.assertEqual(e.type, pygame.USEREVENT)
self.assertEqual(e.a, "a" * 1024)
def test_get(self):
"""Ensure get() retrieves all the events on the queue."""
event_cnt = 10
for _ in range(event_cnt):
pygame.event.post(pygame.event.Event(pygame.USEREVENT))
queue = pygame.event.get()
self.assertEqual(len(queue), event_cnt)
self.assertTrue(all(e.type == pygame.USEREVENT for e in queue))
def test_get_type(self):
ev = pygame.event.Event(pygame.USEREVENT)
pygame.event.post(ev)
queue = pygame.event.get(pygame.USEREVENT)
self.assertEqual(len(queue), 1)
self.assertEqual(queue[0].type, pygame.USEREVENT)
def test_clear(self):
"""Ensure clear() removes all the events on the queue."""
for e in events:
pygame.event.post(pygame.event.Event(e))
poll_event = pygame.event.poll()
self.assertNotEqual(poll_event.type, pygame.NOEVENT)
pygame.event.clear()
poll_event = pygame.event.poll()
self.assertEqual(poll_event.type, pygame.NOEVENT,
race_condition_notification)
def test_event_name(self):
"""Ensure event_name() returns the correct event name."""
self.assertEqual(pygame.event.event_name(pygame.KEYDOWN), "KeyDown")
self.assertEqual(pygame.event.event_name(pygame.USEREVENT),
"UserEvent")
def test_wait(self):
"""Ensure wait() waits for an event on the queue."""
event = pygame.event.Event(events[0])
pygame.event.post(event)
wait_event = pygame.event.wait()
self.assertEqual(wait_event.type, event.type)
def test_peek(self):
"""Ensure queued events can be peeked at."""
event_types = [pygame.KEYDOWN, pygame.KEYUP, pygame.MOUSEMOTION]
for event_type in event_types:
pygame.event.post(pygame.event.Event(event_type))
for event_type in event_types:
self.assertTrue(pygame.event.peek(event_type))
self.assertTrue(pygame.event.peek(event_types))
def test_peek_empty(self):
pygame.event.clear()
self.assertFalse(pygame.event.peek())
def test_set_allowed(self):
"""Ensure a blocked event type can be unblocked/allowed."""
event = events[0]
pygame.event.set_blocked(event)
self.assertTrue(pygame.event.get_blocked(event))
pygame.event.set_allowed(event)
self.assertFalse(pygame.event.get_blocked(event))
def test_set_allowed_all(self):
"""Ensure all events can be unblocked/allowed at once."""
pygame.event.set_blocked(None)
for e in events:
self.assertTrue(pygame.event.get_blocked(e))
pygame.event.set_allowed(None)
for e in events:
self.assertFalse(pygame.event.get_blocked(e))
def test_pump(self):
"""Ensure pump() functions properly."""
pygame.event.pump()
@unittest.skipIf(os.environ.get('SDL_VIDEODRIVER') == 'dummy',
'requires the SDL_VIDEODRIVER to be a non "dummy" value')
def test_set_grab__and_get_symmetric(self):
"""Ensure event grabbing can be enabled and disabled."""
surf = pygame.display.set_mode((10,10))
pygame.event.set_grab(True)
self.assertTrue(pygame.event.get_grab())
pygame.event.set_grab(False)
self.assertFalse(pygame.event.get_grab())
def test_event_equality(self):
a = pygame.event.Event(events[0], a=1)
b = pygame.event.Event(events[0], a=1)
c = pygame.event.Event(events[1], a=1)
d = pygame.event.Event(events[0], a=2)
self.assertTrue(a == a)
self.assertFalse(a != a)
self.assertTrue(a == b)
self.assertFalse(a != b)
self.assertTrue(a != c)
self.assertFalse(a == c)
self.assertTrue(a != d)
self.assertFalse(a == d)
def todo_test_get_blocked(self):
# __doc__ (as of 2008-08-02) for pygame.event.get_blocked:
# pygame.event.get_blocked(type): return bool
# test if a type of event is blocked from the queue
#
# Returns true if the given event type is blocked from the queue.
self.fail()
def todo_test_get_grab(self):
# __doc__ (as of 2008-08-02) for pygame.event.get_grab:
# pygame.event.get_grab(): return bool
# test if the program is sharing input devices
#
# Returns true when the input events are grabbed for this application.
# Use pygame.event.set_grab() to control this state.
#
self.fail()
def todo_test_poll(self):
# __doc__ (as of 2008-08-02) for pygame.event.poll:
# pygame.event.poll(): return Event
# get a single event from the queue
#
# Returns a single event from the queue. If the event queue is empty
# an event of type pygame.NOEVENT will be returned immediately. The
# returned event is removed from the queue.
#
self.fail()
################################################################################
if __name__ == '__main__':
unittest.main()