forked from s444417/ProjektAI
147 lines
2.8 KiB
Python
147 lines
2.8 KiB
Python
|
|
_is_init = 0
|
|
|
|
|
|
|
|
def init():
|
|
global list_cameras, Camera, colorspace, _is_init
|
|
|
|
|
|
import os,sys
|
|
|
|
use_opencv = False
|
|
use_vidcapture = False
|
|
use__camera = True
|
|
|
|
|
|
if sys.platform == 'win32':
|
|
use_vidcapture = True
|
|
use__camera = False
|
|
|
|
elif "linux" in sys.platform:
|
|
use__camera = True
|
|
elif "darwin" in sys.platform:
|
|
use__camera = True
|
|
else:
|
|
use_opencv = True
|
|
|
|
|
|
|
|
# see if we have any user specified defaults in environments.
|
|
camera_env = os.environ.get("PYGAME_CAMERA", "")
|
|
if camera_env == "opencv":
|
|
use_opencv = True
|
|
if camera_env == "vidcapture":
|
|
use_vidcapture = True
|
|
|
|
|
|
|
|
# select the camera module to import here.
|
|
|
|
# the _camera module has some code which can be reused by other modules.
|
|
# it will also be the default one.
|
|
if use__camera:
|
|
from pygame import _camera
|
|
colorspace = _camera.colorspace
|
|
|
|
list_cameras = _camera.list_cameras
|
|
Camera = _camera.Camera
|
|
|
|
if use_opencv:
|
|
try:
|
|
from pygame import _camera_opencv_highgui
|
|
except:
|
|
_camera_opencv_highgui = None
|
|
|
|
if _camera_opencv_highgui:
|
|
_camera_opencv_highgui.init()
|
|
|
|
list_cameras = _camera_opencv_highgui.list_cameras
|
|
Camera = _camera_opencv_highgui.Camera
|
|
|
|
if use_vidcapture:
|
|
try:
|
|
from pygame import _camera_vidcapture
|
|
except:
|
|
_camera_vidcapture = None
|
|
|
|
if _camera_vidcapture:
|
|
_camera_vidcapture.init()
|
|
list_cameras = _camera_vidcapture.list_cameras
|
|
Camera = _camera_vidcapture.Camera
|
|
|
|
|
|
|
|
_is_init = 1
|
|
pass
|
|
|
|
|
|
def quit():
|
|
global _is_init
|
|
_is_init = 0
|
|
pass
|
|
|
|
|
|
def _check_init():
|
|
global _is_init
|
|
if not _is_init:
|
|
raise ValueError("Need to call camera.init() before using.")
|
|
|
|
def list_cameras():
|
|
"""
|
|
"""
|
|
_check_init()
|
|
raise NotImplementedError()
|
|
|
|
|
|
class Camera:
|
|
|
|
def __init__(self, device =0, size = (320, 200), mode = "RGB"):
|
|
"""
|
|
"""
|
|
_check_init()
|
|
raise NotImplementedError()
|
|
|
|
def set_resolution(self, width, height):
|
|
"""Sets the capture resolution. (without dialog)
|
|
"""
|
|
pass
|
|
|
|
def start(self):
|
|
"""
|
|
"""
|
|
|
|
def stop(self):
|
|
"""
|
|
"""
|
|
|
|
def get_buffer(self):
|
|
"""
|
|
"""
|
|
|
|
def set_controls(self, **kwargs):
|
|
"""
|
|
"""
|
|
|
|
def get_image(self, dest_surf = None):
|
|
"""
|
|
"""
|
|
|
|
def get_surface(self, dest_surf = None):
|
|
"""
|
|
"""
|
|
|
|
|
|
|
|
if __name__ == "__main__":
|
|
|
|
# try and use this camera stuff with the pygame camera example.
|
|
import pygame.examples.camera
|
|
|
|
#pygame.camera.Camera = Camera
|
|
#pygame.camera.list_cameras = list_cameras
|
|
pygame.examples.camera.main()
|
|
|
|
|
|
|