116 lines
4.6 KiB
C
116 lines
4.6 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PHYSICS_NP_RIGIDSTATIC
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#define PX_PHYSICS_NP_RIGIDSTATIC
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#include "common/PxMetaData.h"
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#include "PxRigidStatic.h"
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#include "NpRigidActorTemplate.h"
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#include "ScbRigidStatic.h"
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namespace physx
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{
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namespace Scb
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{
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class RigidObject;
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}
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class NpRigidStatic;
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typedef NpRigidActorTemplate<PxRigidStatic> NpRigidStaticT;
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class NpRigidStatic : public NpRigidStaticT
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{
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//= ATTENTION! =====================================================================================
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// Changing the data layout of this class breaks the binary serialization format. See comments for
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// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
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// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
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// accordingly.
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//==================================================================================================
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public:
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// PX_SERIALIZATION
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NpRigidStatic(PxBaseFlags baseFlags) : NpRigidStaticT(baseFlags), mRigidStatic(PxEmpty) {}
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void preExportDataReset() { NpRigidStaticT::preExportDataReset(); }
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virtual void requiresObjects(PxProcessPxBaseCallback& c);
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static NpRigidStatic* createObject(PxU8*& address, PxDeserializationContext& context);
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static void getBinaryMetaData(PxOutputStream& stream);
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//~PX_SERIALIZATION
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virtual ~NpRigidStatic();
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//---------------------------------------------------------------------------------
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// PxActor implementation
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//---------------------------------------------------------------------------------
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virtual void release();
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virtual PxActorType::Enum getType() const { return PxActorType::eRIGID_STATIC; }
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//---------------------------------------------------------------------------------
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// PxRigidActor implementation
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//---------------------------------------------------------------------------------
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// Pose
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virtual void setGlobalPose(const PxTransform& pose, bool wake);
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virtual PxTransform getGlobalPose() const;
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//---------------------------------------------------------------------------------
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// Miscellaneous
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//---------------------------------------------------------------------------------
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NpRigidStatic(const PxTransform& pose);
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virtual void switchToNoSim();
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virtual void switchFromNoSim();
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#if PX_CHECKED
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bool checkConstraintValidity() const;
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#endif
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PX_FORCE_INLINE const Scb::Actor& getScbActorFast() const { return mRigidStatic; }
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PX_FORCE_INLINE Scb::Actor& getScbActorFast() { return mRigidStatic; }
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PX_FORCE_INLINE const Scb::RigidStatic& getScbRigidStaticFast() const { return mRigidStatic; }
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PX_FORCE_INLINE Scb::RigidStatic& getScbRigidStaticFast() { return mRigidStatic; }
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PX_FORCE_INLINE const PxTransform& getGlobalPoseFast() const { return mRigidStatic.getActor2World(); }
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#if PX_ENABLE_DEBUG_VISUALIZATION
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public:
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void visualize(Cm::RenderOutput& out, NpScene* scene);
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#endif
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private:
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Scb::RigidStatic mRigidStatic;
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};
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}
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#endif
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