80 lines
3.0 KiB
C
80 lines
3.0 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_COOKINGUTILS
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#define PX_COOKINGUTILS
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#include "foundation/PxVec3.h"
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#include "PxPhysXConfig.h"
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namespace physx
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{
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//! Vertex cloud reduction result structure
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struct REDUCEDCLOUD
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{
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// Out
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PxVec3* RVerts; //!< Reduced list
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PxU32 NbRVerts; //!< Reduced number of vertices
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PxU32* CrossRef; //!< nb_verts remapped indices
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};
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class ReducedVertexCloud
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{
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public:
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// Constructors/destructor
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ReducedVertexCloud(const PxVec3* verts, PxU32 nb_verts);
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~ReducedVertexCloud();
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// Free used bytes
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ReducedVertexCloud& Clean();
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// Cloud reduction
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bool Reduce(REDUCEDCLOUD* rc=NULL);
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// Data access
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PX_INLINE PxU32 GetNbVerts() const { return mNbVerts; }
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PX_INLINE PxU32 GetNbReducedVerts() const { return mNbRVerts; }
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PX_INLINE const PxVec3* GetReducedVerts() const { return mRVerts; }
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PX_INLINE const PxVec3& GetReducedVertex(PxU32 i) const { return mRVerts[i]; }
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PX_INLINE const PxU32* GetCrossRefTable() const { return mXRef; }
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private:
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// Original vertex cloud
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PxU32 mNbVerts; //!< Number of vertices
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const PxVec3* mVerts; //!< List of vertices (pointer copy)
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// Reduced vertex cloud
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PxU32 mNbRVerts; //!< Reduced number of vertices
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PxVec3* mRVerts; //!< Reduced list of vertices
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PxU32* mXRef; //!< Cross-reference table (used to remap topologies)
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};
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}
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#endif
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