Projekt_Grafika/dependencies/physx-4.1/source/physxmetadata/core/include/RepXMetaDataPropertyVisitor.h

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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_REPX_META_DATA_PROPERTY_VISITOR_H
#define PX_REPX_META_DATA_PROPERTY_VISITOR_H
#include "PvdMetaDataPropertyVisitor.h"
namespace physx {
template<PxU32 TKey, typename TObjectType,typename TSetPropType, typename TPropertyType>
struct PxRepXPropertyAccessor : public Vd::ValueStructOffsetRecord
{
typedef PxPropertyInfo<TKey,TObjectType,TSetPropType,TPropertyType> TPropertyInfoType;
typedef TPropertyType prop_type;
const TPropertyInfoType mProperty;
PxRepXPropertyAccessor( const TPropertyInfoType& inProp )
: mProperty( inProp )
{
}
prop_type get( const TObjectType* inObj ) const { return mProperty.get( inObj ); }
void set( TObjectType* inObj, prop_type val ) const { return mProperty.set( inObj, val ); }
private:
PxRepXPropertyAccessor& operator=(const PxRepXPropertyAccessor&);
};
template<typename TSetPropType, typename TPropertyType>
struct PxRepXPropertyAccessor<PxPropertyInfoName::PxRigidDynamic_WakeCounter, PxRigidDynamic, TSetPropType, TPropertyType> : public Vd::ValueStructOffsetRecord
{
typedef PxPropertyInfo<PxPropertyInfoName::PxRigidDynamic_WakeCounter,PxRigidDynamic,TSetPropType,TPropertyType> TPropertyInfoType;
typedef TPropertyType prop_type;
const TPropertyInfoType mProperty;
PxRepXPropertyAccessor( const TPropertyInfoType& inProp )
: mProperty( inProp )
{
}
prop_type get( const PxRigidDynamic* inObj ) const { return mProperty.get( inObj ); }
void set( PxRigidDynamic* inObj, prop_type val ) const
{
PX_UNUSED(val);
PxRigidBodyFlags flags = inObj->getRigidBodyFlags();
if( !(flags & PxRigidBodyFlag::eKINEMATIC) )
return mProperty.set( inObj, val );
}
private:
PxRepXPropertyAccessor& operator=(const PxRepXPropertyAccessor&);
};
typedef PxReadOnlyPropertyInfo<PxPropertyInfoName::PxArticulationLink_InboundJoint, PxArticulationLink, PxArticulationJointBase *> TIncomingJointPropType;
//RepX cares about fewer property types than PVD does,
//but I want to reuse the accessor architecture as it
//greatly simplifies clients dealing with complex datatypes
template<typename TOperatorType>
struct RepXPropertyFilter
{
RepXPropertyFilter<TOperatorType> &operator=(const RepXPropertyFilter<TOperatorType> &);
Vd::PvdPropertyFilter<TOperatorType> mFilter;
RepXPropertyFilter( TOperatorType op ) : mFilter( op ) {}
RepXPropertyFilter( const RepXPropertyFilter<TOperatorType>& other ) : mFilter( other.mFilter ) {}
template<PxU32 TKey, typename TObjType, typename TPropertyType>
void operator()( const PxReadOnlyPropertyInfo<TKey,TObjType,TPropertyType>&, PxU32 ) {} //repx ignores read only and write only properties
template<PxU32 TKey, typename TObjType, typename TPropertyType>
void operator()( const PxWriteOnlyPropertyInfo<TKey,TObjType,TPropertyType>&, PxU32 ) {}
template<PxU32 TKey, typename TObjType, typename TCollectionType>
void operator()( const PxReadOnlyCollectionPropertyInfo<TKey, TObjType, TCollectionType>&, PxU32 ) {}
template<PxU32 TKey, typename TObjType, typename TCollectionType, typename TFilterType>
void operator()( const PxReadOnlyFilteredCollectionPropertyInfo<TKey, TObjType, TCollectionType, TFilterType >&, PxU32 ) {}
//forward these properties verbatim.
template<PxU32 TKey, typename TObjType, typename TIndexType, typename TPropertyType>
void operator()( const PxIndexedPropertyInfo<TKey, TObjType, TIndexType, TPropertyType >& inProp, PxU32 idx )
{
mFilter( inProp, idx );
}
template<PxU32 TKey, typename TObjType, typename TIndexType, typename TPropertyType>
void operator()( const PxFixedSizeLookupTablePropertyInfo<TKey, TObjType, TIndexType,TPropertyType >& inProp, PxU32 idx )
{
mFilter( inProp, idx );
}
template<PxU32 TKey, typename TObjType, typename TIndexType, typename TPropertyType>
void operator()( const PxExtendedIndexedPropertyInfo<TKey, TObjType, TIndexType, TPropertyType >& inProp, PxU32 idx)
{
mFilter( inProp, idx);
}
template<PxU32 TKey, typename TObjType, typename TIndexType, typename TIndex2Type, typename TPropertyType>
void operator()( const PxDualIndexedPropertyInfo<TKey, TObjType, TIndexType, TIndex2Type, TPropertyType >& inProp, PxU32 idx )
{
mFilter( inProp, idx );
}
template<PxU32 TKey, typename TObjType, typename TIndexType, typename TIndex2Type, typename TPropertyType>
void operator()( const PxExtendedDualIndexedPropertyInfo<TKey, TObjType, TIndexType, TIndex2Type, TPropertyType >& inProp, PxU32 idx )
{
mFilter( inProp, idx );
}
template<PxU32 TKey, typename TObjType, typename TPropertyType>
void operator()( const PxRangePropertyInfo<TKey, TObjType, TPropertyType>& inProp, PxU32 idx )
{
mFilter( inProp, idx );
}
template<PxU32 TKey, typename TObjType, typename TPropertyType>
void operator()( const PxBufferCollectionPropertyInfo<TKey, TObjType, TPropertyType>& inProp, PxU32 count )
{
mFilter( inProp, count );
}
template<PxU32 TKey, typename TObjType, typename TSetPropType, typename TPropertyType>
void operator()( const PxPropertyInfo<TKey,TObjType,TSetPropType,TPropertyType>& prop, PxU32 )
{
PxRepXPropertyAccessor< TKey, TObjType, TSetPropType, TPropertyType > theAccessor( prop );
mFilter.mOperator.pushName( prop.mName );
mFilter.template handleAccessor<TKey>( theAccessor );
mFilter.mOperator.popName();
}
void operator()( const PxRigidActorGlobalPosePropertyInfo& inProp, PxU32 )
{
mFilter.mOperator.pushName( inProp.mName );
mFilter.mOperator.handleRigidActorGlobalPose( inProp );
mFilter.mOperator.popName();
}
void operator()( const PxRigidActorShapeCollection& inProp, PxU32 )
{
mFilter.mOperator.pushName( "Shapes" );
mFilter.mOperator.handleShapes( inProp );
mFilter.mOperator.popName();
}
void operator()( const PxArticulationLinkCollectionProp& inProp, PxU32 )
{
mFilter.mOperator.pushName( "Links" );
mFilter.mOperator.handleArticulationLinks( inProp );
mFilter.mOperator.popName();
}
void operator()( const PxShapeMaterialsProperty& inProp, PxU32 )
{
mFilter.mOperator.pushName( "Materials" );
mFilter.mOperator.handleShapeMaterials( inProp );
mFilter.mOperator.popName();
}
void operator()( const TIncomingJointPropType& inProp, PxU32 )
{
mFilter.mOperator.handleIncomingJoint( inProp );
}
void operator()( const PxShapeGeometryProperty& inProp, PxU32 )
{
mFilter.mOperator.handleGeometryProperty( inProp );
}
#define DEFINE_REPX_PROPERTY_NOP(datatype) \
template<PxU32 TKey, typename TObjType, typename TSetPropType> \
void operator()( const PxPropertyInfo<TKey,TObjType,TSetPropType,datatype>&, PxU32 ){}
DEFINE_REPX_PROPERTY_NOP( const void* )
DEFINE_REPX_PROPERTY_NOP( void* )
DEFINE_REPX_PROPERTY_NOP( PxSimulationFilterCallback * )
DEFINE_REPX_PROPERTY_NOP( physx::PxTaskManager * )
DEFINE_REPX_PROPERTY_NOP( PxSimulationFilterShader * )
DEFINE_REPX_PROPERTY_NOP( PxSimulationFilterShader)
DEFINE_REPX_PROPERTY_NOP( PxContactModifyCallback * )
DEFINE_REPX_PROPERTY_NOP( PxCCDContactModifyCallback * )
DEFINE_REPX_PROPERTY_NOP( PxSimulationEventCallback * )
DEFINE_REPX_PROPERTY_NOP( physx::PxCudaContextManager* )
DEFINE_REPX_PROPERTY_NOP( physx::PxCpuDispatcher * )
DEFINE_REPX_PROPERTY_NOP( PxRigidActor )
DEFINE_REPX_PROPERTY_NOP( const PxRigidActor )
DEFINE_REPX_PROPERTY_NOP( PxRigidActor& )
DEFINE_REPX_PROPERTY_NOP( const PxRigidActor& )
DEFINE_REPX_PROPERTY_NOP( PxScene* )
DEFINE_REPX_PROPERTY_NOP( PxAggregate * )
DEFINE_REPX_PROPERTY_NOP( PxArticulation& )
DEFINE_REPX_PROPERTY_NOP( PxArticulationReducedCoordinate& )
DEFINE_REPX_PROPERTY_NOP( const PxArticulationLink * )
DEFINE_REPX_PROPERTY_NOP( const PxRigidDynamic * )
DEFINE_REPX_PROPERTY_NOP( const PxRigidStatic * )
DEFINE_REPX_PROPERTY_NOP( PxStridedData ) //These are handled in a custom fasion.
};
}
#endif