Projekt_Grafika/dependencies/physx-4.1/include/gpu/PxGpu.h

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
#ifndef PX_GPU_H
#define PX_GPU_H
#include "PxPhysXConfig.h"
#if PX_SUPPORT_GPU_PHYSX
#include "cudamanager/PxCudaContextManager.h"
#include "cudamanager/PxCudaMemoryManager.h"
#include "foundation/Px.h"
#include "foundation/PxPreprocessor.h"
#include "common/PxPhysXCommonConfig.h"
#include "PxFoundation.h"
/**
\brief PxGpuLoadHook
This is a helper class for loading the PhysXGpu dll.
If a PhysXGpu dll with a non-default file name needs to be loaded,
PxGpuLoadHook can be sub-classed to provide the custom filenames.
Once the names are set, the instance must be set for use by PhysX.dll using PxSetPhysXGpuLoadHook(),
@see PxSetPhysXGpuLoadHook()
*/
class PxGpuLoadHook
{
public:
PxGpuLoadHook() {}
virtual ~PxGpuLoadHook() {}
virtual const char* getPhysXGpuDllName() const = 0;
protected:
private:
};
/**
\brief Sets GPU load hook instance for PhysX dll.
\param[in] hook GPU load hook.
@see PxGpuLoadHook
*/
PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxSetPhysXGpuLoadHook(const PxGpuLoadHook* hook);
/**
* \brief Ask the NVIDIA control panel which GPU has been selected for use by
* PhysX. Returns -1 if no PhysX capable GPU is found or GPU PhysX has
* been disabled.
*/
PX_C_EXPORT PX_PHYSX_CORE_API int PX_CALL_CONV PxGetSuggestedCudaDeviceOrdinal(physx::PxErrorCallback& errc);
/**
* \brief Allocate a CUDA Context manager, complete with heaps.
* You only need one CUDA context manager per GPU device you intend to use for
* CUDA tasks.
\param[in] foundation PhysXFoundation instance.
\param[in] desc Cuda context manager desc.
\param[in] profilerCallback PhysX profiler callback instance.
@see PxGetProfilerCallback()
*/
PX_C_EXPORT PX_PHYSX_CORE_API physx::PxCudaContextManager* PX_CALL_CONV PxCreateCudaContextManager(physx::PxFoundation& foundation, const physx::PxCudaContextManagerDesc& desc, physx::PxProfilerCallback* profilerCallback = NULL);
#endif // PX_SUPPORT_GPU_PHYSX
#endif // PX_GPU_H