Projekt_Grafika/dependencies/physx-4.1/include/common/PxRenderBuffer.h

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_FOUNDATION_PXRENDERBUFFER_H
#define PX_FOUNDATION_PXRENDERBUFFER_H
/** \addtogroup common
@{
*/
#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxVec3.h"
#include "foundation/PxMat33.h"
#include "foundation/PxBounds3.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Default color values used for debug rendering.
*/
struct PxDebugColor
{
enum Enum
{
eARGB_BLACK = 0xff000000,
eARGB_RED = 0xffff0000,
eARGB_GREEN = 0xff00ff00,
eARGB_BLUE = 0xff0000ff,
eARGB_YELLOW = 0xffffff00,
eARGB_MAGENTA = 0xffff00ff,
eARGB_CYAN = 0xff00ffff,
eARGB_WHITE = 0xffffffff,
eARGB_GREY = 0xff808080,
eARGB_DARKRED = 0x88880000,
eARGB_DARKGREEN = 0x88008800,
eARGB_DARKBLUE = 0x88000088
};
};
/**
\brief Used to store a single point and colour for debug rendering.
*/
struct PxDebugPoint
{
PxDebugPoint(const PxVec3& p, const PxU32& c)
: pos(p), color(c) {}
PxVec3 pos;
PxU32 color;
};
/**
\brief Used to store a single line and colour for debug rendering.
*/
struct PxDebugLine
{
PxDebugLine(const PxVec3& p0, const PxVec3& p1, const PxU32& c)
: pos0(p0), color0(c), pos1(p1), color1(c) {}
PxVec3 pos0;
PxU32 color0;
PxVec3 pos1;
PxU32 color1;
};
/**
\brief Used to store a single triangle and colour for debug rendering.
*/
struct PxDebugTriangle
{
PxDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const PxU32& c)
: pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c) {}
PxVec3 pos0;
PxU32 color0;
PxVec3 pos1;
PxU32 color1;
PxVec3 pos2;
PxU32 color2;
};
/**
\brief Used to store a text for debug rendering. Doesn't own 'string' array.
*/
struct PxDebugText
{
PxDebugText() : string(0) {}
PxDebugText(const PxVec3& p, const PxReal& s, const PxU32& c, const char* str)
: position(p), size(s), color(c), string(str) {}
PxVec3 position;
PxReal size;
PxU32 color;
const char* string;
};
/**
\brief Interface for points, lines, triangles, and text buffer.
*/
class PxRenderBuffer
{
public:
virtual ~PxRenderBuffer() {}
virtual PxU32 getNbPoints() const = 0;
virtual const PxDebugPoint* getPoints() const = 0;
virtual PxU32 getNbLines() const = 0;
virtual const PxDebugLine* getLines() const = 0;
virtual PxU32 getNbTriangles() const = 0;
virtual const PxDebugTriangle* getTriangles() const = 0;
virtual PxU32 getNbTexts() const = 0;
virtual const PxDebugText* getTexts() const = 0;
virtual void append(const PxRenderBuffer& other) = 0;
virtual void clear() = 0;
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif