524 lines
17 KiB
C
524 lines
17 KiB
C
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef BP_BROADPHASE_UPDATE_H
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#define BP_BROADPHASE_UPDATE_H
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#include "foundation/PxAssert.h"
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#include "foundation/PxUnionCast.h"
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#include "CmPhysXCommon.h"
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#include "PxBroadPhase.h"
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#include "Ps.h"
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namespace physx
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{
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namespace Bp
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{
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typedef PxU32 ShapeHandle;
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typedef PxU32 BpHandle;
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#define BP_INVALID_BP_HANDLE 0x3fffffff
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#define ALIGN_SIZE_16(size) ((unsigned(size)+15)&(unsigned(~15)))
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#define BP_USE_AGGREGATE_GROUP_TAIL
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#define BP_FILTERING_USES_TYPE_IN_GROUP
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/*
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\brief AABBManager volumes with the same filter group value are guaranteed never to generate an overlap pair.
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\note To ensure that static pairs never overlap, add static shapes with eSTATICS.
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The value eDYNAMICS_BASE provides a minimum recommended group value for dynamic shapes.
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If dynamics shapes are assigned group values greater than or equal to eDYNAMICS_BASE then
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they are allowed to generate broadphase overlaps with statics, and other dynamic shapes provided
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they have different group values.
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@see AABBManager::createVolume
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*/
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struct FilterGroup
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{
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enum Enum
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{
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eSTATICS = 0,
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eDYNAMICS_BASE = 1,
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#ifdef BP_USE_AGGREGATE_GROUP_TAIL
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eAGGREGATE_BASE = 0xfffffffe,
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#endif
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eINVALID = 0xffffffff
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};
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};
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#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
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struct FilterType
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{
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enum Enum
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{
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STATIC = 0,
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KINEMATIC = 1,
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DYNAMIC = 2,
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AGGREGATE = 3,
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COUNT = 4
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};
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};
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#endif
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PX_FORCE_INLINE Bp::FilterGroup::Enum getFilterGroup_Statics()
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{
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return Bp::FilterGroup::eSTATICS;
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}
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PX_FORCE_INLINE Bp::FilterGroup::Enum getFilterGroup_Dynamics(PxU32 rigidId, bool isKinematic)
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{
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const PxU32 group = rigidId + Bp::FilterGroup::eDYNAMICS_BASE;
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#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
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const PxU32 type = isKinematic ? FilterType::KINEMATIC : FilterType::DYNAMIC;
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return Bp::FilterGroup::Enum((group<<2)|type);
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#else
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PX_UNUSED(isKinematic);
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return Bp::FilterGroup::Enum(group);
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#endif
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}
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PX_FORCE_INLINE Bp::FilterGroup::Enum getFilterGroup(bool isStatic, PxU32 rigidId, bool isKinematic)
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{
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return isStatic ? getFilterGroup_Statics() : getFilterGroup_Dynamics(rigidId, isKinematic);
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}
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#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
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PX_FORCE_INLINE bool groupFiltering(const Bp::FilterGroup::Enum group0, const Bp::FilterGroup::Enum group1, const bool* PX_RESTRICT lut)
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{
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/* const int g0 = group0 & ~3;
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const int g1 = group1 & ~3;
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if(g0==g1)
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return false;*/
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if(group0==group1)
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{
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PX_ASSERT((group0 & ~3)==(group1 & ~3));
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return false;
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}
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const int type0 = group0 & 3;
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const int type1 = group1 & 3;
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return lut[type0*4+type1];
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}
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#else
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PX_FORCE_INLINE bool groupFiltering(const Bp::FilterGroup::Enum group0, const Bp::FilterGroup::Enum group1)
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{
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return group0!=group1;
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}
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#endif
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/*
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\brief Encode a single float value with lossless encoding to integer
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*/
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PX_FORCE_INLINE PxU32 encodeFloat(PxU32 ir)
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{
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//we may need to check on -0 and 0
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//But it should make no practical difference.
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if(ir & PX_SIGN_BITMASK) //negative?
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return ~ir;//reverse sequence of negative numbers
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else
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return ir | PX_SIGN_BITMASK; // flip sign
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}
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/*
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\brief Encode a single float value with lossless encoding to integer
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*/
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PX_FORCE_INLINE PxU32 decodeFloat(PxU32 ir)
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{
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if(ir & PX_SIGN_BITMASK) //positive?
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return ir & ~PX_SIGN_BITMASK; //flip sign
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else
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return ~ir; //undo reversal
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}
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/**
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\brief Integer representation of PxBounds3 used by BroadPhase
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@see BroadPhaseUpdateData
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*/
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typedef PxU32 ValType;
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class IntegerAABB
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{
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public:
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enum
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{
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MIN_X = 0,
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MIN_Y,
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MIN_Z,
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MAX_X,
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MAX_Y,
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MAX_Z
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};
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IntegerAABB(const PxBounds3& b, PxReal contactDistance)
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{
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const PxVec3 dist(contactDistance);
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encode(PxBounds3(b.minimum - dist, b.maximum + dist));
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}
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/*
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\brief Return the minimum along a specified axis
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\param[in] i is the axis
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*/
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PX_FORCE_INLINE ValType getMin(PxU32 i) const { return (mMinMax)[MIN_X+i]; }
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/*
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\brief Return the maximum along a specified axis
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\param[in] i is the axis
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*/
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PX_FORCE_INLINE ValType getMax(PxU32 i) const { return (mMinMax)[MAX_X+i]; }
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/*
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\brief Return one of the six min/max values of the bound
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\param[in] isMax determines whether a min or max value is returned
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\param[in] index is the axis
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*/
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PX_FORCE_INLINE ValType getExtent(PxU32 isMax, PxU32 index) const
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{
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PX_ASSERT(isMax<=1);
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return (mMinMax)[3*isMax+index];
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}
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/*
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\brief Return the minimum on the x axis
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*/
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PX_FORCE_INLINE ValType getMinX() const { return mMinMax[MIN_X]; }
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/*
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\brief Return the minimum on the y axis
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*/
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PX_FORCE_INLINE ValType getMinY() const { return mMinMax[MIN_Y]; }
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/*
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\brief Return the minimum on the z axis
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*/
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PX_FORCE_INLINE ValType getMinZ() const { return mMinMax[MIN_Z]; }
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/*
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\brief Return the maximum on the x axis
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*/
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PX_FORCE_INLINE ValType getMaxX() const { return mMinMax[MAX_X]; }
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/*
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\brief Return the maximum on the y axis
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*/
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PX_FORCE_INLINE ValType getMaxY() const { return mMinMax[MAX_Y]; }
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/*
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\brief Return the maximum on the z axis
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*/
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PX_FORCE_INLINE ValType getMaxZ() const { return mMinMax[MAX_Z]; }
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/*
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\brief Encode float bounds so they are stored as integer bounds
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\param[in] bounds is the bounds to be encoded
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\note The integer values of minima are always even, while the integer values of maxima are always odd
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\note The encoding process masks off the last four bits for minima and masks on the last four bits for maxima.
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This keeps the bounds constant when its shape is subjected to small global pose perturbations. In turn, this helps
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reduce computational effort in the broadphase update by reducing the amount of sorting required on near-stationary
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bodies that are aligned along one or more axis.
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@see decode
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*/
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PX_FORCE_INLINE void encode(const PxBounds3& bounds)
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{
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const PxU32* PX_RESTRICT min = PxUnionCast<const PxU32*, const PxF32*>(&bounds.minimum.x);
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const PxU32* PX_RESTRICT max = PxUnionCast<const PxU32*, const PxF32*>(&bounds.maximum.x);
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//Avoid min=max by enforcing the rule that mins are even and maxs are odd.
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mMinMax[MIN_X] = encodeFloatMin(min[0]);
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mMinMax[MIN_Y] = encodeFloatMin(min[1]);
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mMinMax[MIN_Z] = encodeFloatMin(min[2]);
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mMinMax[MAX_X] = encodeFloatMax(max[0]) | (1<<2);
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mMinMax[MAX_Y] = encodeFloatMax(max[1]) | (1<<2);
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mMinMax[MAX_Z] = encodeFloatMax(max[2]) | (1<<2);
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}
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/*
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\brief Decode from integer bounds to float bounds
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\param[out] bounds is the decoded float bounds
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\note Encode followed by decode will produce a float bound larger than the original
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due to the masking in encode.
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@see encode
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*/
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PX_FORCE_INLINE void decode(PxBounds3& bounds) const
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{
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PxU32* PX_RESTRICT min = PxUnionCast<PxU32*, PxF32*>(&bounds.minimum.x);
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PxU32* PX_RESTRICT max = PxUnionCast<PxU32*, PxF32*>(&bounds.maximum.x);
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min[0] = decodeFloat(mMinMax[MIN_X]);
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min[1] = decodeFloat(mMinMax[MIN_Y]);
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min[2] = decodeFloat(mMinMax[MIN_Z]);
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max[0] = decodeFloat(mMinMax[MAX_X]);
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max[1] = decodeFloat(mMinMax[MAX_Y]);
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max[2] = decodeFloat(mMinMax[MAX_Z]);
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}
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/*
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\brief Encode a single minimum value from integer bounds to float bounds
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\note The encoding process masks off the last four bits for minima
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@see encode
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*/
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static PX_FORCE_INLINE ValType encodeFloatMin(PxU32 source)
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{
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return ((encodeFloat(source) >> eGRID_SNAP_VAL) - 1) << eGRID_SNAP_VAL;
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}
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/*
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\brief Encode a single maximum value from integer bounds to float bounds
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\note The encoding process masks on the last four bits for maxima
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@see encode
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*/
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static PX_FORCE_INLINE ValType encodeFloatMax(PxU32 source)
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{
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return ((encodeFloat(source) >> eGRID_SNAP_VAL) + 1) << eGRID_SNAP_VAL;
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}
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/*
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\brief Shift the encoded bounds by a specified vector
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\param[in] shift is the vector used to shift the bounds
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*/
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PX_FORCE_INLINE void shift(const PxVec3& shift)
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{
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::physx::PxBounds3 elemBounds;
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decode(elemBounds);
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elemBounds.minimum -= shift;
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elemBounds.maximum -= shift;
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encode(elemBounds);
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}
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/*
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\brief Test if this aabb lies entirely inside another aabb
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\param[in] box is the other box
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\return True if this aabb lies entirely inside box
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*/
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PX_INLINE bool isInside(const IntegerAABB& box) const
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{
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if(box.mMinMax[MIN_X]>mMinMax[MIN_X]) return false;
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if(box.mMinMax[MIN_Y]>mMinMax[MIN_Y]) return false;
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if(box.mMinMax[MIN_Z]>mMinMax[MIN_Z]) return false;
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if(box.mMinMax[MAX_X]<mMinMax[MAX_X]) return false;
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if(box.mMinMax[MAX_Y]<mMinMax[MAX_Y]) return false;
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if(box.mMinMax[MAX_Z]<mMinMax[MAX_Z]) return false;
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return true;
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}
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/*
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\brief Test if this aabb and another intersect
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\param[in] b is the other box
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\return True if this aabb and b intersect
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*/
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PX_FORCE_INLINE bool intersects(const IntegerAABB& b) const
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{
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return !(b.mMinMax[MIN_X] > mMinMax[MAX_X] || mMinMax[MIN_X] > b.mMinMax[MAX_X] ||
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b.mMinMax[MIN_Y] > mMinMax[MAX_Y] || mMinMax[MIN_Y] > b.mMinMax[MAX_Y] ||
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b.mMinMax[MIN_Z] > mMinMax[MAX_Z] || mMinMax[MIN_Z] > b.mMinMax[MAX_Z]);
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}
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PX_FORCE_INLINE bool intersects1D(const IntegerAABB& b, const PxU32 axis) const
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{
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const PxU32 maxAxis = axis + 3;
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return !(b.mMinMax[axis] > mMinMax[maxAxis] || mMinMax[axis] > b.mMinMax[maxAxis]);
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}
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/*
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\brief Expand bounds to include another
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\note This is used to compute the aggregate bounds of multiple shape bounds
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\param[in] b is the bounds to be included
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*/
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PX_FORCE_INLINE void include(const IntegerAABB& b)
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{
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mMinMax[MIN_X] = PxMin(mMinMax[MIN_X], b.mMinMax[MIN_X]);
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mMinMax[MIN_Y] = PxMin(mMinMax[MIN_Y], b.mMinMax[MIN_Y]);
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mMinMax[MIN_Z] = PxMin(mMinMax[MIN_Z], b.mMinMax[MIN_Z]);
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mMinMax[MAX_X] = PxMax(mMinMax[MAX_X], b.mMinMax[MAX_X]);
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mMinMax[MAX_Y] = PxMax(mMinMax[MAX_Y], b.mMinMax[MAX_Y]);
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mMinMax[MAX_Z] = PxMax(mMinMax[MAX_Z], b.mMinMax[MAX_Z]);
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}
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/*
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\brief Set the bounds to (max, max, max), (min, min, min)
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*/
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PX_INLINE void setEmpty()
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{
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mMinMax[MIN_X] = mMinMax[MIN_Y] = mMinMax[MIN_Z] = 0xff7fffff; //PX_IR(PX_MAX_F32);
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mMinMax[MAX_X] = mMinMax[MAX_Y] = mMinMax[MAX_Z] = 0x00800000; ///PX_IR(0.0f);
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}
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ValType mMinMax[6];
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private:
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enum
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{
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eGRID_SNAP_VAL = 4
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};
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};
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PX_FORCE_INLINE ValType encodeMin(const PxBounds3& bounds, PxU32 axis, PxReal contactDistance)
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{
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const PxReal val = bounds.minimum[axis] - contactDistance;
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const PxU32 min = PxUnionCast<PxU32, PxF32>(val);
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const PxU32 m = IntegerAABB::encodeFloatMin(min);
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return m;
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}
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PX_FORCE_INLINE ValType encodeMax(const PxBounds3& bounds, PxU32 axis, PxReal contactDistance)
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{
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const PxReal val = bounds.maximum[axis] + contactDistance;
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const PxU32 max = PxUnionCast<PxU32, PxF32>(val);
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const PxU32 m = IntegerAABB::encodeFloatMax(max) | (1<<2);
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return m;
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}
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class BroadPhase;
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class BroadPhaseUpdateData
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{
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public:
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/**
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\brief A structure detailing the changes to the collection of aabbs, whose overlaps are computed in the broadphase.
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The structure consists of per-object arrays of object bounds and object groups, and three arrays that index
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into the per-object arrays, denoting the bounds which are to be created, updated and removed in the broad phase.
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* each entry in the object arrays represents the same shape or aggregate from frame to frame.
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* each entry in an index array must be less than the capacity of the per-object arrays.
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* no index value may appear in more than one index array, and may not occur more than once in that array.
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An index value is said to be "in use" if it has appeared in a created list in a previous update, and has not
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since occurred in a removed list.
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\param[in] created an array of indices describing the bounds that must be inserted into the broadphase.
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Each index in the array must not be in use.
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\param[in] updated an array of indices (referencing the boxBounds and boxGroups arrays) describing the bounds
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that have moved since the last broadphase update. Each index in the array must be in use, and each object
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whose index is in use and whose AABB has changed must appear in the update list.
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\param[in] removed an array of indices describing the bounds that must be removed from the broad phase. Each index in
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the array must be in use.
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\param[in] boxBounds an array of bounds coordinates for the AABBs to be processed by the broadphase.
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An entry is valid if its values are integer bitwise representations of floating point numbers that satisfy max>min in each dimension,
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along with a further rule that minima(maxima) must have even(odd) values.
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Each entry whose index is either in use or appears in the created array must be valid. An entry whose index is either not in use or
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appears in the removed array need not be valid.
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\param[in] boxGroups an array of group ids, one for each bound, used for pair filtering. Bounds with the same group id will not be
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reported as overlap pairs by the broad phase. Zero is reserved for static bounds.
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Entries in this array are immutable: the only way to change the group of an object is to remove it from the broad phase and reinsert
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it at a different index (recall that each index must appear at most once in the created/updated/removed lists).
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\param[in] boxesCapacity the length of the boxBounds and boxGroups arrays.
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@see BroadPhase::update
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*/
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BroadPhaseUpdateData(
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const ShapeHandle* created, const PxU32 createdSize,
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const ShapeHandle* updated, const PxU32 updatedSize,
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const ShapeHandle* removed, const PxU32 removedSize,
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const PxBounds3* boxBounds, const Bp::FilterGroup::Enum* boxGroups,
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#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
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const bool* lut,
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#endif
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const PxReal* boxContactDistances, const PxU32 boxesCapacity,
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const bool stateChanged) :
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mCreated (created),
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mCreatedSize (createdSize),
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mUpdated (updated),
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mUpdatedSize (updatedSize),
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mRemoved (removed),
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mRemovedSize (removedSize),
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mBoxBounds (boxBounds),
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mBoxGroups (boxGroups),
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#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
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mLUT (lut),
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#endif
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mContactDistance(boxContactDistances),
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mBoxesCapacity (boxesCapacity),
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mStateChanged (stateChanged)
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{
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}
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PX_FORCE_INLINE const ShapeHandle* getCreatedHandles() const { return mCreated; }
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PX_FORCE_INLINE PxU32 getNumCreatedHandles() const { return mCreatedSize; }
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PX_FORCE_INLINE const ShapeHandle* getUpdatedHandles() const { return mUpdated; }
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PX_FORCE_INLINE PxU32 getNumUpdatedHandles() const { return mUpdatedSize; }
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PX_FORCE_INLINE const ShapeHandle* getRemovedHandles() const { return mRemoved; }
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PX_FORCE_INLINE PxU32 getNumRemovedHandles() const { return mRemovedSize; }
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PX_FORCE_INLINE const PxBounds3* getAABBs() const { return mBoxBounds; }
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PX_FORCE_INLINE const Bp::FilterGroup::Enum* getGroups() const { return mBoxGroups; }
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#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
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PX_FORCE_INLINE const bool* getLUT() const { return mLUT; }
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#endif
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PX_FORCE_INLINE PxU32 getCapacity() const { return mBoxesCapacity; }
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PX_FORCE_INLINE const PxReal* getContactDistance() const { return mContactDistance; }
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PX_FORCE_INLINE bool getStateChanged() const { return mStateChanged; }
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#if PX_CHECKED
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static bool isValid(const BroadPhaseUpdateData& updateData, const BroadPhase& bp);
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bool isValid() const;
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#endif
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private:
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const ShapeHandle* mCreated;
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PxU32 mCreatedSize;
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const ShapeHandle* mUpdated;
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PxU32 mUpdatedSize;
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const ShapeHandle* mRemoved;
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PxU32 mRemovedSize;
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const PxBounds3* mBoxBounds;
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const Bp::FilterGroup::Enum* mBoxGroups;
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#ifdef BP_FILTERING_USES_TYPE_IN_GROUP
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const bool* mLUT;
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#endif
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const PxReal* mContactDistance;
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PxU32 mBoxesCapacity;
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bool mStateChanged;
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};
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} //namespace Bp
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} //namespace physx
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#endif //BP_BROADPHASE_UPDATE_H
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