Projekt_Grafika/dependencies/physx-4.1/source/lowleveldynamics/include/DyThresholdTable.h

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PXD_THRESHOLDTABLE_H
#define PXD_THRESHOLDTABLE_H
#include "Ps.h"
#include "PsArray.h"
#include "CmPhysXCommon.h"
#include "PsAllocator.h"
#include "PsHash.h"
#include "foundation/PxMemory.h"
#include "PxsIslandNodeIndex.h"
namespace physx
{
class PxsRigidBody;
namespace Sc
{
class ShapeInteraction;
}
namespace Dy
{
struct ThresholdStreamElement
{
Sc::ShapeInteraction* shapeInteraction; //4 8
PxReal normalForce; //8 12
PxReal threshold; //12 16
IG::NodeIndex nodeIndexA; //this is the unique node index in island gen which corresonding to that body and it is persistent 16 20
IG::NodeIndex nodeIndexB; //This is the unique node index in island gen which corresonding to that body and it is persistent 20 24
PxReal accumulatedForce; //24 28
PxU32 pad; //28 32
#if !PX_P64_FAMILY
PxU32 pad1; //32
#endif // !PX_X64
PX_CUDA_CALLABLE bool operator <= (const ThresholdStreamElement& otherPair) const
{
return ((nodeIndexA < otherPair.nodeIndexA) ||(nodeIndexA == otherPair.nodeIndexA && nodeIndexB <= otherPair.nodeIndexB));
}
};
typedef Ps::Array<ThresholdStreamElement, Ps::VirtualAllocator> ThresholdArray;
class ThresholdStream : public ThresholdArray
{
public:
ThresholdStream(Ps::VirtualAllocatorCallback& allocatorCallback) : ThresholdArray(Ps::VirtualAllocator(&allocatorCallback))
{
}
};
class ThresholdTable
{
public:
ThresholdTable()
: mBuffer(NULL),
mHash(NULL),
mHashSize(0),
mHashCapactiy(0),
mPairs(NULL),
mNexts(NULL),
mPairsSize(0),
mPairsCapacity(0)
{
}
~ThresholdTable()
{
if(mBuffer) PX_FREE(mBuffer);
}
void build(const ThresholdStream& stream);
bool check(const ThresholdStream& stream, const PxU32 nodexIndexA, const PxU32 nodexIndexB, PxReal dt);
bool check(const ThresholdStream& stream, const ThresholdStreamElement& elem, PxU32& thresholdIndex);
//private:
static const PxU32 NO_INDEX = 0xffffffff;
struct Pair
{
PxU32 thresholdStreamIndex;
PxReal accumulatedForce;
//PxU32 next; // hash key & next ptr
};
PxU8* mBuffer;
PxU32* mHash;
PxU32 mHashSize;
PxU32 mHashCapactiy;
Pair* mPairs;
PxU32* mNexts;
PxU32 mPairsSize;
PxU32 mPairsCapacity;
};
namespace
{
static PX_FORCE_INLINE PxU32 computeHashKey(const PxU32 nodeIndexA, const PxU32 nodeIndexB, const PxU32 hashCapacity)
{
return (Ps::hash(PxU64(nodeIndexA)<<32 | PxU64(nodeIndexB)) % hashCapacity);
}
}
inline bool ThresholdTable::check(const ThresholdStream& stream, const ThresholdStreamElement& elem, PxU32& thresholdIndex)
{
PxU32* PX_RESTRICT hashes = mHash;
PxU32* PX_RESTRICT nextIndices = mNexts;
Pair* PX_RESTRICT pairs = mPairs;
PX_ASSERT(elem.nodeIndexA < elem.nodeIndexB);
PxU32 hashKey = computeHashKey(elem.nodeIndexA.index(), elem.nodeIndexB.index(), mHashSize);
PxU32 pairIndex = hashes[hashKey];
while(NO_INDEX != pairIndex)
{
Pair& pair = pairs[pairIndex];
const PxU32 thresholdStreamIndex = pair.thresholdStreamIndex;
PX_ASSERT(thresholdStreamIndex < stream.size());
const ThresholdStreamElement& otherElement = stream[thresholdStreamIndex];
if(otherElement.nodeIndexA==elem.nodeIndexA && otherElement.nodeIndexB==elem.nodeIndexB && otherElement.shapeInteraction == elem.shapeInteraction)
{
thresholdIndex = thresholdStreamIndex;
return true;
}
pairIndex = nextIndices[pairIndex];
}
thresholdIndex = NO_INDEX;
return false;
}
inline void ThresholdTable::build(const ThresholdStream& stream)
{
//Handle the case of an empty stream.
if(0==stream.size())
{
mPairsSize=0;
mPairsCapacity=0;
mHashSize=0;
mHashCapactiy=0;
if(mBuffer) PX_FREE(mBuffer);
mBuffer = NULL;
return;
}
//Realloc/resize if necessary.
const PxU32 pairsCapacity = stream.size();
const PxU32 hashCapacity = pairsCapacity*2+1;
if((pairsCapacity > mPairsCapacity) || (pairsCapacity < (mPairsCapacity >> 2)))
{
if(mBuffer) PX_FREE(mBuffer);
const PxU32 pairsByteSize = sizeof(Pair)*pairsCapacity;
const PxU32 nextsByteSize = sizeof(PxU32)*pairsCapacity;
const PxU32 hashByteSize = sizeof(PxU32)*hashCapacity;
const PxU32 totalByteSize = pairsByteSize + nextsByteSize + hashByteSize;
mBuffer = reinterpret_cast<PxU8*>(PX_ALLOC(totalByteSize, "PxThresholdStream"));
PxU32 offset = 0;
mPairs = reinterpret_cast<Pair*>(mBuffer + offset);
offset += pairsByteSize;
mNexts = reinterpret_cast<PxU32*>(mBuffer + offset);
offset += nextsByteSize;
mHash = reinterpret_cast<PxU32*>(mBuffer + offset);
offset += hashByteSize;
PX_ASSERT(totalByteSize == offset);
mPairsCapacity = pairsCapacity;
mHashCapactiy = hashCapacity;
}
//Set each entry of the hash table to 0xffffffff
PxMemSet(mHash, 0xff, sizeof(PxU32)*hashCapacity);
//Init the sizes of the pairs array and hash array.
mPairsSize = 0;
mHashSize = hashCapacity;
PxU32* PX_RESTRICT hashes = mHash;
PxU32* PX_RESTRICT nextIndices = mNexts;
Pair* PX_RESTRICT pairs = mPairs;
//Add all the pairs from the stream.
PxU32 pairsSize = 0;
for(PxU32 i = 0; i < pairsCapacity; i++)
{
const ThresholdStreamElement& element = stream[i];
const IG::NodeIndex nodeIndexA = element.nodeIndexA;
const IG::NodeIndex nodeIndexB = element.nodeIndexB;
const PxF32 force = element.normalForce;
PX_ASSERT(nodeIndexA < nodeIndexB);
const PxU32 hashKey = computeHashKey(nodeIndexA.index(), nodeIndexB.index(), hashCapacity);
//Get the index of the first pair found that resulted in a hash that matched hashKey.
PxU32 prevPairIndex = hashKey;
PxU32 pairIndex = hashes[hashKey];
//Search through all pairs found that resulted in a hash that matched hashKey.
//Search until the exact same body pair is found.
//Increment the accumulated force if the exact same body pair is found.
while(NO_INDEX != pairIndex)
{
Pair& pair = pairs[pairIndex];
const PxU32 thresholdStreamIndex = pair.thresholdStreamIndex;
PX_ASSERT(thresholdStreamIndex < stream.size());
const ThresholdStreamElement& otherElement = stream[thresholdStreamIndex];
if(nodeIndexA == otherElement.nodeIndexA && nodeIndexB==otherElement.nodeIndexB)
{
pair.accumulatedForce += force;
prevPairIndex = NO_INDEX;
pairIndex = NO_INDEX;
break;
}
prevPairIndex = pairIndex;
pairIndex = nextIndices[pairIndex];
}
if(NO_INDEX != prevPairIndex)
{
nextIndices[pairsSize] = hashes[hashKey];
hashes[hashKey] = pairsSize;
Pair& newPair = pairs[pairsSize];
newPair.thresholdStreamIndex = i;
newPair.accumulatedForce = force;
pairsSize++;
}
}
mPairsSize = pairsSize;
}
}
}
#endif //DY_THRESHOLDTABLE_H