Projekt_Grafika/dependencies/physx-4.1/source/scenequery/src/SqExtendedBucketPruner.h

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef SQ_EXTENDEDBUCKETPRUNER_H
#define SQ_EXTENDEDBUCKETPRUNER_H
#include "SqTypedef.h"
#include "SqBucketPruner.h"
#include "SqIncrementalAABBPrunerCore.h"
#include "SqAABBTreeUpdateMap.h"
#include "PsHashMap.h"
#define USE_INCREMENTAL_PRUNER 1
namespace physx
{
namespace Sq
{
struct AABBPrunerMergeData;
class AABBTreeMergeData;
#if USE_INCREMENTAL_PRUNER
typedef IncrementalAABBPrunerCore PrunerCore;
#else
typedef BucketPrunerCore PrunerCore;
#endif
// Extended bucket pruner data, if an object belongs to the tree of trees, we need to
// remember node for the sub tree, the tree it belongs to and the main tree node
struct ExtendedBucketPrunerData
{
PxU32 mTimeStamp; // timestamp
TreeNodeIndex mSubTreeNode; // sub tree node index
PxU32 mMergeIndex; // index in bounds and merged trees array
};
// Merged tree structure, holds tree and its timeStamp, released when no objects is in the tree
// or timeStamped objects are released
struct MergedTree
{
AABBTree* mTree; // AABB tree
size_t mTimeStamp; // needs to be size_t to match PrunerPayload size
};
// needs to be size_t to match PrunerPayload size, pointer used for AABB tree query callbacks
PX_COMPILE_TIME_ASSERT(sizeof(MergedTree) == sizeof(PrunerPayload));
// hashing function for PrunerPaylod key
struct ExtendedBucketPrunerHash
{
PX_FORCE_INLINE uint32_t operator()(const PrunerPayload& payload) const
{
#if PX_P64_FAMILY
// const PxU32 h0 = Ps::hash((const void*)payload.data[0]);
// const PxU32 h1 = Ps::hash((const void*)payload.data[1]);
const PxU32 h0 = PxU32(PX_MAX_U32 & payload.data[0]);
const PxU32 h1 = PxU32(PX_MAX_U32 & payload.data[1]);
return Ps::hash(PxU64(h0) | (PxU64(h1) << 32));
#else
return Ps::hash(PxU64(payload.data[0]) | (PxU64(payload.data[1]) << 32));
#endif
}
PX_FORCE_INLINE bool equal(const PrunerPayload& k0, const PrunerPayload& k1) const
{
return (k0.data[0] == k1.data[0]) && (k0.data[1] == k1.data[1]);
}
};
// A.B. replace, this is useless, need to be able to traverse the map and release while traversing, also eraseAt failed
typedef Ps::HashMap<PrunerPayload, ExtendedBucketPrunerData, ExtendedBucketPrunerHash> ExtendedBucketPrunerMap;
// Extended bucket pruner holds single objects in a bucket pruner and AABBtrees in a tree of trees.
// Base usage of ExtendedBucketPruner is for dynamic AABBPruner new objects, that did not make it
// into new tree. Single objects go directly into a bucket pruner, while merged AABBtrees
// go into a tree of trees.
class ExtendedBucketPruner
{
public:
ExtendedBucketPruner(const PruningPool* pool);
virtual ~ExtendedBucketPruner();
// release
void release();
// add single object into a bucket pruner directly
PX_FORCE_INLINE bool addObject(const PrunerPayload& object, const PxBounds3& worldAABB, PxU32 timeStamp, const PoolIndex poolIndex)
{
#if USE_INCREMENTAL_PRUNER
PX_UNUSED(worldAABB);
PX_UNUSED(object);
return mPrunerCore.addObject(poolIndex, timeStamp);
#else
PX_UNUSED(poolIndex);
return mPrunerCore.addObject(object, worldAABB, timeStamp);
#endif
}
// add AABB tree from pruning structure - adds new primitive into main AABB tree
void addTree(const AABBTreeMergeData& mergeData, PxU32 timeStamp);
// update object
bool updateObject(const PxBounds3& worldAABB, const PrunerPayload& object, const PoolIndex poolIndex);
// remove object, removed object is replaced in pruning pool by swapped object, indices needs to be updated
bool removeObject(const PrunerPayload& object, PxU32 objectIndex, const PrunerPayload& swapObject,
PxU32 swapObjectIndex, PxU32& timeStamp);
// swap object index, the object index can be in core pruner or tree of trees
void swapIndex(PxU32 objectIndex, const PrunerPayload& swapObject, PxU32 swapObjectIndex, bool corePrunerIncluded = true);
// refit marked nodes in tree of trees
void refitMarkedNodes(const PxBounds3* boxes);
#if USE_INCREMENTAL_PRUNER
// notify timestampChange - swap trees in incremental pruner
void timeStampChange() { mPrunerCore.timeStampChange(); }
#endif
// look for objects marked with input timestamp everywhere in the structure, and remove them. This is the same
// as calling 'removeObject' individually for all these objects, but much more efficient. Returns number of removed objects.
PxU32 removeMarkedObjects(PxU32 timeStamp);
// queries against the pruner
PxAgain raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;
PxAgain overlap(const Gu::ShapeData& queryVolume, PrunerCallback&) const;
PxAgain sweep(const Gu::ShapeData& queryVolume, const PxVec3& unitDir, PxReal& inOutDistance, PrunerCallback&) const;
// origin shift
void shiftOrigin(const PxVec3& shift);
// debug visualize
void visualize(Cm::RenderOutput& out, PxU32 color) const;
PX_FORCE_INLINE void build() { mPrunerCore.build(); }
PX_FORCE_INLINE PxU32 getNbObjects() const { return mPrunerCore.getNbObjects() + mExtendedBucketPrunerMap.size(); }
private:
// separate call for indices invalidation, object can be either in AABBPruner or Bucket pruner, but the swapped object can be
// in the tree of trees
void invalidateObject(const ExtendedBucketPrunerData& object, PxU32 objectIndex, const PrunerPayload& swapObject,
PxU32 swapObjectIndex);
void resize(PxU32 size);
void buildMainAABBTree();
void cleanTrees();
#if PX_DEBUG
// Extended bucket pruner validity check
bool checkValidity();
#endif
private:
PrunerCore mPrunerCore; // pruner for single objects
const PruningPool* mPruningPool; // Pruning pool from AABB pruner
ExtendedBucketPrunerMap mExtendedBucketPrunerMap; // Map holding objects from tree merge - objects in tree of trees
AABBTree* mMainTree; // Main tree holding merged trees
AABBTreeUpdateMap mMainTreeUpdateMap; // Main tree updated map - merged trees index to nodes
AABBTreeUpdateMap mMergeTreeUpdateMap; // Merged tree update map used while tree is merged
PxBounds3* mBounds; // Merged trees bounds used for main tree building
MergedTree* mMergedTrees; // Merged trees
PxU32 mCurrentTreeIndex; // Current trees index
PxU32 mCurrentTreeCapacity; // Current tress capacity
bool mTreesDirty; // Dirty marker
};
} // namespace Sq
}
#endif // SQ_EXTENDEDBUCKETPRUNER_H