71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
|
//
|
||
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions
|
||
|
// are met:
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer in the
|
||
|
// documentation and/or other materials provided with the distribution.
|
||
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
|
||
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
#include "foundation/PxPreprocessor.h"
|
||
|
#include "foundation/PxTransform.h"
|
||
|
#include "foundation/PxMathUtils.h"
|
||
|
#include "common/PxPhysXCommonConfig.h"
|
||
|
|
||
|
namespace physx
|
||
|
{
|
||
|
|
||
|
|
||
|
PX_PHYSX_COMMON_API PxTransform PxTransformFromPlaneEquation(const PxPlane& plane)
|
||
|
{
|
||
|
PxPlane p = plane;
|
||
|
p.normalize();
|
||
|
|
||
|
// special case handling for axis aligned planes
|
||
|
const PxReal halfsqrt2 = 0.707106781f;
|
||
|
PxQuat q;
|
||
|
if(2 == (p.n.x == 0.0f) + (p.n.y == 0.0f) + (p.n.z == 0.0f)) // special handling for axis aligned planes
|
||
|
{
|
||
|
if(p.n.x > 0) q = PxQuat(PxIdentity);
|
||
|
else if(p.n.x < 0) q = PxQuat(0, 0, 1.0f, 0);
|
||
|
else q = PxQuat(0.0f, -p.n.z, p.n.y, 1.0f) * halfsqrt2;
|
||
|
}
|
||
|
else q = PxShortestRotation(PxVec3(1.f,0,0), p.n);
|
||
|
|
||
|
return PxTransform(-p.n * p.d, q);
|
||
|
|
||
|
}
|
||
|
|
||
|
PX_PHYSX_COMMON_API PxTransform PxTransformFromSegment(const PxVec3& p0, const PxVec3& p1, PxReal* halfHeight)
|
||
|
{
|
||
|
const PxVec3 axis = p1-p0;
|
||
|
const PxReal height = axis.magnitude();
|
||
|
if(halfHeight)
|
||
|
*halfHeight = height/2;
|
||
|
|
||
|
return PxTransform((p1+p0) * 0.5f,
|
||
|
height<1e-6f ? PxQuat(PxIdentity) : PxShortestRotation(PxVec3(1.f,0,0), axis/height));
|
||
|
}
|
||
|
|
||
|
}
|