Projekt_Grafika/dependencies/physx-4.1/source/compiler/cmake/ios/PhysX.cmake

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2021-01-29 17:02:11 +01:00
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved.
#
# Build PhysX (PROJECT not SOLUTION)
#
SET(PHYSX_PLATFORM_INCLUDES
)
SET(PHYSX_PLATFORM_OBJECT_FILES
$<TARGET_OBJECTS:LowLevel>
$<TARGET_OBJECTS:LowLevelAABB>
$<TARGET_OBJECTS:LowLevelDynamics>
$<TARGET_OBJECTS:PhysXTask>
$<TARGET_OBJECTS:SceneQuery>
$<TARGET_OBJECTS:SimulationController>
)
SET(PHYSX_PLATFORM_SRC_FILES
${PX_SOURCE_DIR}/gpu/PxGpu.cpp
${PX_SOURCE_DIR}/gpu/PxPhysXGpuModuleLoader.cpp
${PHYSX_PLATFORM_OBJECT_FILES}
)
# Use generator expressions to set config specific preprocessor definitions
SET(PHYSX_COMPILE_DEFS
# Common to all configurations
${PHYSX_IOS_COMPILE_DEFS};PX_PHYSX_CORE_EXPORTS
$<$<CONFIG:debug>:${PHYSX_IOS_DEBUG_COMPILE_DEFS};>
$<$<CONFIG:checked>:${PHYSX_IOS_CHECKED_COMPILE_DEFS};>
$<$<CONFIG:profile>:${PHYSX_IOS_PROFILE_COMPILE_DEFS};>
$<$<CONFIG:release>:${PHYSX_IOS_RELEASE_COMPILE_DEFS};>
)
IF(PX_GENERATE_STATIC_LIBRARIES)
SET(PHYSX_LIBTYPE STATIC)
ELSE()
SET(PHYSX_LIBTYPE SHARED)
ENDIF()
SET(PHYSX_PLATFORM_LINK_FLAGS " ")
SET(PHYSX_PLATFORM_LINK_FLAGS_DEBUG " ")
SET(PHYSX_PLATFORM_LINK_FLAGS_CHECKED " ")
SET(PHYSX_PLATFORM_LINK_FLAGS_PROFILE " ")
SET(PHYSX_PLATFORM_LINK_FLAGS_RELEASE " ")