wojtek #1
16
models/plane2.obj
Normal file
16
models/plane2.obj
Normal file
@ -0,0 +1,16 @@
|
||||
# Blender v2.91.2 OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib plane2.mtl
|
||||
o Prostokąt
|
||||
v 0.000219 5000.000000 5000.000000
|
||||
v -0.000219 -5000.000000 5000.000000
|
||||
v 0.000219 5000.000000 -5000.000000
|
||||
v -0.000219 -5000.000000 -5000.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vn 1.0000 -0.0000 0.0000
|
||||
usemtl None
|
||||
s off
|
||||
f 1/1/1 2/2/1 4/3/1 3/4/1
|
@ -32,9 +32,9 @@ obj::Model craneModel;
|
||||
obj::Model lampModel;
|
||||
glm::mat4 boxModelMatrix;
|
||||
Core::RenderContext planeContext, boxContext, shipContext, boosterContext, platformContext, craneContext, lampContext;
|
||||
GLuint boxTexture, groundTexture, shipTexture, stoneTexture, redTex;
|
||||
GLuint boxTexture, groundTexture, shipTexture, stoneTexture, redTex, yellowTex;
|
||||
|
||||
glm::vec3 cameraPos = glm::vec3(0, 5, 40);
|
||||
glm::vec3 cameraPos = glm::vec3(-40, 5, 0);
|
||||
glm::vec3 cameraDir;
|
||||
glm::vec3 cameraSide;
|
||||
float cameraAngle = 0;
|
||||
@ -84,7 +84,7 @@ std::vector<Renderable*> renderables;
|
||||
void initRenderables()
|
||||
{
|
||||
// load models
|
||||
planeModel = obj::loadModelFromFile("models/plane.obj");
|
||||
planeModel = obj::loadModelFromFile("models/plane2.obj");
|
||||
boxModel = obj::loadModelFromFile("models/box.obj");
|
||||
shipModel = obj::loadModelFromFile("models/ship.obj");
|
||||
boosterModel = obj::loadModelFromFile("models/booster.obj");
|
||||
@ -106,6 +106,7 @@ void initRenderables()
|
||||
shipTexture = Core::LoadTexture("textures/ship.png");
|
||||
stoneTexture = Core::LoadTexture("textures/stone.png");
|
||||
redTex = Core::LoadTexture("textures/redTex.png");
|
||||
yellowTex = Core::LoadTexture("textures/yellowTex.jpg");
|
||||
|
||||
// This time we organize all the renderables in a list
|
||||
// of basic properties (model, transform, texture),
|
||||
@ -127,6 +128,22 @@ void initRenderables()
|
||||
spaceship->context = &shipContext;
|
||||
spaceship->textureId = shipTexture;
|
||||
renderables.emplace_back(spaceship);
|
||||
|
||||
Renderable* platform = new Renderable();
|
||||
platform->context = &platformContext;
|
||||
platform->textureId = stoneTexture;
|
||||
renderables.emplace_back(platform);
|
||||
|
||||
Renderable* crane = new Renderable();
|
||||
crane->context = &craneContext;
|
||||
crane->textureId = redTex;
|
||||
renderables.emplace_back(crane);
|
||||
|
||||
Renderable* lamp = new Renderable();
|
||||
lamp->context = &lampContext;
|
||||
lamp->textureId = yellowTex;
|
||||
renderables.emplace_back(lamp);
|
||||
|
||||
}
|
||||
|
||||
void initPhysicsScene()
|
||||
@ -219,7 +236,7 @@ void mouse(int x, int y)
|
||||
|
||||
glm::mat4 createCameraMatrix()
|
||||
{
|
||||
cameraDir = glm::normalize(glm::vec3(cosf(cameraAngle - glm::radians(90.0f)), 0, sinf(cameraAngle - glm::radians(90.0f))));
|
||||
cameraDir = glm::normalize(glm::vec3(cosf(cameraAngle ), 0, sinf(cameraAngle )));
|
||||
glm::vec3 up = glm::vec3(0, 1, 0);
|
||||
cameraSide = glm::cross(cameraDir, up);
|
||||
|
||||
|
BIN
textures/yellowTex.jpg
Normal file
BIN
textures/yellowTex.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 45 KiB |
Loading…
Reference in New Issue
Block a user