// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NX_SCENELOCK #define PX_PHYSICS_NX_SCENELOCK /** \addtogroup physics @{ */ #include "PxPhysXConfig.h" #include "PxScene.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief RAII wrapper for the PxScene read lock. Use this class as follows to lock the scene for reading by the current thread for the duration of the enclosing scope: PxSceneReadLock lock(sceneRef); \see PxScene::lockRead(), PxScene::unlockRead(), PxSceneFlag::eREQUIRE_RW_LOCK */ class PxSceneReadLock { PxSceneReadLock(const PxSceneReadLock&); PxSceneReadLock& operator=(const PxSceneReadLock&); public: /** \brief Constructor \param scene The scene to lock for reading \param file Optional string for debugging purposes \param line Optional line number for debugging purposes */ PxSceneReadLock(PxScene& scene, const char* file=NULL, PxU32 line=0) : mScene(scene) { mScene.lockRead(file, line); } ~PxSceneReadLock() { mScene.unlockRead(); } private: PxScene& mScene; }; /** \brief RAII wrapper for the PxScene write lock. Use this class as follows to lock the scene for writing by the current thread for the duration of the enclosing scope: PxSceneWriteLock lock(sceneRef); \see PxScene::lockWrite(), PxScene::unlockWrite(), PxSceneFlag::eREQUIRE_RW_LOCK */ class PxSceneWriteLock { PxSceneWriteLock(const PxSceneWriteLock&); PxSceneWriteLock& operator=(const PxSceneWriteLock&); public: /** \brief Constructor \param scene The scene to lock for writing \param file Optional string for debugging purposes \param line Optional line number for debugging purposes */ PxSceneWriteLock(PxScene& scene, const char* file=NULL, PxU32 line=0) : mScene(scene) { mScene.lockWrite(file, line); } ~PxSceneWriteLock() { mScene.unlockWrite(); } private: PxScene& mScene; }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif