// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_BVH_STRUCTURE_DESC_H #define PX_BVH_STRUCTURE_DESC_H /** \addtogroup cooking @{ */ #include "common/PxCoreUtilityTypes.h" #include "common/PxPhysXCommonConfig.h" #include "foundation/PxTransform.h" #include "foundation/PxBounds3.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Descriptor class for #PxBVHStructure. @see PxBVHStructure */ class PxBVHStructureDesc { public: PX_INLINE PxBVHStructureDesc(); /** \brief Pointer to first bounding box. */ PxBoundedData bounds; /** \brief Initialize the BVH structure descriptor */ PX_INLINE void setToDefault(); /** \brief Returns true if the descriptor is valid. \return true if the current settings are valid. */ PX_INLINE bool isValid() const; protected: }; PX_INLINE PxBVHStructureDesc::PxBVHStructureDesc() { } PX_INLINE void PxBVHStructureDesc::setToDefault() { *this = PxBVHStructureDesc(); } PX_INLINE bool PxBVHStructureDesc::isValid() const { // Check BVH desc data if(!bounds.data) return false; if(bounds.stride < sizeof(PxBounds3)) //should be at least one point's worth of data return false; if(bounds.count == 0) return false; return true; } #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif // PX_BVH_STRUCTURE_DESC_H