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All rights reserved. #ifndef PX_PHYSICS_EXTENSIONS_SHAPE_H #define PX_PHYSICS_EXTENSIONS_SHAPE_H /** \addtogroup extensions @{ */ #include "PxPhysXConfig.h" #include "PxShape.h" #include "PxRigidActor.h" #include "geometry/PxGeometryQuery.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief utility functions for use with PxShape @see PxShape */ class PxShapeExt { public: /** \brief Retrieves the world space pose of the shape. \param[in] shape The shape for which to get the global pose. \param[in] actor The actor to which the shape is attached \return Global pose of shape. */ static PX_INLINE PxTransform getGlobalPose(const PxShape& shape, const PxRigidActor& actor) { return actor.getGlobalPose() * shape.getLocalPose(); } /** \brief Raycast test against the shape. \param[in] shape the shape \param[in] actor the actor to which the shape is attached \param[in] rayOrigin The origin of the ray to test the geometry object against \param[in] rayDir The direction of the ray to test the geometry object against \param[in] maxDist Maximum ray length \param[in] hitFlags Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags \param[in] maxHits max number of returned hits = size of 'rayHits' buffer \param[out] rayHits Raycast hits information \return Number of hits between the ray and the shape @see PxRaycastHit PxTransform */ static PX_INLINE PxU32 raycast(const PxShape& shape, const PxRigidActor& actor, const PxVec3& rayOrigin, const PxVec3& rayDir, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit* rayHits) { return PxGeometryQuery::raycast( rayOrigin, rayDir, shape.getGeometry().any(), getGlobalPose(shape, actor), maxDist, hitFlags, maxHits, rayHits); } /** \brief Test overlap between the shape and a geometry object \param[in] shape the shape \param[in] actor the actor to which the shape is attached \param[in] otherGeom The other geometry object to test overlap with \param[in] otherGeomPose Pose of the other geometry object \return True if the shape overlaps the geometry object @see PxGeometry PxTransform */ static PX_INLINE bool overlap(const PxShape& shape, const PxRigidActor& actor, const PxGeometry& otherGeom, const PxTransform& otherGeomPose) { return PxGeometryQuery::overlap(shape.getGeometry().any(), getGlobalPose(shape, actor), otherGeom, otherGeomPose); } /** \brief Sweep a geometry object against the shape. Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. the swept geometry object must be one of those types. \param[in] shape the shape \param[in] actor the actor to which the shape is attached \param[in] unitDir Normalized direction along which the geometry object should be swept. \param[in] distance Sweep distance. Needs to be larger than 0. \param[in] otherGeom The geometry object to sweep against the shape \param[in] otherGeomPose Pose of the geometry object \param[out] sweepHit The sweep hit information. Only valid if this method returns true. \param[in] hitFlags Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags \return True if the swept geometry object hits the shape @see PxGeometry PxTransform PxSweepHit */ static PX_INLINE bool sweep(const PxShape& shape, const PxRigidActor& actor, const PxVec3& unitDir, const PxReal distance, const PxGeometry& otherGeom, const PxTransform& otherGeomPose, PxSweepHit& sweepHit, PxHitFlags hitFlags) { return PxGeometryQuery::sweep(unitDir, distance, otherGeom, otherGeomPose, shape.getGeometry().any(), getGlobalPose(shape, actor), sweepHit, hitFlags); } /** \brief Retrieves the axis aligned bounding box enclosing the shape. \return The shape's bounding box. \param[in] shape the shape \param[in] actor the actor to which the shape is attached \param[in] inflation Scale factor for computed world bounds. Box extents are multiplied by this value. @see PxBounds3 */ static PX_INLINE PxBounds3 getWorldBounds(const PxShape& shape, const PxRigidActor& actor, float inflation=1.01f) { return PxGeometryQuery::getWorldBounds(shape.getGeometry().any(), getGlobalPose(shape, actor), inflation); } }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif