// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXFOUNDATION_PXMATHUTILS_H #define PXFOUNDATION_PXMATHUTILS_H /** \addtogroup common @{ */ #include "foundation/Px.h" #include "foundation/PxFoundationConfig.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief finds the shortest rotation between two vectors. \param[in] from the vector to start from \param[in] target the vector to rotate to \return a rotation about an axis normal to the two vectors which takes one to the other via the shortest path */ PX_FOUNDATION_API PxQuat PxShortestRotation(const PxVec3& from, const PxVec3& target); /* \brief diagonalizes a 3x3 symmetric matrix y The returned matrix satisfies M = R * D * R', where R is the rotation matrix for the output quaternion, R' its transpose, and D the diagonal matrix If the matrix is not symmetric, the result is undefined. \param[in] m the matrix to diagonalize \param[out] axes a quaternion rotation which diagonalizes the matrix \return the vector diagonal of the diagonalized matrix. */ PX_FOUNDATION_API PxVec3 PxDiagonalize(const PxMat33& m, PxQuat& axes); #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif