// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH #define PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH /** \addtogroup geomutils @{ */ #include "foundation/PxVec3.h" #include "foundation/PxFlags.h" #include "common/PxCoreUtilityTypes.h" #include "common/PxPhysXCommonConfig.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Enum with flag values to be used in PxSimpleTriangleMesh::flags. */ struct PxMeshFlag { enum Enum { /** \brief Specifies if the SDK should flip normals. The PhysX libraries assume that the face normal of a triangle with vertices [a,b,c] can be computed as: edge1 = b-a edge2 = c-a face_normal = edge1 x edge2. Note: This is the same as a counterclockwise winding in a right handed coordinate system or alternatively a clockwise winding order in a left handed coordinate system. If this does not match the winding order for your triangles, raise the below flag. */ eFLIPNORMALS = (1<<0), e16_BIT_INDICES = (1<<1) //!< Denotes the use of 16-bit vertex indices }; }; /** \brief collection of set bits defined in PxMeshFlag. @see PxMeshFlag */ typedef PxFlags PxMeshFlags; PX_FLAGS_OPERATORS(PxMeshFlag::Enum,PxU16) /** \brief A structure describing a triangle mesh. */ class PxSimpleTriangleMesh { public: /** \brief Pointer to first vertex point. */ PxBoundedData points; /** \brief Pointer to first triangle. Caller may add triangleStrideBytes bytes to the pointer to access the next triangle. These are triplets of 0 based indices: vert0 vert1 vert2 vert0 vert1 vert2 vert0 vert1 vert2 ... where vertex is either a 32 or 16 bit unsigned integer. There are numTriangles*3 indices. This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer. */ PxBoundedData triangles; /** \brief Flags bits, combined from values of the enum ::PxMeshFlag */ PxMeshFlags flags; /** \brief constructor sets to default. */ PX_INLINE PxSimpleTriangleMesh(); /** \brief (re)sets the structure to the default. */ PX_INLINE void setToDefault(); /** \brief returns true if the current settings are valid */ PX_INLINE bool isValid() const; }; PX_INLINE PxSimpleTriangleMesh::PxSimpleTriangleMesh() { } PX_INLINE void PxSimpleTriangleMesh::setToDefault() { *this = PxSimpleTriangleMesh(); } PX_INLINE bool PxSimpleTriangleMesh::isValid() const { // Check geometry if(points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES) return false; if(!points.data) return false; if(points.stride < sizeof(PxVec3)) //should be at least one point's worth of data return false; // Check topology // The triangles pointer is not mandatory if(triangles.data) { // Indexed mesh PxU32 limit = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16)*3 : sizeof(PxU32)*3; if(triangles.stride < limit) return false; } return true; } #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif