// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NX_SPHERE_GEOMETRY #define PX_PHYSICS_NX_SPHERE_GEOMETRY /** \addtogroup geomutils @{ */ #include "geometry/PxGeometry.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief A class representing the geometry of a sphere. Spheres are defined by their radius. \note The scaling of the sphere is expected to be baked into this value, there is no additional scaling parameter. */ class PxSphereGeometry : public PxGeometry { public: PX_INLINE PxSphereGeometry() : PxGeometry(PxGeometryType::eSPHERE), radius(0) {} PX_INLINE PxSphereGeometry(PxReal ir) : PxGeometry(PxGeometryType::eSPHERE), radius(ir) {} /** \brief Returns true if the geometry is valid. \return True if the current settings are valid \note A valid sphere has radius > 0. It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a sphere that has zero radius. @see PxRigidActor::createShape, PxPhysics::createShape */ PX_INLINE bool isValid() const; public: /** \brief The radius of the sphere. */ PxReal radius; }; PX_INLINE bool PxSphereGeometry::isValid() const { if (mType != PxGeometryType::eSPHERE) return false; if (!PxIsFinite(radius)) return false; if (radius <= 0.0f) return false; return true; } #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif