// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY #define PX_PHYSICS_NX_TRIANGLEMESH_GEOMETRY /** \addtogroup geomutils @{ */ #include "geometry/PxGeometry.h" #include "geometry/PxMeshScale.h" #include "common/PxCoreUtilityTypes.h" #if !PX_DOXYGEN namespace physx { #endif class PxTriangleMesh; /** \brief Flags controlling the simulated behavior of the triangle mesh geometry. Used in ::PxMeshGeometryFlags. */ struct PxMeshGeometryFlag { enum Enum { eDOUBLE_SIDED = (1<<1) //!< Meshes with this flag set are treated as double-sided. //!< This flag is currently only used for raycasts and sweeps (it is ignored for overlap queries). //!< For detailed specifications of this flag for meshes and heightfields please refer to the Geometry Query section of the user guide. }; }; /** \brief collection of set bits defined in PxMeshGeometryFlag. @see PxMeshGeometryFlag */ typedef PxFlags PxMeshGeometryFlags; PX_FLAGS_OPERATORS(PxMeshGeometryFlag::Enum,PxU8) /** \brief Triangle mesh geometry class. This class unifies a mesh object with a scaling transform, and lets the combined object be used anywhere a PxGeometry is needed. The scaling is a transform along arbitrary axes contained in the scale object. The vertices of the mesh in geometry (or shape) space is the PxMeshScale::toMat33() transform, multiplied by the vertex space vertices in the PxConvexMesh object. */ class PxTriangleMeshGeometry : public PxGeometry { public: /** \brief Default constructor. Creates an empty object with a NULL mesh and identity scale. */ PX_INLINE PxTriangleMeshGeometry() : PxGeometry (PxGeometryType::eTRIANGLEMESH), triangleMesh(NULL) {} /** \brief Constructor. \param[in] mesh Mesh pointer. May be NULL, though this will not make the object valid for shape construction. \param[in] scaling Scale factor. \param[in] flags Mesh flags. \ */ PX_INLINE PxTriangleMeshGeometry( PxTriangleMesh* mesh, const PxMeshScale& scaling = PxMeshScale(), PxMeshGeometryFlags flags = PxMeshGeometryFlags()) : PxGeometry (PxGeometryType::eTRIANGLEMESH), scale (scaling), meshFlags (flags), triangleMesh(mesh) {} /** \brief Returns true if the geometry is valid. \return True if the current settings are valid for shape creation. \note A valid triangle mesh has a positive scale value in each direction (scale.scale.x > 0, scale.scale.y > 0, scale.scale.z > 0). It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a triangle mesh that has zero extents in any direction. @see PxRigidActor::createShape, PxPhysics::createShape */ PX_INLINE bool isValid() const; public: PxMeshScale scale; //!< The scaling transformation. PxMeshGeometryFlags meshFlags; //!< Mesh flags. PxPadding<3> paddingFromFlags; //!< padding for mesh flags PxTriangleMesh* triangleMesh; //!< A reference to the mesh object. }; PX_INLINE bool PxTriangleMeshGeometry::isValid() const { if(mType != PxGeometryType::eTRIANGLEMESH) return false; if(!scale.scale.isFinite() || !scale.rotation.isUnit()) return false; if(!scale.isValidForTriangleMesh()) return false; if(!triangleMesh) return false; return true; } #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif