// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. #ifndef PX_GPU_H #define PX_GPU_H #include "PxPhysXConfig.h" #if PX_SUPPORT_GPU_PHYSX #include "cudamanager/PxCudaContextManager.h" #include "cudamanager/PxCudaMemoryManager.h" #include "foundation/Px.h" #include "foundation/PxPreprocessor.h" #include "common/PxPhysXCommonConfig.h" #include "PxFoundation.h" /** \brief PxGpuLoadHook This is a helper class for loading the PhysXGpu dll. If a PhysXGpu dll with a non-default file name needs to be loaded, PxGpuLoadHook can be sub-classed to provide the custom filenames. Once the names are set, the instance must be set for use by PhysX.dll using PxSetPhysXGpuLoadHook(), @see PxSetPhysXGpuLoadHook() */ class PxGpuLoadHook { public: PxGpuLoadHook() {} virtual ~PxGpuLoadHook() {} virtual const char* getPhysXGpuDllName() const = 0; protected: private: }; /** \brief Sets GPU load hook instance for PhysX dll. \param[in] hook GPU load hook. @see PxGpuLoadHook */ PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxSetPhysXGpuLoadHook(const PxGpuLoadHook* hook); /** * \brief Ask the NVIDIA control panel which GPU has been selected for use by * PhysX. Returns -1 if no PhysX capable GPU is found or GPU PhysX has * been disabled. */ PX_C_EXPORT PX_PHYSX_CORE_API int PX_CALL_CONV PxGetSuggestedCudaDeviceOrdinal(physx::PxErrorCallback& errc); /** * \brief Allocate a CUDA Context manager, complete with heaps. * You only need one CUDA context manager per GPU device you intend to use for * CUDA tasks. \param[in] foundation PhysXFoundation instance. \param[in] desc Cuda context manager desc. \param[in] profilerCallback PhysX profiler callback instance. @see PxGetProfilerCallback() */ PX_C_EXPORT PX_PHYSX_CORE_API physx::PxCudaContextManager* PX_CALL_CONV PxCreateCudaContextManager(physx::PxFoundation& foundation, const physx::PxCudaContextManagerDesc& desc, physx::PxProfilerCallback* profilerCallback = NULL); #endif // PX_SUPPORT_GPU_PHYSX #endif // PX_GPU_H