// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PVD_SCENE_CLIENT_H #define PX_PVD_SCENE_CLIENT_H /** \addtogroup pvd @{ */ #include "foundation/PxFlags.h" namespace physx { namespace pvdsdk { class PvdClient; struct PvdDebugPoint; struct PvdDebugLine; struct PvdDebugTriangle; struct PvdDebugText; } } #if !PX_DOXYGEN namespace physx { #endif /** \brief PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG is set. */ struct PxPvdSceneFlag { enum Enum { eTRANSMIT_CONTACTS = (1 << 0), //! Transmits contact stream to PVD. eTRANSMIT_SCENEQUERIES = (1 << 1), //! Transmits scene query stream to PVD. eTRANSMIT_CONSTRAINTS = (1 << 2) //! Transmits constraints visualize stream to PVD. }; }; /** \brief Bitfield that contains a set of raised flags defined in PxPvdSceneFlag. @see PxPvdSceneFlag */ typedef PxFlags PxPvdSceneFlags; PX_FLAGS_OPERATORS(PxPvdSceneFlag::Enum, PxU8) /** \brief Special client for PxScene. It provides access to the PxPvdSceneFlag. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. */ class PxPvdSceneClient { public: /** Sets the PVD flag. See PxPvdSceneFlag. \param flag Flag to set. \param value value the flag gets set to. */ virtual void setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value) = 0; /** Sets the PVD flags. See PxPvdSceneFlags. \param flags Flags to set. */ virtual void setScenePvdFlags(PxPvdSceneFlags flags) = 0; /** Retrieves the PVD flags. See PxPvdSceneFlags. */ virtual PxPvdSceneFlags getScenePvdFlags() const = 0; /** update camera on PVD application's render window */ virtual void updateCamera(const char* name, const PxVec3& origin, const PxVec3& up, const PxVec3& target) = 0; /** draw points on PVD application's render window */ virtual void drawPoints(const physx::pvdsdk::PvdDebugPoint* points, PxU32 count) = 0; /** draw lines on PVD application's render window */ virtual void drawLines(const physx::pvdsdk::PvdDebugLine* lines, PxU32 count) = 0; /** draw triangles on PVD application's render window */ virtual void drawTriangles(const physx::pvdsdk::PvdDebugTriangle* triangles, PxU32 count) = 0; /** draw text on PVD application's render window */ virtual void drawText(const physx::pvdsdk::PvdDebugText& text) = 0; /** get the underlying client, for advanced users */ virtual physx::pvdsdk::PvdClient* getClientInternal() = 0; protected: virtual ~PxPvdSceneClient(){} }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif // PX_PVD_SCENE_CLIENT_H