// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_COMMON_TASK #define PX_PHYSICS_COMMON_TASK #include "task/PxTask.h" #include "CmPhysXCommon.h" #include "PsUserAllocated.h" #include "PsAtomic.h" #include "PsMutex.h" #include "PsInlineArray.h" #include "PsFPU.h" namespace physx { namespace Cm { // wrapper around the public PxLightCpuTask // internal SDK tasks should be inherited from // this and override the runInternal() method // to ensure that the correct floating point // state is set / reset during execution class Task : public physx::PxLightCpuTask { public: Task(PxU64 contextId) { mContextID = contextId; } virtual void run() { #if PX_SWITCH // special case because default rounding mode is not nearest PX_FPU_GUARD; #else PX_SIMD_GUARD; #endif runInternal(); } virtual void runInternal()=0; }; // same as Cm::Task but inheriting from physx::PxBaseTask // instead of PxLightCpuTask class BaseTask : public physx::PxBaseTask { public: virtual void run() { #if PX_SWITCH // special case because default rounding mode is not nearest PX_FPU_GUARD; #else PX_SIMD_GUARD; #endif runInternal(); } virtual void runInternal()=0; }; template class DelegateTask : public Cm::Task, public shdfnd::UserAllocated { public: DelegateTask(PxU64 contextID, T* obj, const char* name) : Cm::Task(contextID), mObj(obj), mName(name) {} virtual void runInternal() { (mObj->*Fn)(mCont); } virtual const char* getName() const { return mName; } void setObject(T* obj) { mObj = obj; } private: T* mObj; const char* mName; }; /** \brief A task that maintains a list of dependent tasks. This task maintains a list of dependent tasks that have their reference counts reduced on completion of the task. The refcount is incremented every time a dependent task is added. */ class FanoutTask : public Cm::BaseTask { PX_NOCOPY(FanoutTask) public: FanoutTask(PxU64 contextID, const char* name) : Cm::BaseTask(), mRefCount(0), mName(name), mNotifySubmission(false) { mContextID = contextID; } virtual void runInternal() {} virtual const char* getName() const { return mName; } /** Swap mDependents with mReferencesToRemove when refcount goes to 0. */ virtual void removeReference() { shdfnd::Mutex::ScopedLock lock(mMutex); if (!physx::shdfnd::atomicDecrement(&mRefCount)) { // prevents access to mReferencesToRemove until release physx::shdfnd::atomicIncrement(&mRefCount); mNotifySubmission = false; PX_ASSERT(mReferencesToRemove.empty()); for (PxU32 i = 0; i < mDependents.size(); i++) mReferencesToRemove.pushBack(mDependents[i]); mDependents.clear(); mTm->getCpuDispatcher()->submitTask(*this); } } /** \brief Increases reference count */ virtual void addReference() { shdfnd::Mutex::ScopedLock lock(mMutex); physx::shdfnd::atomicIncrement(&mRefCount); mNotifySubmission = true; } /** \brief Return the ref-count for this task */ PX_INLINE PxI32 getReference() const { return mRefCount; } /** Sets the task manager. Doesn't increase the reference count. */ PX_INLINE void setTaskManager(physx::PxTaskManager& tm) { mTm = &tm; } /** Adds a dependent task. It also sets the task manager querying it from the dependent task. The refcount is incremented every time a dependent task is added. */ PX_INLINE void addDependent(physx::PxBaseTask& dependent) { shdfnd::Mutex::ScopedLock lock(mMutex); physx::shdfnd::atomicIncrement(&mRefCount); mTm = dependent.getTaskManager(); mDependents.pushBack(&dependent); dependent.addReference(); mNotifySubmission = true; } /** Reduces reference counts of the continuation task and the dependent tasks, also clearing the copy of continuation and dependents task list. */ virtual void release() { Ps::InlineArray referencesToRemove; { shdfnd::Mutex::ScopedLock lock(mMutex); const PxU32 contCount = mReferencesToRemove.size(); referencesToRemove.reserve(contCount); for (PxU32 i=0; i < contCount; ++i) referencesToRemove.pushBack(mReferencesToRemove[i]); mReferencesToRemove.clear(); // allow access to mReferencesToRemove again if (mNotifySubmission) { removeReference(); } else { physx::shdfnd::atomicDecrement(&mRefCount); } // the scoped lock needs to get freed before the continuation tasks get (potentially) submitted because // those continuation tasks might trigger events that delete this task and corrupt the memory of the // mutex (for example, assume this task is a member of the scene then the submitted tasks cause the simulation // to finish and then the scene gets released which in turn will delete this task. When this task then finally // continues the heap memory will be corrupted. } for (PxU32 i=0; i < referencesToRemove.size(); ++i) referencesToRemove[i]->removeReference(); } protected: volatile PxI32 mRefCount; const char* mName; Ps::InlineArray mDependents; Ps::InlineArray mReferencesToRemove; bool mNotifySubmission; Ps::Mutex mMutex; // guarding mDependents and mNotifySubmission }; /** \brief Specialization of FanoutTask class in order to provide the delegation mechanism. */ template class DelegateFanoutTask : public FanoutTask, public shdfnd::UserAllocated { public: DelegateFanoutTask(PxU64 contextID, T* obj, const char* name) : FanoutTask(contextID, name), mObj(obj) { } virtual void runInternal() { physx::PxBaseTask* continuation = mReferencesToRemove.empty() ? NULL : mReferencesToRemove[0]; (mObj->*Fn)(continuation); } void setObject(T* obj) { mObj = obj; } private: T* mObj; }; } // namespace Cm } #endif