// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_COMMON_TMPMEM #define PX_PHYSICS_COMMON_TMPMEM #include "CmPhysXCommon.h" #include "PsAllocator.h" namespace physx { namespace Cm { // dsequeira: we should be able to use PX_ALLOCA or Ps::InlineArray for this, but both seem slightly flawed: // // PX_ALLOCA has non-configurable fallback threshold and uses _alloca, which means the allocation is necessarily // function-scope rather than block-scope (sometimes useful, mostly not.) // // Ps::InlineArray touches all memory on resize (a general flaw in the array class which badly needs fixing) // // Todo: fix both the above issues. template class TmpMem { public: PX_FORCE_INLINE TmpMem(PxU32 size): mPtr(size<=stackLimit?mStackBuf : reinterpret_cast(PX_ALLOC(size*sizeof(T), "char"))) { } PX_FORCE_INLINE ~TmpMem() { if(mPtr!=mStackBuf) PX_FREE(mPtr); } PX_FORCE_INLINE T& operator*() const { return *mPtr; } PX_FORCE_INLINE T* operator->() const { return mPtr; } PX_FORCE_INLINE T& operator[](PxU32 index) { return mPtr[index]; } T* getBase() { return mPtr; } private: T mStackBuf[stackLimit]; T* mPtr; }; } } #endif