## ## Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions ## are met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in the ## documentation and/or other materials provided with the distribution. ## * Neither the name of NVIDIA CORPORATION nor the names of its ## contributors may be used to endorse or promote products derived ## from this software without specific prior written permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ## ## Copyright (c) 2018-2019 NVIDIA Corporation. All rights reserved. # # Build LowLevelAABB common # SET(PHYSX_SOURCE_DIR ${PHYSX_ROOT_DIR}/source) SET(LLAABB_DIR ${PHYSX_SOURCE_DIR}/lowlevelaabb) # Include here after the directories are defined so that the platform specific file can use the variables. include(${PHYSX_ROOT_DIR}/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/LowLevelAABB.cmake) SET(LLAABB_HEADERS ${LLAABB_DIR}/include/BpAABBManager.h ${LLAABB_DIR}/include/BpAABBManagerTasks.h ${LLAABB_DIR}/include/BpBroadPhase.h ${LLAABB_DIR}/include/BpBroadPhaseUpdate.h ) SOURCE_GROUP("includes" FILES ${LLAABB_HEADERS}) SET(LLAABB_SOURCE ${LLAABB_DIR}/src/BpAABBManager.cpp ${LLAABB_DIR}/src/BpBroadPhase.cpp ${LLAABB_DIR}/src/BpBroadPhaseABP.cpp ${LLAABB_DIR}/src/BpBroadPhaseABP.h ${LLAABB_DIR}/src/BpBroadPhaseMBP.cpp ${LLAABB_DIR}/src/BpBroadPhaseMBP.h ${LLAABB_DIR}/src/BpBroadPhaseMBPCommon.h ${LLAABB_DIR}/src/BpBroadPhaseSap.cpp ${LLAABB_DIR}/src/BpBroadPhaseSap.h ${LLAABB_DIR}/src/BpBroadPhaseSapAux.cpp ${LLAABB_DIR}/src/BpBroadPhaseSapAux.h ${LLAABB_DIR}/src/BpBroadPhaseShared.cpp ${LLAABB_DIR}/src/BpBroadPhaseShared.h ${LLAABB_DIR}/src/BpMBPTasks.cpp ${LLAABB_DIR}/src/BpMBPTasks.h ${LLAABB_DIR}/src/BpSAPTasks.cpp ${LLAABB_DIR}/src/BpSAPTasks.h ) SOURCE_GROUP("src" FILES ${LLAABB_SOURCE}) ADD_LIBRARY(LowLevelAABB ${LOWLEVELAABB_LIBTYPE} ${LLAABB_HEADERS} ${LLAABB_SOURCE} ) GET_TARGET_PROPERTY(PHYSXFOUNDATION_INCLUDES PhysXFoundation INTERFACE_INCLUDE_DIRECTORIES) TARGET_INCLUDE_DIRECTORIES(LowLevelAABB PRIVATE ${LOWLEVELAABB_PLATFORM_INCLUDES} PRIVATE ${PHYSXFOUNDATION_INCLUDES} PRIVATE ${PHYSX_ROOT_DIR}/include PRIVATE ${PHYSX_SOURCE_DIR}/common/include PRIVATE ${PHYSX_SOURCE_DIR}/common/src PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/include PRIVATE ${PHYSX_SOURCE_DIR}/geomutils/src PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/api/include PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/utils PRIVATE ${PHYSX_SOURCE_DIR}/lowlevel/common/include/pipeline PRIVATE ${PHYSX_SOURCE_DIR}/lowlevelaabb/include PRIVATE ${PHYSX_SOURCE_DIR}/lowlevelaabb/src ) TARGET_COMPILE_DEFINITIONS(LowLevelAABB PRIVATE ${LOWLEVELAABB_COMPILE_DEFS} ) SET_TARGET_PROPERTIES(LowLevelAABB PROPERTIES LINK_FLAGS ${LOWLEVELAABB_PLATFORM_LINK_FLAGS} ) IF(NV_USE_GAMEWORKS_OUTPUT_DIRS) SET_TARGET_PROPERTIES(LowLevelAABB PROPERTIES ARCHIVE_OUTPUT_NAME_DEBUG "LowLevelAABB_static" ARCHIVE_OUTPUT_NAME_CHECKED "LowLevelAABB_static" ARCHIVE_OUTPUT_NAME_PROFILE "LowLevelAABB_static" ARCHIVE_OUTPUT_NAME_RELEASE "LowLevelAABB_static" ) ENDIF() IF(LOWLEVELAABB_COMPILE_PDB_NAME_DEBUG) SET_TARGET_PROPERTIES(LowLevelAABB PROPERTIES COMPILE_PDB_NAME_DEBUG "${LOWLEVELAABB_COMPILE_PDB_NAME_DEBUG}" COMPILE_PDB_NAME_CHECKED "${LOWLEVELAABB_COMPILE_PDB_NAME_CHECKED}" COMPILE_PDB_NAME_PROFILE "${LOWLEVELAABB_COMPILE_PDB_NAME_PROFILE}" COMPILE_PDB_NAME_RELEASE "${LOWLEVELAABB_COMPILE_PDB_NAME_RELEASE}" ) ENDIF() IF(PX_GENERATE_SOURCE_DISTRO) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LLAABB_HEADERS}) LIST(APPEND SOURCE_DISTRO_FILE_LIST ${LLAABB_SOURCE}) ENDIF() # enable -fPIC so we can link static libs with the editor SET_TARGET_PROPERTIES(LowLevelAABB PROPERTIES POSITION_INDEPENDENT_CODE TRUE)